mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
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parent
4d3c355fcc
commit
40615d07a7
12 changed files with 497 additions and 190 deletions
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@ -21,7 +21,6 @@ void OpenGL_Hook::start_hook()
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if (!_hooked)
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{
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Hook_Manager::Inst().FoundRenderer(this);
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Hook_Manager::Inst().FoundHook(this);
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GLenum err = glewInit();
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@ -65,6 +64,9 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
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GetClientRect(hWnd, &rect);
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if (hWnd != Hook_Manager::Inst().GetOverlay()->GetGameHwnd())
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resetRenderState();
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if (!initialized)
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{
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ImGui::CreateContext();
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@ -94,12 +96,12 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
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/////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Initialization functions
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BOOL WINAPI OpenGL_Hook::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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{
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auto res = hook->wglMakeCurrent(hDC, hGLRC);
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hook->hook_ogl();
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return res;
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}
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//BOOL WINAPI OpenGL_Hook::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
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//{
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// auto res = hook->wglMakeCurrent(hDC, hGLRC);
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// hook->hook_ogl();
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// return res;
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//}
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/////////////////////////////////////////////////////////////////////////////////////
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BOOL WINAPI OpenGL_Hook::MywglSwapBuffers(HDC hDC)
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@ -115,14 +117,14 @@ OpenGL_Hook::OpenGL_Hook():
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_dll = GetModuleHandle(DLL_NAME);
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// Hook to wglMakeCurrent so we know when it gets called.
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// If its called, then OpenGL will be used to render the overlay.
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wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");
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wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(_dll, "wglSwapBuffers");
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)wglMakeCurrent, &OpenGL_Hook::MywglMakeCurrent)
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);
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EndHook();
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//wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");
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//wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(_dll, "wglSwapBuffers");
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//
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//BeginHook();
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//HookFuncs(
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// std::make_pair<void**, void*>(&(PVOID&)wglMakeCurrent, &OpenGL_Hook::MywglMakeCurrent)
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//);
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//EndHook();
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}
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OpenGL_Hook::~OpenGL_Hook()
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@ -144,6 +146,7 @@ void OpenGL_Hook::Create()
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if (hook == nullptr)
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{
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hook = new OpenGL_Hook;
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hook->start_hook();
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// Register the hook to the Hook Manager
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Hook_Manager::Inst().AddHook(hook);
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}
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