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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 12:14:54 +01:00
Update to sdk 1.47
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parent
82eaf4f684
commit
262ee1d18f
42 changed files with 2581 additions and 175 deletions
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@ -14,13 +14,16 @@
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//-----------------------------------------------------------------------------
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enum ESteamDeviceFormFactor
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{
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k_ESteamDeviceFormFactorUnknown,
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k_ESteamDeviceFormFactorPhone,
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k_ESteamDeviceFormFactorTablet,
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k_ESteamDeviceFormFactorComputer,
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k_ESteamDeviceFormFactorTV,
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k_ESteamDeviceFormFactorUnknown = 0,
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k_ESteamDeviceFormFactorPhone = 1,
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k_ESteamDeviceFormFactorTablet = 2,
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k_ESteamDeviceFormFactorComputer = 3,
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k_ESteamDeviceFormFactorTV = 4,
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};
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// Steam Remote Play session ID
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typedef uint32 RemotePlaySessionID_t;
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//-----------------------------------------------------------------------------
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// Purpose: Functions to provide information about Steam Remote Play sessions
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@ -32,21 +35,25 @@ public:
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virtual uint32 GetSessionCount() = 0;
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// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
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virtual uint32 GetSessionID( int iSessionIndex ) = 0;
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virtual RemotePlaySessionID_t GetSessionID( int iSessionIndex ) = 0;
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// Get the SteamID of the connected user
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virtual CSteamID GetSessionSteamID( uint32 unSessionID ) = 0;
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virtual CSteamID GetSessionSteamID( RemotePlaySessionID_t unSessionID ) = 0;
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// Get the name of the session client device
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// This returns NULL if the sessionID is not valid
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virtual const char *GetSessionClientName( uint32 unSessionID ) = 0;
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virtual const char *GetSessionClientName( RemotePlaySessionID_t unSessionID ) = 0;
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// Get the form factor of the session client device
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virtual ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID ) = 0;
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virtual ESteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID ) = 0;
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// Get the resolution, in pixels, of the session client device
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// This is set to 0x0 if the resolution is not available
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virtual bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
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virtual bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
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// Invite a friend to Remote Play Together
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// This returns false if the invite can't be sent
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virtual bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend ) = 0;
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};
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#define STEAMREMOTEPLAY_INTERFACE_VERSION "STEAMREMOTEPLAY_INTERFACE_VERSION001"
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@ -66,12 +73,12 @@ STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamRemotePlay *, SteamRemotePlay, STEAM
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STEAM_CALLBACK_BEGIN( SteamRemotePlaySessionConnected_t, k_iSteamRemotePlayCallbacks + 1 )
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STEAM_CALLBACK_MEMBER( 0, uint32, m_unSessionID )
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STEAM_CALLBACK_MEMBER( 0, RemotePlaySessionID_t, m_unSessionID )
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STEAM_CALLBACK_END( 0 )
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STEAM_CALLBACK_BEGIN( SteamRemotePlaySessionDisconnected_t, k_iSteamRemotePlayCallbacks + 2 )
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STEAM_CALLBACK_MEMBER( 0, uint32, m_unSessionID )
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STEAM_CALLBACK_MEMBER( 0, RemotePlaySessionID_t, m_unSessionID )
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STEAM_CALLBACK_END( 0 )
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