mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
Notifications
This commit is contained in:
parent
344674b889
commit
2db31928e9
2 changed files with 90 additions and 26 deletions
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@ -170,6 +170,18 @@ void Steam_Overlay::ShowOverlay(bool state)
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overlay_state_changed = true;
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overlay_state_changed = true;
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}
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}
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void Steam_Overlay::NotifyUser(friend_window_state& friend_state, std::string const& message)
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{
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if (!(friend_state.window_state & window_state_show))
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{
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friend_state.window_state |= window_state_need_attention;
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#ifdef __WINDOWS__
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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#endif
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AddNotification(message);
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}
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}
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void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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{
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{
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if (!Ready())
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if (!Ready())
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@ -184,12 +196,7 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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frd.window_state |= window_state_lobby_invite;
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frd.window_state |= window_state_lobby_invite;
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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frd.window_state &= ~window_state_rich_invite;
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frd.window_state &= ~window_state_rich_invite;
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NotifyUser(i->second, i->first.name() + " invited you to join a game");
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if (!(frd.window_state & window_state_show))
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{
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frd.window_state |= window_state_need_attention;
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// TODO: Push a notification
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}
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}
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}
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}
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}
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@ -207,12 +214,7 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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frd.window_state |= window_state_rich_invite;
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frd.window_state |= window_state_rich_invite;
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
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frd.window_state &= ~window_state_lobby_invite;
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frd.window_state &= ~window_state_lobby_invite;
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NotifyUser(i->second, i->first.name() + " invited you to join a game");
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if (!(frd.window_state & window_state_show))
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{
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frd.window_state |= window_state_need_attention;
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// TODO: Push a notification
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}
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}
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}
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}
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}
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@ -232,6 +234,14 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
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friends.erase(it);
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friends.erase(it);
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}
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}
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void Steam_Overlay::AddNotification(std::string const& message)
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{
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Notification notif;
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notif.message = message;
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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}
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bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
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bool Steam_Overlay::FriendHasLobby(uint64 friend_id)
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{
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{
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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@ -304,9 +314,6 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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{
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{
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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{
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{
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#ifdef __WINDOWS__
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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#endif
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state.window_state &= ~window_state_need_attention;
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state.window_state &= ~window_state_need_attention;
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}
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}
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@ -378,15 +385,49 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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ImGui::End();
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ImGui::End();
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}
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}
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void Steam_Overlay::BuildNotifications()
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void Steam_Overlay::BuildNotifications(int width, int height)
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{
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{
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//ImGui::SetNextWindowPos(ImVec2{ (float)width - 300, (float)height - 80 });
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auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
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//ImGui::SetNextWindowSize(ImVec2{ 300.0, 80.0 });
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int i = 0;
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//ImGui::Begin("##notification", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse
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for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
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// | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing
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{
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// | ImGuiWindowFlags_NoDecoration);
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auto elapsed_notif = now - it->start_time;
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//
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//ImGui::End();
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if ( elapsed_notif < Notification::fade_in)
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{
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float alpha = Notification::max_alpha * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
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}
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else if ( elapsed_notif > Notification::fade_out_start)
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{
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float alpha = Notification::max_alpha * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
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}
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else
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{
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, Notification::max_alpha));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, Notification::max_alpha));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
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}
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ImGui::SetNextWindowPos(ImVec2((float)width - Notification::width, (float)Notification::height * i ));
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ImGui::SetNextWindowSize(ImVec2( Notification::width, Notification::height ));
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ImGui::Begin(std::to_string(10000+i).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMouseInputs);
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ImGui::TextWrapped("%s", it->message.c_str());
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ImGui::End();
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ImGui::PopStyleColor(3);
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}
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notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
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return (now - item.start_time) > Notification::show_time;
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}), notifications.end());
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}
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}
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// Try to make this function as short as possible or it might affect game's fps.
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// Try to make this function as short as possible or it might affect game's fps.
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@ -397,6 +438,8 @@ void Steam_Overlay::OverlayProc( int width, int height )
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if (!Ready())
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if (!Ready())
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return;
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return;
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BuildNotifications(width, height);
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if (show_overlay)
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if (show_overlay)
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{
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{
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int friend_size = friends.size();
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int friend_size = friends.size();
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@ -445,8 +488,6 @@ void Steam_Overlay::OverlayProc( int width, int height )
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}
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}
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ImGui::End();
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ImGui::End();
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}// if(show_overlay)
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}// if(show_overlay)
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BuildNotifications();
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}
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}
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void Steam_Overlay::Callback(Common_Message *msg)
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void Steam_Overlay::Callback(Common_Message *msg)
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@ -465,6 +506,8 @@ void Steam_Overlay::Callback(Common_Message *msg)
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{
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{
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friend_info->second.window_state |= window_state_need_attention;
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friend_info->second.window_state |= window_state_need_attention;
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}
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}
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AddNotification(friend_info->first.name() + " says: " + steam_message.message());
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}
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}
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}
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}
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}
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}
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@ -39,6 +39,22 @@ struct Friend_Less
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}
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}
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};
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};
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struct Notification
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{
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static constexpr float width = 200.0;
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static constexpr float height = 60.0;
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static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
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static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out;
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static constexpr float r = 0.16;
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static constexpr float g = 0.29;
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static constexpr float b = 0.48;
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static constexpr float max_alpha = 0.5f;
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std::chrono::seconds start_time;
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std::string message;
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};
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#ifndef NO_OVERLAY
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#ifndef NO_OVERLAY
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class Steam_Overlay
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class Steam_Overlay
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@ -60,6 +76,7 @@ class Steam_Overlay
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// Callback infos
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// Callback infos
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std::queue<Friend> has_friend_action;
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std::queue<Friend> has_friend_action;
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std::vector<Notification> notifications;
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bool overlay_state_changed;
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bool overlay_state_changed;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay const&) = delete;
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@ -76,12 +93,14 @@ class Steam_Overlay
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bool FriendHasLobby(uint64 friend_id);
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bool FriendHasLobby(uint64 friend_id);
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bool IHaveLobby();
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bool IHaveLobby();
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void NotifyUser(friend_window_state& friend_state, std::string const& message);
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// Right click on friend
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// Right click on friend
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void BuildContextMenu(Friend const& frd, friend_window_state &state);
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void BuildContextMenu(Friend const& frd, friend_window_state &state);
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// Double click on friend
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// Double click on friend
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void BuildFriendWindow(Friend const& frd, friend_window_state &state);
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void BuildFriendWindow(Friend const& frd, friend_window_state &state);
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// Notifications like achievements, chat and invitations
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// Notifications like achievements, chat and invitations
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void BuildNotifications();
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void BuildNotifications(int width, int height);
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public:
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public:
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Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
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Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
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@ -111,6 +130,8 @@ public:
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void FriendConnect(Friend _friend);
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void FriendConnect(Friend _friend);
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void FriendDisconnect(Friend _friend);
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void FriendDisconnect(Friend _friend);
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void AddNotification(std::string const& message);
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};
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};
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#else
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#else
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