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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Tiny fixes.
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parent
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commit
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2 changed files with 2 additions and 2 deletions
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@ -72,7 +72,7 @@ build_windows:
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- DLL_FILES="$(ls dll/*.cpp | tr "\n" " ")"; sed "s|dll/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls detours/*.cpp | tr "\n" " ")"; sed "s|detours/\*.cpp|$DLL_FILES|g" -i *.bat
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- DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat
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- WINEDEBUG=-all
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- export WINEDEBUG=-all
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- wine cmd /c build_win_release.bat
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artifacts:
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paths:
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@ -7,7 +7,7 @@
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<div><a href="X_LATEST_BUILD_URL_X">Latest Build From Git</a></div>
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<div><a href="https://gitlab.com/Mr_Goldberg/goldberg_emulator/releases">Releases</a></div>
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</br>
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<div>These Download links have both the Linux and Windows builds in the same package. The Linux builds are built on Steam OS so they should work wherever Steam Linux games work. The latest Git build is built by the Gitlab CI everytime a new commit is pushed to the repo. Right now this is commit: <a href="https://gitlab.com/Mr_Goldberg/goldberg_emulator/commit/X_LATEST_BUILD_COMMIT_HASH_X">X_LATEST_BUILD_COMMIT_HASH_X</a></div>
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<div>These Download links have both the Linux and Windows builds in the same package. The Linux builds are built on Steam OS so they should work wherever Steam Linux games work. The latest Git build is built by the Gitlab CI every time a new commit is pushed to the repo. Right now this is commit: <a href="https://gitlab.com/Mr_Goldberg/goldberg_emulator/commit/X_LATEST_BUILD_COMMIT_HASH_X">X_LATEST_BUILD_COMMIT_HASH_X</a></div>
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<h3>Source Code</h3>
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<div><a href="https://gitlab.com/Mr_Goldberg/goldberg_emulator">Gitlab Repo</a></div>
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