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Update to sdk 1.51
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25 changed files with 1002 additions and 151 deletions
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@ -369,7 +369,7 @@ public:
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// Rich invite support.
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// If the target accepts the invite, a GameRichPresenceJoinRequested_t callback is posted containing the connect string.
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// (Or you can configure yout game so that it is passed on the command line instead. This is a deprecated path; ask us if you really need this.)
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// (Or you can configure your game so that it is passed on the command line instead. This is a deprecated path; ask us if you really need this.)
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virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0;
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// recently-played-with friends iteration
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@ -430,6 +430,9 @@ public:
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// to your specified protocol (scheme) uris and instead dispatch a OverlayBrowserProtocolNavigation_t callback to your game.
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// ActivateGameOverlayToWebPage() must have been called with k_EActivateGameOverlayToWebPageMode_Modal
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virtual bool RegisterProtocolInOverlayBrowser( const char *pchProtocol ) = 0;
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// Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends
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virtual void ActivateGameOverlayInviteDialogConnectString( const char *pchConnectString ) = 0;
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};
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#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends017"
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