mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 12:28:07 +01:00
Call GameLobbyJoinRequested_t if a lobby exists when joining with rich presence.
This commit is contained in:
parent
8785ae568c
commit
3f06dd8576
1 changed files with 26 additions and 14 deletions
|
@ -787,7 +787,7 @@ void Steam_Overlay::RunCallbacks()
|
|||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
|
||||
friend_info->second.window_state &= ~window_state_lobby_invite;
|
||||
} else
|
||||
} else {
|
||||
// The user got a rich presence invite and accepted it
|
||||
if (friend_info->second.window_state & window_state_rich_invite)
|
||||
{
|
||||
|
@ -805,6 +805,18 @@ void Steam_Overlay::RunCallbacks()
|
|||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
|
||||
//Not sure about this but it fixes sonic racing transformed invites
|
||||
FriendGameInfo_t friend_game_info = {};
|
||||
steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
|
||||
uint64 lobby_id = friend_game_info.m_steamIDLobby.ConvertToUint64();
|
||||
if (lobby_id) {
|
||||
GameLobbyJoinRequested_t data;
|
||||
data.m_steamIDLobby.SetFromUint64(lobby_id);
|
||||
data.m_steamIDFriend.SetFromUint64(friend_id);
|
||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||
}
|
||||
}
|
||||
|
||||
friend_info->second.window_state &= ~window_state_join;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue