Merge branch 'master' of gitlab.com:Mr_Goldberg/goldberg_emulator

This commit is contained in:
gion 2020-01-16 00:59:39 +01:00
commit 33180f1b0d
14 changed files with 534 additions and 278 deletions

View file

@ -153,6 +153,10 @@ deploy_all:
script:
- ls -lah
- dnf -y install git
- mkdir -p release/source_code
- git bundle create release/source_code/source_code.bundle --all
- "echo \"This is a git bundle of the full repo, to use: git clone source_code.bundle --branch master\" > release/source_code/Readme.txt"
- mv linux release/
- shopt -s extglob
- rm -rf .g*

View file

@ -7,10 +7,10 @@ mkdir -p linux/tools
cp scripts/find_interfaces.sh linux/tools/
cp scripts/steamclient_loader.sh linux/tools/
../protobuf/prefix_x86/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32
g++ -m32 -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x86 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect32
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
g++ -m32 -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix_x86/include/ -L../protobuf/prefix_x86/lib/ -lprotobuf-lite -std=c++11 && echo built32_steamclient
../protobuf/prefix/bin/protoc -I./dll/ --cpp_out=./dll/ ./dll/*.proto
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/libsteam_api.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64
g++ -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DNDEBUG -DNO_DISK_WRITES -DLOBBY_CONNECT -s -o linux/lobby_connect/lobby_connect_x64 lobby_connect.cpp dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -lpthread -ldl -std=c++11 && echo built_lobby_connect64
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient
g++ -shared -fPIC -fvisibility=hidden -Wl,--exclude-libs,ALL -DGNUC -DEMU_RELEASE_BUILD -DSTEAMCLIENT_DLL -DNDEBUG -DCONTROLLER_SUPPORT -s -o linux/x86_64/steamclient.so dll/*.cpp dll/*.cc controller/*.c -Wno-return-type -I../protobuf/prefix/include/ -L../protobuf/prefix/lib/ -lprotobuf-lite -std=c++11 && echo built64_steamclient

View file

@ -25,7 +25,9 @@
# include <stdio.h>
# include <fcntl.h>
# include <unistd.h>
# include <libudev.h>
# include <dirent.h>
# include <sys/stat.h>
# include <time.h>
#else
# error "Unknown platform in gamepad.c"
#endif
@ -60,6 +62,8 @@ struct GAMEPAD_STATE {
char* device;
int fd;
int effect;
double axis_min[ABS_MAX];
double axis_max[ABS_MAX];
#endif
};
@ -126,7 +130,8 @@ void GamepadShutdown(void) {
/* no Win32 shutdown required */
}
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
//TODO: rumble_length_ms
if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) {
XINPUT_VIBRATION vib;
ZeroMemory(&vib, sizeof(vib));
@ -137,14 +142,103 @@ void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
}
#elif defined(__linux__)
#define test_bit(nr, addr) \
(((1UL << ((nr) % (sizeof(long) * 8))) & ((addr)[(nr) / (sizeof(long) * 8)])) != 0)
#define NBITS(x) ((((x)-1)/(sizeof(long) * 8))+1)
/* UDev handles */
static struct udev* UDEV = NULL;
static struct udev_monitor* MON = NULL;
static int IsGamepad(int fd, char *namebuf, const size_t namebuflen)
{
struct input_id inpid;
//uint16_t *guid16 = (uint16_t *)guid->data;
/* When udev is enabled we only get joystick devices here, so there's no need to test them */
unsigned long evbit[NBITS(EV_MAX)] = { 0 };
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
if ((ioctl(fd, EVIOCGBIT(0, sizeof(evbit)), evbit) < 0) ||
(ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) < 0) ||
(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) < 0)) {
return (0);
}
if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
test_bit(ABS_X, absbit) && test_bit(ABS_Y, absbit))) {
return 0;
}
if (ioctl(fd, EVIOCGNAME(namebuflen), namebuf) < 0) {
return 0;
}
if (ioctl(fd, EVIOCGID, &inpid) < 0) {
return 0;
}
//printf("Joystick: %s, bustype = %d, vendor = 0x%.4x, product = 0x%.4x, version = %d\n", namebuf, inpid.bustype, inpid.vendor, inpid.product, inpid.version);
//memset(guid->data, 0, sizeof(guid->data));
/* We only need 16 bits for each of these; space them out to fill 128. */
/* Byteswap so devices get same GUID on little/big endian platforms. */
/*
*guid16++ = SDL_SwapLE16(inpid.bustype);
*guid16++ = 0;
if (inpid.vendor && inpid.product) {
*guid16++ = SDL_SwapLE16(inpid.vendor);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(inpid.product);
*guid16++ = 0;
*guid16++ = SDL_SwapLE16(inpid.version);
*guid16++ = 0;
} else {
strlcpy((char*)guid16, namebuf, sizeof(guid->data) - 4);
}
if (SDL_ShouldIgnoreJoystick(namebuf, *guid)) {
return 0;
}
*/
return 1;
}
static void GamepadAddDevice(const char* devPath);
static void GamepadRemoveDevice(const char* devPath);
static void GamepadDetect()
{
DIR *folder;
struct dirent *dent;
folder = opendir("/dev/input");
if (folder) {
while ((dent = readdir(folder))) {
int len = strlen(dent->d_name);
if (len > 5 && strncmp(dent->d_name, "event", 5) == 0) {
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", dent->d_name);
GamepadAddDevice(path);
}
}
closedir(folder);
}
for (int i = 0; i != GAMEPAD_COUNT; ++i) {
if ((STATE[i].flags & FLAG_CONNECTED) && STATE[i].device) {
struct stat sb;
//printf("%s\n", STATE[i].device);
if (stat(STATE[i].device, &sb) == -1) {
GamepadRemoveDevice(STATE[i].device);
}
}
}
}
/* Helper to add a new device */
static void GamepadAddDevice(const char* devPath) {
int i;
@ -154,11 +248,25 @@ static void GamepadAddDevice(const char* devPath) {
if ((STATE[i].flags & FLAG_CONNECTED) == 0) {
break;
}
if (STATE[i].device && strcmp(devPath, STATE[i].device) == 0) {
return;
}
}
if (i == GAMEPAD_COUNT) {
return;
}
int fd = open(devPath, O_RDWR, 0);
if (fd < 0) return;
char namebuf[128];
int is_gamepad = IsGamepad(fd, namebuf, sizeof (namebuf));
if (!is_gamepad) {
close(fd);
return;
}
/* copy the device path */
STATE[i].device = strdup(devPath);
if (STATE[i].device == NULL) {
@ -168,25 +276,87 @@ static void GamepadAddDevice(const char* devPath) {
/* reset device state */
GamepadResetState((GAMEPAD_DEVICE)i);
/* attempt to open the device in read-write mode, which we need fo rumble */
STATE[i].fd = open(STATE[i].device, O_RDWR|O_NONBLOCK);
if (STATE[i].fd != -1) {
STATE[i].flags = FLAG_CONNECTED|FLAG_RUMBLE;
return;
}
fcntl(fd, F_SETFL, O_NONBLOCK);
STATE[i].fd = fd;
STATE[i].flags |= FLAG_CONNECTED;
/* attempt to open in read-only mode if access was denied */
if (errno == EACCES) {
STATE[i].fd = open(STATE[i].device, O_RDONLY|O_NONBLOCK);
if (STATE[i].fd != -1) {
STATE[i].flags = FLAG_CONNECTED;
return;
int controller = i;
{
int i, t;
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
unsigned long relbit[NBITS(REL_MAX)] = { 0 };
unsigned long ffbit[NBITS(FF_MAX)] = { 0 };
/* See if this device uses the new unified event API */
if ((ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keybit)), keybit) >= 0) &&
(ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absbit)), absbit) >= 0) &&
(ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relbit)), relbit) >= 0)) {
/* Get the number of buttons, axes, and other thingamajigs */
for (i = BTN_JOYSTICK; i < KEY_MAX; ++i) {
if (test_bit(i, keybit)) {
//printf("Joystick has button: 0x%x\n", i);
}
}
for (i = 0; i < BTN_JOYSTICK; ++i) {
if (test_bit(i, keybit)) {
//printf("Joystick has button: 0x%x\n", i);
}
}
for (i = 0; i < ABS_MAX; ++i) {
/* Skip hats */
if (i == ABS_HAT0X) {
i = ABS_HAT3Y;
continue;
}
if (test_bit(i, absbit)) {
struct input_absinfo absinfo;
if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
continue;
}
/*
printf("Joystick has absolute axis: 0x%.2x\n", i);
printf("Values = { %d, %d, %d, %d, %d }\n",
absinfo.value, absinfo.minimum, absinfo.maximum,
absinfo.fuzz, absinfo.flat);
*/
STATE[controller].axis_min[i] = absinfo.minimum;
STATE[controller].axis_max[i] = absinfo.maximum;
}
}
for (i = ABS_HAT0X; i <= ABS_HAT3Y; i += 2) {
if (test_bit(i, absbit) || test_bit(i + 1, absbit)) {
struct input_absinfo absinfo;
int hat_index = (i - ABS_HAT0X) / 2;
if (ioctl(fd, EVIOCGABS(i), &absinfo) < 0) {
continue;
}
/*
printf("Joystick has hat %d\n", hat_index);
printf("Values = { %d, %d, %d, %d, %d }\n",
absinfo.value, absinfo.minimum, absinfo.maximum,
absinfo.fuzz, absinfo.flat);
*/
//joystick->hwdata->hats_indices[joystick->nhats++] = hat_index;
}
}
if (test_bit(REL_X, relbit) || test_bit(REL_Y, relbit)) {
//++joystick->nballs;
}
}
/* could not open the device at all */
free(STATE[i].device);
STATE[i].device = NULL;
if (ioctl(fd, EVIOCGBIT(EV_FF, sizeof(ffbit)), ffbit) >= 0) {
if (test_bit(FF_RUMBLE, ffbit)) {
STATE[controller].flags |= FLAG_RUMBLE;
}
if (test_bit(FF_SINE, ffbit)) {
//printf("sine\n");
}
}
}
}
/* Helper to remove a device */
@ -218,158 +388,144 @@ void GamepadInit(void) {
STATE[i].fd = STATE[i].effect = -1;
}
/* open the udev handle */
UDEV = udev_new();
if (UDEV == NULL) {
/* FIXME: flag error? */
return;
}
/* open monitoring device (safe to fail) */
MON = udev_monitor_new_from_netlink(UDEV, "udev");
/* FIXME: flag error if hot-plugging can't be supported? */
if (MON != NULL) {
udev_monitor_enable_receiving(MON);
udev_monitor_filter_add_match_subsystem_devtype(MON, "input", NULL);
}
/* enumerate joypad devices */
enu = udev_enumerate_new(UDEV);
udev_enumerate_add_match_subsystem(enu, "input");
udev_enumerate_scan_devices(enu);
devices = udev_enumerate_get_list_entry(enu);
udev_list_entry_foreach(item, devices) {
const char* name;
const char* sysPath;
const char* devPath;
struct udev_device* dev;
name = udev_list_entry_get_name(item);
dev = udev_device_new_from_syspath(UDEV, name);
sysPath = udev_device_get_syspath(dev);
devPath = udev_device_get_devnode(dev);
if (sysPath != NULL && devPath != NULL && strstr(sysPath, "/js") != 0) {
GamepadAddDevice(devPath);
}
udev_device_unref(dev);
}
/* cleanup */
udev_enumerate_unref(enu);
GamepadDetect();
}
void GamepadUpdate(void) {
if (MON != NULL) {
fd_set r;
struct timeval tv;
int fd = udev_monitor_get_fd(MON);
static unsigned long last = 0;
unsigned long cur = time(NULL);
/* set up a poll on the udev device */
FD_ZERO(&r);
FD_SET(fd, &r);
tv.tv_sec = 0;
tv.tv_usec = 0;
select(fd + 1, &r, 0, 0, &tv);
/* test if we have a device change */
if (FD_ISSET(fd, &r)) {
struct udev_device* dev = udev_monitor_receive_device(MON);
if (dev) {
const char* devNode = udev_device_get_devnode(dev);
const char* sysPath = udev_device_get_syspath(dev);
const char* action = udev_device_get_action(dev);
sysPath = udev_device_get_syspath(dev);
action = udev_device_get_action(dev);
if (strstr(sysPath, "/js") != 0) {
if (strcmp(action, "remove") == 0) {
GamepadRemoveDevice(devNode);
} else if (strcmp(action, "add") == 0) {
GamepadAddDevice(devNode);
}
}
udev_device_unref(dev);
}
}
if (last + 2 < cur) {
GamepadDetect();
last = cur;
}
GamepadUpdateCommon();
}
static int adjust_values_trigger(double min, double max, double value)
{
return (((value + (0 - min)) / (max - min)) * 255.0);
}
static int adjust_values_stick(double min, double max, double value)
{
return (((value + (0 - min)) / (max - min)) * (65535.0)) - 32768.0;
}
static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
if (STATE[gamepad].flags & FLAG_CONNECTED) {
struct js_event je;
while (read(STATE[gamepad].fd, &je, sizeof(je)) > 0) {
int button;
switch (je.type) {
case JS_EVENT_BUTTON:
/* determine which button the event is for */
switch (je.number) {
case 0: button = BUTTON_A; break;
case 1: button = BUTTON_B; break;
case 2: button = BUTTON_X; break;
case 3: button = BUTTON_Y; break;
case 4: button = BUTTON_LEFT_SHOULDER; break;
case 5: button = BUTTON_RIGHT_SHOULDER; break;
case 6: button = BUTTON_BACK; break;
case 7: button = BUTTON_START; break;
case 8: button = 0; break; /* XBOX button */
case 9: button = BUTTON_LEFT_THUMB; break;
case 10: button = BUTTON_RIGHT_THUMB; break;
default: button = 0; break;
}
struct input_event events[32];
int i, len;
int code;
/* set or unset the button */
if (je.value) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
} else {
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
}
break;
case JS_EVENT_AXIS:
/* normalize and store the axis */
switch (je.number) {
case 0: STATE[gamepad].stick[STICK_LEFT].x = je.value; break;
case 1: STATE[gamepad].stick[STICK_LEFT].y = -je.value; break;
case 2: STATE[gamepad].trigger[TRIGGER_LEFT].value = (je.value + 32768) >> 8; break;
case 3: STATE[gamepad].stick[STICK_RIGHT].x = je.value; break;
case 4: STATE[gamepad].stick[STICK_RIGHT].y = -je.value; break;
case 5: STATE[gamepad].trigger[TRIGGER_RIGHT].value = (je.value + 32768) >> 8; break;
case 6:
if (je.value == -32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
} else if (je.value == 32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
while ((len = read(STATE[gamepad].fd, events, (sizeof events))) > 0) {
len /= sizeof(events[0]);
for (i = 0; i < len; ++i) {
int button = 0;
code = events[i].code;
switch (events[i].type) {
case EV_KEY:
//printf("EV_KEY %i\n", code);
switch (code) {
case BTN_SOUTH: button = BUTTON_A; break;
case BTN_EAST: button = BUTTON_B; break;
case BTN_NORTH: button = BUTTON_X; break;
case BTN_WEST: button = BUTTON_Y; break;
case BTN_TL: button = BUTTON_LEFT_SHOULDER; break;
case BTN_TR: button = BUTTON_RIGHT_SHOULDER; break;
case BTN_SELECT: button = BUTTON_BACK; break;
case BTN_START: button = BUTTON_START; break;
case BTN_MODE: button = 0; break; /* XBOX button */
case BTN_THUMBL: button = BUTTON_LEFT_THUMB; break;
case BTN_THUMBR: button = BUTTON_RIGHT_THUMB; break;
default: button = 0; break;
}
if (events[i].value) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button);
}
break;
case 7:
if (je.value == -32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
} else if (je.value == 32767) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
case EV_ABS:
switch (code) {
case ABS_HAT0X:
case ABS_HAT0Y:
case ABS_HAT1X:
case ABS_HAT1Y:
case ABS_HAT2X:
case ABS_HAT2Y:
case ABS_HAT3X:
case ABS_HAT3Y:
//code -= ABS_HAT0X;
//printf("ABS_HAT %i\n", code);
switch(code) {
case ABS_HAT0X:
if (events[i].value < 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
} else if (events[i].value > 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT);
}
break;
case ABS_HAT0Y:
if (events[i].value < 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
} else if (events[i].value > 0) {
STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP);
} else {
STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN);
}
break;
}
break;
default:
//printf("EV_ABS %i %i\n", code, events[i].value);
if (code == ABS_Z || code == ABS_RZ) {
int value = adjust_values_trigger(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
switch(code) {
case ABS_Z : STATE[gamepad].trigger[TRIGGER_LEFT].value = value; break;
case ABS_RZ: STATE[gamepad].trigger[TRIGGER_RIGHT].value = value; break;
}
} else {
int value = adjust_values_stick(STATE[gamepad].axis_min[code], STATE[gamepad].axis_max[code], events[i].value);
switch(code) {
case ABS_X : STATE[gamepad].stick[STICK_LEFT].x = value; break;
case ABS_Y : STATE[gamepad].stick[STICK_LEFT].y = -value; break;
case ABS_RX: STATE[gamepad].stick[STICK_RIGHT].x = value; break;
case ABS_RY: STATE[gamepad].stick[STICK_RIGHT].y = -value; break;
}
}
break;
}
break;
default: break;
case EV_REL:
switch (code) {
case REL_X:
case REL_Y:
code -= REL_X;
//printf("EV_REL %i %i\n", code, events[i].value);
break;
default:
break;
}
break;
case EV_SYN:
switch (code) {
case SYN_DROPPED :
//printf("Event SYN_DROPPED detected\n");
break;
default:
break;
}
default:
break;
}
break;
default:
break;
}
}
}
@ -378,10 +534,6 @@ static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) {
void GamepadShutdown(void) {
int i;
/* cleanup udev */
udev_monitor_unref(MON);
udev_unref(UDEV);
/* cleanup devices */
for (i = 0; i != GAMEPAD_COUNT; ++i) {
if (STATE[i].device != NULL) {
@ -394,47 +546,30 @@ void GamepadShutdown(void) {
}
}
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) {
void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right, unsigned int rumble_length_ms) {
if (STATE[gamepad].fd != -1) {
struct input_event play;
struct ff_effect ff;
/* delete any existing effect */
if (STATE[gamepad].effect != -1) {
/* stop the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 0;
/* define an effect for this rumble setting */
ff.type = FF_RUMBLE;
ff.id = STATE[gamepad].effect;
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
ff.replay.length = rumble_length_ms;
ff.replay.delay = 0;
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
/* delete the effect */
ioctl(STATE[gamepad].fd, EVIOCRMFF, STATE[gamepad].effect);
/* upload the effect */
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
STATE[gamepad].effect = ff.id;
}
/* if rumble parameters are non-zero, start the new effect */
if (left != 0.f || right != 0.f) {
struct ff_effect ff;
/* play the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 1;
/* define an effect for this rumble setting */
ff.type = FF_RUMBLE;
ff.id = -1;
ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535);
ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535);
ff.replay.length = 5;
ff.replay.delay = 0;
/* upload the effect */
if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) {
STATE[gamepad].effect = ff.id;
}
/* play the effect */
play.type = EV_FF;
play.code = STATE[gamepad].effect;
play.value = 1;
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
}
write(STATE[gamepad].fd, (const void*)&play, sizeof(play));
}
}

View file

@ -232,8 +232,9 @@ GAMEPAD_API GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_T
* \param device The device to update.
* \param left Left motor strengh (0 to 1).
* \param right Right motor strengh (0 to 1).
* \param rumble_length_ms rumble time in ms (0 = unlimited).
*/
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right);
GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right, unsigned int rumble_length_ms);
/**
* Query the position of an analog stick as raw values.

View file

@ -193,6 +193,15 @@ std::string get_lib_path() {
std::string get_full_program_path()
{
std::string env_program_path = get_env_variable("SteamAppPath");
if (env_program_path.length()) {
if (env_program_path.back() != PATH_SEPARATOR[0]) {
env_program_path = env_program_path.append(PATH_SEPARATOR);
}
return env_program_path;
}
std::string program_path;
#if defined(STEAM_WIN32)
char DllPath[MAX_PATH] = {0};

View file

@ -2,9 +2,6 @@
#define CLIENT_HSTEAMUSER 12
#define SERVER_HSTEAMUSER 13
#define CLIENT_STEAM_PIPE 5
#define SERVER_STEAM_PIPE 6
#define DEFAULT_NAME "Goldberg"
#define PROGRAM_NAME "Goldberg SteamEmu"
#define DEFAULT_LANGUAGE "english"

View file

@ -15,6 +15,7 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#define STEAM_API_FUNCTIONS_IMPL
#include "dll.h"
@ -203,14 +204,17 @@ STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData
//steam_api.h
// SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information.
static HSteamPipe user_steam_pipe;
STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
{
PRINT_DEBUG("SteamAPI_Init called\n");
if (user_steam_pipe) return true;
#ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_Init();
#endif
load_old_interface_versions();
get_steam_client()->userLogIn();
user_steam_pipe = get_steam_client()->CreateSteamPipe();
get_steam_client()->ConnectToGlobalUser(user_steam_pipe);
return true;
}
@ -226,6 +230,8 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
{
PRINT_DEBUG("SteamAPI_Shutdown\n");
get_steam_client()->clientShutdown();
get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
user_steam_pipe = 0;
}
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
@ -416,8 +422,7 @@ STEAMAPI_API const char *SteamAPI_GetSteamInstallPath()
STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe()
{
PRINT_DEBUG("SteamAPI_GetHSteamPipe\n");
if (!get_steam_client()->user_logged_in) return 0;
return CLIENT_STEAM_PIPE;
return user_steam_pipe;
}
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
@ -484,11 +489,11 @@ STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const ch
return SteamInternal_CreateInterface(ver);
}
static HSteamPipe server_steam_pipe;
STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
{
PRINT_DEBUG("SteamGameServer_GetHSteamPipe\n");
if (!get_steam_client()->server_init) return 0;
return SERVER_STEAM_PIPE;
return server_steam_pipe;
}
STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
@ -533,10 +538,12 @@ STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16
{
PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
load_old_interface_versions();
get_steam_client()->serverInit();
get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
g_pSteamClientGameServer = SteamGameServerClient();
return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, eServerMode, 0, pchVersionString);
uint32 unFlags = 0;
if (eServerMode == eServerModeAuthenticationAndSecure) unFlags = k_unServerFlagSecure;
return get_steam_client()->steam_gameserver->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, 0, pchVersionString);
}
//SteamGameServer004 and before:
@ -575,7 +582,9 @@ STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16
STEAMAPI_API void SteamGameServer_Shutdown()
{
PRINT_DEBUG("SteamGameServer_Shutdown\n");
get_steam_clientserver_old()->serverShutdown();
get_steam_client()->serverShutdown();
get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
server_steam_pipe = 0;
g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
}
@ -752,15 +761,26 @@ STEAMCLIENT_API bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMsg_t *p
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
std::queue<struct cb_data> *q = NULL;
HSteamUser m_hSteamUser = 0;
get_steam_client()->callback_results_server->setCbAll(&cb_add_queue_server);
get_steam_client()->callback_results_client->setCbAll(&cb_add_queue_client);
get_steam_client()->RunCallbacks(true, true);
if (hSteamPipe == SERVER_STEAM_PIPE) {
Steam_Client *steam_client = get_steam_client();
steam_client->callback_results_server->setCbAll(&cb_add_queue_server);
steam_client->callback_results_client->setCbAll(&cb_add_queue_client);
steam_client->RunCallbacks(true, true);
if (!steam_client->steamclient_server_inited) {
while(!server_cb.empty()) server_cb.pop();
}
if (!steam_client->steam_pipes.count(hSteamPipe)) {
return false;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
q = &server_cb;
m_hSteamUser = SERVER_HSTEAMUSER;
} else {
} else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
q = &client_cb;
m_hSteamUser = CLIENT_HSTEAMUSER;
} else {
return false;
}
if (q->empty()) return false;
@ -780,10 +800,17 @@ STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
std::queue<struct cb_data> *q = NULL;
if (hSteamPipe == SERVER_STEAM_PIPE) {
Steam_Client *steam_client = get_steam_client();
if (!steam_client->steam_pipes.count(hSteamPipe)) {
return;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
q = &server_cb;
} else {
} else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
q = &client_cb;
} else {
return;
}
if (!q->empty()) q->pop();
@ -792,11 +819,17 @@ STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
STEAMCLIENT_API bool Steam_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void* pCallback, int cubCallback, int iCallbackExpected, bool* pbFailed )
{
PRINT_DEBUG("Steam_GetAPICallResult %i %llu %i %i\n", hSteamPipe, hSteamAPICall, cubCallback, iCallbackExpected);
if (!hSteamPipe) return false;
if (hSteamPipe == SERVER_STEAM_PIPE) {
Steam_Client *steam_client = get_steam_client();
if (!steam_client->steam_pipes.count(hSteamPipe)) {
return false;
}
if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
return get_steam_client()->steam_gameserver_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
} else {
} else if (steam_client->steam_pipes[hSteamPipe] == Steam_Pipe::CLIENT) {
return get_steam_client()->steam_utils->GetAPICallResult(hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
} else {
return false;
}
}

View file

@ -18,20 +18,25 @@
#include "steam_client.h"
#include "settings_parser.h"
#include <condition_variable>
static std::condition_variable kill_background_thread_cv;
static std::atomic_bool kill_background_thread;
static void background_thread(Steam_Client *client)
{
PRINT_DEBUG("background thread starting\n");
std::mutex mtx;
std::unique_lock<std::mutex> lck(mtx);
while (1) {
std::this_thread::sleep_for(std::chrono::seconds(1));
global_mutex.lock();
if (!client->network->isAlive()) {
global_mutex.unlock();
//delete network;
PRINT_DEBUG("background thread exit\n");
return;
if (kill_background_thread || kill_background_thread_cv.wait_for(lck, std::chrono::seconds(1)) != std::cv_status::timeout) {
if (kill_background_thread) {
PRINT_DEBUG("background thread exit\n");
return;
}
}
global_mutex.lock();
PRINT_DEBUG("background thread run\n");
client->network->Run();
client->steam_matchmaking->RunBackground();
@ -154,15 +159,24 @@ void Steam_Client::setAppID(uint32 appid)
HSteamPipe Steam_Client::CreateSteamPipe()
{
PRINT_DEBUG("CreateSteamPipe\n");
return CLIENT_STEAM_PIPE;
HSteamPipe pipe = steam_pipe_counter++;
PRINT_DEBUG("creating pipe %i\n", pipe);
steam_pipes[pipe] = Steam_Pipe::NO_USER;
return pipe;
}
// Releases a previously created communications pipe
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("BReleaseSteamPipe\n");
return true;
PRINT_DEBUG("BReleaseSteamPipe %i\n", hSteamPipe);
if (steam_pipes.count(hSteamPipe)) {
steam_pipes.erase(hSteamPipe);
return true;
}
return false;
}
// connects to an existing global user, failing if none exists
@ -170,7 +184,13 @@ bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe )
// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("ConnectToGlobalUser\n");
PRINT_DEBUG("ConnectToGlobalUser %i\n", hSteamPipe);
if (!steam_pipes.count(hSteamPipe)) {
return 0;
}
userLogIn();
steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT;
return CLIENT_HSTEAMUSER;
}
@ -179,13 +199,19 @@ HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{
PRINT_DEBUG("CreateLocalUser %p %i\n", phSteamPipe, eAccountType);
if (eAccountType == k_EAccountTypeIndividual) {
if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE;
return CLIENT_HSTEAMUSER;
} else {
if (phSteamPipe) *phSteamPipe = SERVER_STEAM_PIPE;
return SERVER_HSTEAMUSER;
}
//if (eAccountType == k_EAccountTypeIndividual) {
//Is this actually used?
//if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE;
//return CLIENT_HSTEAMUSER;
//} else { //k_EAccountTypeGameServer
serverInit();
HSteamPipe pipe = CreateSteamPipe();
if (phSteamPipe) *phSteamPipe = pipe;
steam_pipes[pipe] = Steam_Pipe::SERVER;
steamclient_server_inited = true;
return SERVER_HSTEAMUSER;
//}
}
HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
@ -198,13 +224,16 @@ HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{
PRINT_DEBUG("ReleaseUser\n");
if (hUser == SERVER_HSTEAMUSER && steam_pipes.count(hSteamPipe)) {
steamclient_server_inited = false;
}
}
// retrieves the ISteamUser interface associated with the handle
ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamUser %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamUser009") == 0) {
return (ISteamUser *)(void *)(ISteamUser009 *)steam_user;
@ -241,7 +270,7 @@ ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hStea
ISteamGameServer *Steam_Client::GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamGameServer %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamGameServer005") == 0) {
return (ISteamGameServer *)(void *)(ISteamGameServer005 *)steam_gameserver;
@ -284,7 +313,7 @@ void Steam_Client::SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPor
ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamFriends %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamFriends004") == 0) {
return (ISteamFriends *)(void *)(ISteamFriends004 *)steam_friends;
@ -325,11 +354,11 @@ ISteamFriends *Steam_Client::GetISteamFriends( HSteamUser hSteamUser, HSteamPipe
ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamUtils %s\n", pchVersion);
if (!hSteamPipe) return NULL;
if (!steam_pipes.count(hSteamPipe)) return NULL;
Steam_Utils *steam_utils_temp;
if (hSteamPipe == SERVER_STEAM_PIPE) {
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_utils_temp = steam_gameserver_utils;
} else {
steam_utils_temp = steam_utils;
@ -362,7 +391,7 @@ ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pc
ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamMatchmaking %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "SteamMatchMaking001") == 0) {
//TODO
@ -399,7 +428,7 @@ ISteamMatchmaking *Steam_Client::GetISteamMatchmaking( HSteamUser hSteamUser, HS
ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamMatchmakingServers %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_matchmaking_servers;
}
@ -407,7 +436,7 @@ ISteamMatchmakingServers *Steam_Client::GetISteamMatchmakingServers( HSteamUser
void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamGenericInterface %s\n", pchVersion);
if (!hSteamPipe) return NULL;
if (!steam_pipes.count(hSteamPipe)) return NULL;
bool server = false;
if (hSteamUser == SERVER_HSTEAMUSER) {
@ -536,7 +565,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamUserStats %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "STEAMUSERSTATS_INTERFACE_VERSION001") == 0) {
//TODO
@ -573,7 +602,7 @@ ISteamUserStats *Steam_Client::GetISteamUserStats( HSteamUser hSteamUser, HSteam
ISteamGameServerStats *Steam_Client::GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamGameServerStats %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_gameserverstats;
}
@ -581,7 +610,7 @@ ISteamGameServerStats *Steam_Client::GetISteamGameServerStats( HSteamUser hSteam
ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamApps %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (hSteamUser == SERVER_HSTEAMUSER) {
return steam_gameserver_apps;
}
@ -593,7 +622,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamNetworking %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_Networking *steam_networking_temp;
@ -626,7 +655,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamRemoteStorage %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (strcmp(pchVersion, "STEAMREMOTESTORAGE_INTERFACE_VERSION001") == 0) {
return (ISteamRemoteStorage *)(void *)(ISteamRemoteStorage001 *)steam_remote_storage;
@ -667,7 +696,7 @@ ISteamRemoteStorage *Steam_Client::GetISteamRemoteStorage( HSteamUser hSteamuser
ISteamScreenshots *Steam_Client::GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamScreenshots %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_screenshots;
}
@ -701,14 +730,25 @@ void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction
bool Steam_Client::BShutdownIfAllPipesClosed()
{
PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
return true;
if (!steam_pipes.size()) {
if (background_keepalive.joinable()) {
kill_background_thread = true;
kill_background_thread_cv.notify_one();
background_keepalive.join();
}
PRINT_DEBUG("all pipes closed\n");
return true;
}
return false;
}
// Expose HTTP interface
ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamHTTP %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (hSteamuser == SERVER_HSTEAMUSER) {
return steam_gameserver_http;
}
@ -720,14 +760,14 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
void *Steam_Client::DEPRECATED_GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("DEPRECATED_GetISteamUnifiedMessages %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return (void *)(ISteamUnifiedMessages *)steam_unified_messages;
}
ISteamUnifiedMessages *Steam_Client::GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamUnifiedMessages %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_unified_messages;
}
@ -735,7 +775,7 @@ ISteamUnifiedMessages *Steam_Client::GetISteamUnifiedMessages( HSteamUser hSteam
ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamController %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
if (strcmp(pchVersion, "STEAMCONTROLLER_INTERFACE_VERSION") == 0) {
return (ISteamController *)(void *)(ISteamController001 *)steam_controller;
@ -763,7 +803,7 @@ ISteamController *Steam_Client::GetISteamController( HSteamUser hSteamUser, HSte
ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamUGC %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_UGC *steam_ugc_temp;
if (hSteamUser == SERVER_HSTEAMUSER) {
@ -815,7 +855,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamAppList %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_applist;
}
@ -823,7 +863,7 @@ ISteamAppList *Steam_Client::GetISteamAppList( HSteamUser hSteamUser, HSteamPipe
ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamMusic %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_music;
}
@ -831,7 +871,7 @@ ISteamMusic *Steam_Client::GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSt
ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion)
{
PRINT_DEBUG("GetISteamMusicRemote %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_musicremote;
}
@ -839,7 +879,7 @@ ISteamMusicRemote *Steam_Client::GetISteamMusicRemote(HSteamUser hSteamuser, HSt
ISteamHTMLSurface *Steam_Client::GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion)
{
PRINT_DEBUG("GetISteamHTMLSurface %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
if (strcmp(pchVersion, "STEAMHTMLSURFACE_INTERFACE_VERSION_001") == 0) {
return (ISteamHTMLSurface *)(void *)(ISteamHTMLSurface001 *)steam_HTMLsurface;
@ -888,7 +928,7 @@ void Steam_Client::Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResu
ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamInventory %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
Steam_Inventory *steam_inventory_temp;
Settings *settings_temp;
SteamCallBacks *callbacks_temp;
@ -917,7 +957,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamVideo %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_video;
}
@ -925,21 +965,21 @@ ISteamVideo *Steam_Client::GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSt
ISteamParentalSettings *Steam_Client::GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamParentalSettings %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_parental;
}
ISteamMasterServerUpdater *Steam_Client::GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamMasterServerUpdater %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_masterserver_updater;
}
ISteamContentServer *Steam_Client::GetISteamContentServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamContentServer %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return NULL;
}
@ -947,7 +987,7 @@ ISteamContentServer *Steam_Client::GetISteamContentServer( HSteamUser hSteamUser
ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamGameSearch %s\n", pchVersion);
if (!hSteamPipe || !hSteamuser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
return steam_game_search;
}
@ -956,7 +996,7 @@ ISteamGameSearch *Steam_Client::GetISteamGameSearch( HSteamUser hSteamuser, HSte
ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamInput %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_controller;
}
@ -965,7 +1005,7 @@ ISteamInput *Steam_Client::GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSt
ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamParties %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_parties;
}
@ -973,7 +1013,7 @@ ISteamParties *Steam_Client::GetISteamParties( HSteamUser hSteamUser, HSteamPipe
ISteamRemotePlay *Steam_Client::GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("GetISteamRemotePlay %s\n", pchVersion);
if (!hSteamPipe || !hSteamUser) return NULL;
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
return steam_remoteplay;
}

View file

@ -55,6 +55,12 @@
#include <thread>
enum Steam_Pipe {
NO_USER,
CLIENT,
SERVER
};
class Steam_Client :
public ISteamClient007,
public ISteamClient008,
@ -124,6 +130,10 @@ public:
bool user_logged_in = false;
bool server_init = false;
std::thread background_keepalive;
bool steamclient_server_inited = false;
unsigned steam_pipe_counter = 2;
std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
Steam_Client();
~Steam_Client();

View file

@ -661,8 +661,8 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
if (a == map->second.active_analog.end()) return 0;
int count = 0;
for (auto a: a->second.first) {
switch (a) {
for (auto b: a->second.first) {
switch (b) {
case TRIGGER_LEFT:
originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Pull;
break;
@ -692,7 +692,7 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
{
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum\n");
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum %llu %llu\n", controllerHandle, eAction);
}
@ -723,7 +723,12 @@ void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLef
auto controller = controllers.find(controllerHandle);
if (controller == controllers.end()) return;
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0);
unsigned int rumble_length_ms = 0;
#if defined(__linux__)
//FIXME: shadow of the tomb raider on linux doesn't seem to turn off the rumble so I made it expire after 100ms. Need to check if this is how linux steam actually behaves.
rumble_length_ms = 100;
#endif
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0, rumble_length_ms);
}

View file

@ -177,7 +177,7 @@ bool Steam_GameServer::BSecure()
PRINT_DEBUG("BSecure\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!policy_response_called) return false;
return flags == eServerModeAuthenticationAndSecure;
return !!(flags & k_unServerFlagSecure);
}
CSteamID Steam_GameServer::GetSteamID()
@ -414,6 +414,7 @@ bool Steam_GameServer::BSetServerType( uint32 unServerFlags, uint32 unGameIP, ui
version.erase(std::remove(version.begin(), version.end(), ' '), version.end());
version.erase(std::remove(version.begin(), version.end(), '.'), version.end());
server_data.set_version(stoi(version));
flags = unServerFlags;
//TODO?
return true;
@ -662,7 +663,7 @@ void Steam_GameServer::RunCallbacks()
if (logged_in && !policy_response_called) {
PRINT_DEBUG("Steam_GameServer::GSPolicyResponse_t\n");
GSPolicyResponse_t data;
data.m_bSecure = flags == eServerModeAuthenticationAndSecure;
data.m_bSecure = !!(flags & k_unServerFlagSecure);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.11);
policy_response_called = true;
}

View file

@ -15,6 +15,7 @@
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#define STEAM_API_FUNCTIONS_IMPL
#include "base.h"
#include "dll.h"

18
scripts/steamclient_loader.sh Normal file → Executable file
View file

@ -1,8 +1,13 @@
#!/bin/bash
APP_PATH=./example_executable
APP_NAME="bin/test_executable"
APP_ID=480
APP_PATH=$(dirname "$0")
CONFIG_PATH=$(dirname "$0")
#path to steam-runtime/run.sh
STEAM_RUNTIME=""
set -e
CUR_DIR=$(pwd)
cd "$CONFIG_PATH"
mkdir -p ~/.steam/sdk64
mkdir -p ~/.steam/sdk32
#make a backup of original files
@ -13,8 +18,15 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
echo $BASHPID > ~/.steam/steam.pid
SteamAppId=$APP_ID SteamGameId=$APP_ID $APP_PATH
cd "$APP_PATH"
if [ -z "$STEAM_RUNTIME" ]
then
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
else
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$STEAM_RUNTIME" "$APP_NAME"
fi
cd "$CUR_DIR"
#restore original
rm -f ~/.steam/steam.pid
rm -f ~/.steam/sdk64/steamclient.so

View file

@ -39,11 +39,19 @@
#endif // STEAM_API_EXPORTS
#endif
#ifdef STEAM_API_EXPORTS
#ifdef STEAM_API_FUNCTIONS_IMPL
#ifdef STEAMCLIENT_DLL
#define S_API static
#else
#define S_API S_API_EXPORT
#endif
#else
#define S_API
#endif
#else
#define S_API S_API_EXPORT
#endif
#if ( defined(STEAM_API_EXPORTS) || defined(STEAM_API_NODLL) ) && !defined(API_GEN)
#define STEAM_PRIVATE_API( ... ) __VA_ARGS__