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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Update to sdk 1.51
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parent
4cb55c52e2
commit
294c8e8124
25 changed files with 1002 additions and 151 deletions
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@ -6,13 +6,11 @@
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#ifndef ISTEAMNETWORKINGUTILS
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#define ISTEAMNETWORKINGUTILS
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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#include <stdint.h>
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#include "steamnetworkingtypes.h"
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#include "steam_api_common.h"
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struct SteamDatagramRelayAuthTicket;
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struct SteamRelayNetworkStatus_t;
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@ -46,8 +44,6 @@ public:
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// Access to Steam Datagram Relay (SDR) network
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//
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#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
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//
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// Initialization and status check
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//
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@ -196,7 +192,6 @@ public:
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/// Get list of all POP IDs. Returns the number of entries that were filled into
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/// your list.
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virtual int GetPOPList( SteamNetworkingPOPID *list, int nListSz ) = 0;
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#endif // #ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
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//
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// Misc
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@ -324,20 +319,23 @@ protected:
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};
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#define STEAMNETWORKINGUTILS_INTERFACE_VERSION "SteamNetworkingUtils003"
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// Global accessor.
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// Global accessors
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// Using standalone lib
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#ifdef STEAMNETWORKINGSOCKETS_STANDALONELIB
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// Standalone lib
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingUtils *SteamNetworkingUtils_Lib();
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inline ISteamNetworkingUtils *SteamNetworkingUtils() { return SteamNetworkingUtils_Lib(); }
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static_assert( STEAMNETWORKINGUTILS_INTERFACE_VERSION[22] == '3', "Version mismatch" );
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STEAMNETWORKINGSOCKETS_INTERFACE ISteamNetworkingUtils *SteamNetworkingUtils_LibV3();
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inline ISteamNetworkingUtils *SteamNetworkingUtils_Lib() { return SteamNetworkingUtils_LibV3(); }
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#else
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#ifdef NETWORKSOCKETS_DLL
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#define SteamNetworkingUtils() SteamNetworkingUtilsX()
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#ifndef STEAMNETWORKINGSOCKETS_STEAMAPI
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inline ISteamNetworkingUtils *SteamNetworkingUtils() { return SteamNetworkingUtils_LibV3(); }
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#endif
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#endif
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// Steamworks SDK
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inline ISteamNetworkingUtils *SteamNetworkingUtils();
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STEAM_DEFINE_INTERFACE_ACCESSOR( ISteamNetworkingUtils *, SteamNetworkingUtils,
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// Using Steamworks SDK
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#ifdef STEAMNETWORKINGSOCKETS_STEAMAPI
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STEAM_DEFINE_INTERFACE_ACCESSOR( ISteamNetworkingUtils *, SteamNetworkingUtils_SteamAPI,
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/* Prefer user version of the interface. But if it isn't found, then use
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gameserver one. Yes, this is a completely terrible hack */
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SteamInternal_FindOrCreateUserInterface( 0, STEAMNETWORKINGUTILS_INTERFACE_VERSION ) ?
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@ -346,6 +344,10 @@ protected:
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"global",
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STEAMNETWORKINGUTILS_INTERFACE_VERSION
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)
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#ifndef STEAMNETWORKINGSOCKETS_STANDALONELIB
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inline ISteamNetworkingUtils *SteamNetworkingUtils() { return SteamNetworkingUtils_SteamAPI(); }
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#endif
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#endif
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/// A struct used to describe our readiness to use the relay network.
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@ -406,10 +408,7 @@ private:
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//
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// Internal stuff
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#ifdef STEAMNETWORKINGSOCKETS_ENABLE_SDR
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inline void ISteamNetworkingUtils::InitRelayNetworkAccess() { CheckPingDataUpToDate( 1e10f ); }
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#endif
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inline bool ISteamNetworkingUtils::SetGlobalConfigValueInt32( ESteamNetworkingConfigValue eValue, int32 val ) { return SetConfigValue( eValue, k_ESteamNetworkingConfig_Global, 0, k_ESteamNetworkingConfig_Int32, &val ); }
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inline bool ISteamNetworkingUtils::SetGlobalConfigValueFloat( ESteamNetworkingConfigValue eValue, float val ) { return SetConfigValue( eValue, k_ESteamNetworkingConfig_Global, 0, k_ESteamNetworkingConfig_Float, &val ); }
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inline bool ISteamNetworkingUtils::SetGlobalConfigValueString( ESteamNetworkingConfigValue eValue, const char *val ) { return SetConfigValue( eValue, k_ESteamNetworkingConfig_Global, 0, k_ESteamNetworkingConfig_String, val ); }
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@ -433,15 +432,27 @@ inline bool ISteamNetworkingUtils::SetConfigValueStruct( const SteamNetworkingCo
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return SetConfigValue( opt.m_eValue, eScopeType, scopeObj, opt.m_eDataType, pVal );
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}
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#if !defined( STEAMNETWORKINGSOCKETS_STATIC_LINK ) && defined( STEAMNETWORKINGSOCKETS_STEAMCLIENT )
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inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingUtils()->SteamNetworkingIPAddr_ToString( *this, buf, cbBuf, bWithPort ); }
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inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIPAddr_ParseString( this, pszStr ); }
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inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingUtils()->SteamNetworkingIdentity_ToString( *this, buf, cbBuf ); }
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inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIdentity_ParseString( this, pszStr ); }
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#endif
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// How to get helper functions.
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#if defined( STEAMNETWORKINGSOCKETS_STATIC_LINK ) || defined( STEAMNETWORKINGSOCKETS_STANDALONELIB )
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#ifdef NETWORKSOCKETS_DLL
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#undef SteamNetworkingUtils
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// Call direct to static functions
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STEAMNETWORKINGSOCKETS_INTERFACE void SteamNetworkingIPAddr_ToString( const SteamNetworkingIPAddr *pAddr, char *buf, size_t cbBuf, bool bWithPort );
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STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr *pAddr, const char *pszStr );
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STEAMNETWORKINGSOCKETS_INTERFACE void SteamNetworkingIdentity_ToString( const SteamNetworkingIdentity *pIdentity, char *buf, size_t cbBuf );
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STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, size_t sizeofIdentity, const char *pszStr );
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inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingIPAddr_ToString( this, buf, cbBuf, bWithPort ); }
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inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingIPAddr_ParseString( this, pszStr ); }
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inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingIdentity_ToString( this, buf, cbBuf ); }
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inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingIdentity_ParseString( this, sizeof(*this), pszStr ); }
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#elif defined( STEAMNETWORKINGSOCKETS_STEAMAPI )
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// Using steamworks SDK - go through SteamNetworkingUtils()
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inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingUtils()->SteamNetworkingIPAddr_ToString( *this, buf, cbBuf, bWithPort ); }
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inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIPAddr_ParseString( this, pszStr ); }
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inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingUtils()->SteamNetworkingIdentity_ToString( *this, buf, cbBuf ); }
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inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingUtils()->SteamNetworkingIdentity_ParseString( this, pszStr ); }
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#else
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#error "Invalid config"
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#endif
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#endif // ISTEAMNETWORKINGUTILS
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