Reworked booleans

This commit is contained in:
Nemirtingas 2019-08-16 10:28:23 +02:00
parent 8abd24ca54
commit 2fe5e90294
7 changed files with 16 additions and 17 deletions

View file

@ -11,9 +11,7 @@
#include <GL/glew.h>
#pragma comment(lib, "opengl32")
#pragma comment(lib, "glew32s")
#include "steam_overlay.h"
// This is created by OpenGL_Hook::Create, and deleted by the Hook_Manager if not used
static OpenGL_Hook* hook;
@ -22,13 +20,14 @@ void OpenGL_Hook::hook_ogl()
{
if (!_hooked)
{
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
Hook_Manager::Inst().FoundHook(this);
GLenum err = glewInit();
if (err == GLEW_OK)
{
_hooked = true;
PRINT_DEBUG("Hooked OpenGL\n");
UnhookAll();
BeginHook();
@ -42,7 +41,6 @@ void OpenGL_Hook::hook_ogl()
PRINT_DEBUG("Failed to hook OpenGL\n");
/* Problem: glewInit failed, something is seriously wrong. */
PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
_hooked = false;
}
}
}
@ -115,7 +113,6 @@ OpenGL_Hook::OpenGL_Hook():
wglSwapBuffers(nullptr)
{
_dll = GetModuleHandle(DLL_NAME);
_hooked = false;
// Hook to wglMakeCurrent so we know when it gets called.
// If its called, then OpenGL will be used to render the overlay.
wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");