mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-27 14:08:39 +01:00
Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
This commit is contained in:
parent
4d3c355fcc
commit
40615d07a7
12 changed files with 497 additions and 190 deletions
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@ -17,11 +17,12 @@ void DX10_Hook::start_hook()
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if (!_hooked)
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{
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Hook_Manager::Inst().FoundRenderer(this);
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Hook_Manager::Inst().FoundHook(this);
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IDXGISwapChain* pSwapChain;
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ID3D10Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
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(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D10CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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@ -128,16 +129,16 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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// return res;
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//}
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HRESULT WINAPI DX10_Hook::MyD3D10CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion,
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DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device** ppDevice)
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{
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auto res = hook->D3D10CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
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if (SUCCEEDED(res))
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hook->hook_dx10(SDKVersion);
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return res;
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}
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//HRESULT WINAPI DX10_Hook::MyD3D10CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion,
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// DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D10Device** ppDevice)
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//{
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// auto res = hook->D3D10CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice);
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//
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// if (SUCCEEDED(res))
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// hook->hook_dx10(SDKVersion);
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//
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// return res;
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//}
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/////////////////////////////////////////////////////////////////////////////////////
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HRESULT STDMETHODCALLTYPE DX10_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
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@ -168,14 +169,14 @@ DX10_Hook::DX10_Hook():
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// Hook to D3D10CreateDevice and D3D10CreateDeviceAndSwapChain so we know when it gets called.
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// If its called, then DX10 will be used to render the overlay.
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//_D3D10CreateDevice = (decltype(_D3D10CreateDevice))GetProcAddress(_dll, "D3D10CreateDevice");
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D3D10CreateDeviceAndSwapChain = (decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D10CreateDeviceAndSwapChain");
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BeginHook();
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HookFuncs(
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//std::make_pair<void**, void*>(&(PVOID&)_D3D10CreateDevice, &DX10_Hook::MyD3D10CreateDevice),
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std::make_pair<void**, void*>(&(PVOID&)D3D10CreateDeviceAndSwapChain, &DX10_Hook::MyD3D10CreateDeviceAndSwapChain)
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);
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EndHook();
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//D3D10CreateDeviceAndSwapChain = (decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D10CreateDeviceAndSwapChain");
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//
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//BeginHook();
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//HookFuncs(
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// //std::make_pair<void**, void*>(&(PVOID&)_D3D10CreateDevice, &DX10_Hook::MyD3D10CreateDevice),
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// std::make_pair<void**, void*>(&(PVOID&)D3D10CreateDeviceAndSwapChain, &DX10_Hook::MyD3D10CreateDeviceAndSwapChain)
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//);
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//EndHook();
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}
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DX10_Hook::~DX10_Hook()
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@ -193,6 +194,7 @@ void DX10_Hook::Create()
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if (hook == nullptr)
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{
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hook = new DX10_Hook;
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hook->start_hook();
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// Register the hook to the Hook Manager
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Hook_Manager::Inst().AddHook(hook);
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}
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@ -37,10 +37,10 @@ private:
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// Hook functions so we know we use DX10
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//static decltype(D3D10CreateDevice) MyD3D10CreateDevice;
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static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
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//static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
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//decltype(D3D10CreateDevice)* _D3D10CreateDevice;
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decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
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//decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
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public:
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static void Create(); // Initialize DX10 Hook.
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@ -27,11 +27,12 @@ void DX11_Hook::start_hook()
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if (!_hooked)
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{
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Hook_Manager::Inst().FoundRenderer(this);
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Hook_Manager::Inst().FoundHook(this);
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IDXGISwapChain* pSwapChain;
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ID3D11Device* pDevice;
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DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
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decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
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(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain");
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SwapChainDesc.BufferCount = 1;
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SwapChainDesc.BufferDesc.Width = 1;
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SwapChainDesc.BufferDesc.Height = 1;
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@ -143,18 +144,18 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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// return res;
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//}
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HRESULT WINAPI DX11_Hook::MyD3D11CreateDeviceAndSwapChain(__in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
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__in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
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__in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, __out_opt IDXGISwapChain** ppSwapChain, __out_opt ID3D11Device** ppDevice,
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__out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext)
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{
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auto res = hook->D3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
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if (SUCCEEDED(res))
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hook->hook_dx11(SDKVersion);
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return res;
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}
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//HRESULT WINAPI DX11_Hook::MyD3D11CreateDeviceAndSwapChain(__in_opt IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
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// __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
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// __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, __out_opt IDXGISwapChain** ppSwapChain, __out_opt ID3D11Device** ppDevice,
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// __out_opt D3D_FEATURE_LEVEL* pFeatureLevel, __out_opt ID3D11DeviceContext** ppImmediateContext)
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//{
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// auto res = hook->D3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
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//
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// if (SUCCEEDED(res))
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// hook->hook_dx11(SDKVersion);
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//
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// return res;
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//}
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/////////////////////////////////////////////////////////////////////////////////////
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HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
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@ -186,15 +187,14 @@ DX11_Hook::DX11_Hook():
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// Hook to D3D11CreateDevice and D3D11CreateDeviceAndSwapChain so we know when it gets called.
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// If its called, then DX11 will be used to render the overlay.
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//D3D11CreateDevice = (decltype(D3D11CreateDevice))GetProcAddress(_dll, "D3D11CreateDevice");
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D3D11CreateDeviceAndSwapChain = (decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain");
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BeginHook();
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HookFuncs(
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//std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDevice, &DX11_Hook::MyD3D11CreateDevice),
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std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDeviceAndSwapChain, &DX11_Hook::MyD3D11CreateDeviceAndSwapChain)
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);
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EndHook();
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//D3D11CreateDeviceAndSwapChain = (decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(_dll, "D3D11CreateDeviceAndSwapChain");
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//
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//BeginHook();
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//HookFuncs(
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// //std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDevice, &DX11_Hook::MyD3D11CreateDevice),
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// std::make_pair<void**, void*>(&(PVOID&)D3D11CreateDeviceAndSwapChain, &DX11_Hook::MyD3D11CreateDeviceAndSwapChain)
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//);
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//EndHook();
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}
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DX11_Hook::~DX11_Hook()
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@ -212,6 +212,7 @@ void DX11_Hook::Create()
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if (hook == nullptr)
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{
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hook = new DX11_Hook;
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hook->start_hook();
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// Register the hook to the Hook Manager
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Hook_Manager::Inst().AddHook(hook);
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}
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@ -37,10 +37,10 @@ private:
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// Hook functions so we know we use DX11
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//static decltype(D3D11CreateDevice) MyD3D11CreateDevice;
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static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
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//static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
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//decltype(D3D11CreateDevice)* D3D11CreateDevice;
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decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
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//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
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public:
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static void Create(); // Initialize DX11 Hook.
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@ -96,19 +96,19 @@ void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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/////////////////////////////////////////////////////////////////////////////////////
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// DirectX 12 Initialization functions
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HRESULT WINAPI DX12_Hook::MyD3D12CreateDevice(
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_In_opt_ IUnknown* pAdapter,
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D3D_FEATURE_LEVEL MinimumFeatureLevel,
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_In_ REFIID riid, // Expected: ID3D12Device
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_COM_Outptr_opt_ void** ppDevice)
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{
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auto res = hook->D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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if (SUCCEEDED(res))
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hook->hook_dx12(MinimumFeatureLevel);
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return res;
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}
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//HRESULT WINAPI DX12_Hook::MyD3D12CreateDevice(
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// _In_opt_ IUnknown* pAdapter,
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// D3D_FEATURE_LEVEL MinimumFeatureLevel,
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// _In_ REFIID riid, // Expected: ID3D12Device
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// _COM_Outptr_opt_ void** ppDevice)
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//{
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// auto res = hook->D3D12CreateDevice(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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//
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// if (SUCCEEDED(res))
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// hook->hook_dx12(MinimumFeatureLevel);
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//
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// return res;
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//}
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/////////////////////////////////////////////////////////////////////////////////////
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HRESULT STDMETHODCALLTYPE DX12_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
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if (hook == nullptr)
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{
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hook = new DX12_Hook;
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hook->start_hook();
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// Register the hook to the Hook Manager
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Hook_Manager::Inst().AddHook(hook);
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}
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@ -38,9 +38,9 @@ private:
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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// Hook functions so we know we use DX11
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static decltype(D3D12CreateDevice) MyD3D12CreateDevice;
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//static decltype(D3D12CreateDevice) MyD3D12CreateDevice;
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decltype(D3D12CreateDevice)* D3D12CreateDevice;
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//decltype(D3D12CreateDevice)* D3D12CreateDevice;
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public:
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static void Create(); // Initialize DX11 Hook.
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@ -23,10 +23,10 @@ void DX9_Hook::start_hook()
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if (!_hooked)
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{
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Hook_Manager::Inst().FoundRenderer(this);
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Hook_Manager::Inst().FoundHook(this);
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IDirect3D9Ex* pD3D;
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IDirect3DDevice9Ex* pDeviceEx;
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decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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@ -118,25 +118,25 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
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/////////////////////////////////////////////////////////////////////////////////////
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// DirectX 9 Initialization functions
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IDirect3D9* DX9_Hook::MyDirect3DCreate9(UINT SDKVersion)
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{
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auto res = hook->Direct3DCreate9(SDKVersion);
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if( res != nullptr )
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hook->hook_dx9(SDKVersion);
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return res;
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}
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HRESULT DX9_Hook::MyDirect3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppDevice)
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{
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auto res = hook->Direct3DCreate9Ex(SDKVersion, ppDevice);
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if (SUCCEEDED(res))
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hook->hook_dx9(SDKVersion);
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return res;
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}
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//IDirect3D9* DX9_Hook::MyDirect3DCreate9(UINT SDKVersion)
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//{
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// auto res = hook->Direct3DCreate9(SDKVersion);
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//
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// if( res != nullptr )
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// hook->hook_dx9(SDKVersion);
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//
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// return res;
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//}
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//
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//HRESULT DX9_Hook::MyDirect3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex** ppDevice)
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//{
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// auto res = hook->Direct3DCreate9Ex(SDKVersion, ppDevice);
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//
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// if (SUCCEEDED(res))
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// hook->hook_dx9(SDKVersion);
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//
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// return res;
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//}
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/////////////////////////////////////////////////////////////////////////////////////
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HRESULT STDMETHODCALLTYPE DX9_Hook::MyReset(IDirect3DDevice9* _this, D3DPRESENT_PARAMETERS* pPresentationParameters)
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_dll = GetModuleHandle(DLL_NAME);
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// Hook to Direct3DCreate9 and Direct3DCreate9Ex so we know when it gets called.
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// If its called, then DX9 will be used to render the overlay.
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Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(_dll, "Direct3DCreate9");
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Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9, &DX9_Hook::MyDirect3DCreate9),
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std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9Ex, &DX9_Hook::MyDirect3DCreate9Ex)
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);
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EndHook();
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//Direct3DCreate9 = (decltype(Direct3DCreate9))GetProcAddress(_dll, "Direct3DCreate9");
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//Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(_dll, "Direct3DCreate9Ex");
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//
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//BeginHook();
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//HookFuncs(
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// std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9, &DX9_Hook::MyDirect3DCreate9),
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// std::make_pair<void**, void*>(&(PVOID&)Direct3DCreate9Ex, &DX9_Hook::MyDirect3DCreate9Ex)
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//);
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//EndHook();
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}
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DX9_Hook::~DX9_Hook()
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@ -209,6 +209,7 @@ void DX9_Hook::Create()
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if( hook == nullptr )
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{
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hook = new DX9_Hook;
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hook->start_hook();
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// Register the hook to the Hook Manager
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Hook_Manager::Inst().AddHook(hook);
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}
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@ -37,11 +37,11 @@ private:
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static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
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// Hook functions so we know we use DX9
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static decltype(Direct3DCreate9) MyDirect3DCreate9;
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static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex;
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//static decltype(Direct3DCreate9) MyDirect3DCreate9;
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//static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex;
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decltype(Direct3DCreate9)* Direct3DCreate9;
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decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
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//decltype(Direct3DCreate9)* Direct3DCreate9;
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//decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
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public:
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static void Create(); // Initialize DX9 Hook.
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@ -5,78 +5,368 @@
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#include "../detours/detours.h"
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#ifdef STEAM_WIN32
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#include "DX12_Hook.h"
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#include "DX11_Hook.h"
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#include "DX10_Hook.h"
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#include "DX9_Hook.h"
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#endif
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#include "OpenGL_Hook.h"
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#include <algorithm>
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#ifdef STEAM_WIN32
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decltype(LoadLibraryA )* _LoadLibraryA = LoadLibraryA;
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decltype(LoadLibraryW )* _LoadLibraryW = LoadLibraryW;
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decltype(LoadLibraryExA )* _LoadLibraryExA = LoadLibraryExA;
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decltype(LoadLibraryExW )* _LoadLibraryExW = LoadLibraryExW;
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void create_hookA(const char* libname)
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decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
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decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
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decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
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decltype(wglMakeCurrent)* _wglMakeCurrent;
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HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
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{
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IUnknown *pDevice;
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_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
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if (pDevice)
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{
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Hook_Manager::Inst().UnHookAllRendererDetector();
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DX10_Hook::Create();
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}
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else
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{
|
||||
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
|
||||
if (pDevice)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX11_Hook::Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
|
||||
if (pDevice)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX12_Hook::Create();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pDevice) pDevice->Release();
|
||||
|
||||
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX9_Hook::Create();
|
||||
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX9_Hook::Create();
|
||||
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
}
|
||||
|
||||
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
OpenGL_Hook::Create();
|
||||
return _wglMakeCurrent(hDC, hGLRC);;
|
||||
}
|
||||
|
||||
void Hook_Manager::HookDXGIPresent()
|
||||
{
|
||||
if (!_dxgi_hooked)
|
||||
{
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::HookDX9Present()
|
||||
{
|
||||
if (!_dx9_hooked)
|
||||
{
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
|
||||
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::HookwglMakeCurrent()
|
||||
{
|
||||
if (!_ogl_hooked)
|
||||
{
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx9()
|
||||
{
|
||||
if (!_dx9_hooked && !_renderer_found)
|
||||
{
|
||||
IDirect3D9Ex* pD3D;
|
||||
IDirect3DDevice9Ex* pDeviceEx;
|
||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
|
||||
|
||||
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
|
||||
|
||||
D3DPRESENT_PARAMETERS params = {};
|
||||
params.BackBufferWidth = 1;
|
||||
params.BackBufferHeight = 1;
|
||||
params.hDeviceWindow = GetForegroundWindow();
|
||||
|
||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
||||
|
||||
if (pDeviceEx)
|
||||
{
|
||||
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
|
||||
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
|
||||
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
|
||||
HookDX9Present();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
|
||||
}
|
||||
|
||||
if (pDeviceEx)pDeviceEx->Release();
|
||||
if (pD3D)pD3D->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx10()
|
||||
{
|
||||
if (!_dxgi_hooked && !_renderer_found)
|
||||
{
|
||||
IDXGISwapChain* pSwapChain;
|
||||
ID3D10Device* pDevice;
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
|
||||
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
|
||||
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
|
||||
|
||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
|
||||
}
|
||||
if (pDevice)pDevice->Release();
|
||||
if (pSwapChain)pSwapChain->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx11()
|
||||
{
|
||||
if (!_dxgi_hooked && !_renderer_found)
|
||||
{
|
||||
IDXGISwapChain* pSwapChain;
|
||||
ID3D11Device* pDevice;
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
|
||||
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
|
||||
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
|
||||
|
||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
|
||||
}
|
||||
|
||||
if (pDevice) pDevice->Release();
|
||||
if (pSwapChain) pSwapChain->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx12()
|
||||
{
|
||||
if (!_dxgi_hooked && !_renderer_found)
|
||||
{
|
||||
DX12_Hook::Create();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_opengl()
|
||||
{
|
||||
if (!_ogl_hooked && !_renderer_found)
|
||||
{
|
||||
_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
|
||||
HookwglMakeCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::create_hookA(const char* libname)
|
||||
{
|
||||
if (!_stricmp(libname, "d3d9.dll"))
|
||||
DX9_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx9();
|
||||
else if (!_stricmp(libname, "d3d10.dll"))
|
||||
DX10_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx10();
|
||||
else if (!_stricmp(libname, "d3d11.dll"))
|
||||
DX11_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx11();
|
||||
else if (!_stricmp(libname, "d3d12.dll"))
|
||||
DX12_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx12();
|
||||
else if (!_stricmp(libname, "opengl32.dll"))
|
||||
OpenGL_Hook::Create();
|
||||
Hook_Manager::Inst().hook_opengl();
|
||||
}
|
||||
|
||||
void create_hookW(const wchar_t *libname)
|
||||
void Hook_Manager::create_hookW(const wchar_t *libname)
|
||||
{
|
||||
if (!_wcsicmp(libname, L"d3d9.dll"))
|
||||
DX9_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx9();
|
||||
else if (!_wcsicmp(libname, L"d3d10.dll"))
|
||||
DX10_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx10();
|
||||
else if (!_wcsicmp(libname, L"d3d11.dll"))
|
||||
DX11_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx11();
|
||||
else if (!_wcsicmp(libname, L"d3d12.dll"))
|
||||
DX12_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx12();
|
||||
else if (!_wcsicmp(libname, L"opengl32.dll"))
|
||||
OpenGL_Hook::Create();
|
||||
Hook_Manager::Inst().hook_opengl();
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryA(LPCTSTR lpLibFileName)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
|
||||
{
|
||||
auto res = _LoadLibraryA(lpLibFileName);
|
||||
create_hookA(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookA(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryW(LPCWSTR lpLibFileName)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
|
||||
{
|
||||
auto res = _LoadLibraryW(lpLibFileName);
|
||||
create_hookW(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookW(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
{
|
||||
auto res = _LoadLibraryA(lpLibFileName);
|
||||
create_hookA(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookA(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
{
|
||||
auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
|
||||
create_hookW(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookW(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
void Hook_Manager::HookLoadLibrary()
|
||||
{
|
||||
if (!_renderer_found && !_loadlibrary_hooked)
|
||||
{
|
||||
_loadlibrary_hooked = true;
|
||||
|
||||
rendererdetect_hook = new Base_Hook();
|
||||
AddHook(rendererdetect_hook);
|
||||
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryA, &Hook_Manager::MyLoadLibraryA),
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryW, &Hook_Manager::MyLoadLibraryW),
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryExA, &Hook_Manager::MyLoadLibraryExA),
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryExW, &Hook_Manager::MyLoadLibraryExW)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
|
||||
{
|
||||
overlay->HookReady(hWnd);
|
||||
}
|
||||
|
||||
void Hook_Manager::CallOverlayProc(int width, int height) const
|
||||
{
|
||||
overlay->OverlayProc(width, height);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void Hook_Manager::UnHookAllRendererDetector()
|
||||
{
|
||||
auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
|
||||
if (it != _hooks.end())
|
||||
{
|
||||
_hooks.erase(it);
|
||||
delete rendererdetect_hook;
|
||||
rendererdetect_hook = nullptr;
|
||||
}
|
||||
_ogl_hooked = false;
|
||||
|
||||
#ifdef STEAM_WIN32
|
||||
_dxgi_hooked = _dx9_hooked = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
Hook_Manager::Hook_Manager():
|
||||
_isSet(false),
|
||||
_LoadLibraryHooked(false)
|
||||
#ifdef STEAM_WIN32
|
||||
_game_hwnd(nullptr),
|
||||
_game_wndproc(nullptr),
|
||||
_loadlibrary_hooked(false),
|
||||
_dxgi_hooked(false),
|
||||
_dx9_hooked(false),
|
||||
#endif
|
||||
_renderer_found(false),
|
||||
_ogl_hooked(false)
|
||||
{}
|
||||
|
||||
Hook_Manager::~Hook_Manager()
|
||||
|
@ -94,6 +384,7 @@ Hook_Manager& Hook_Manager::Inst()
|
|||
void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
|
||||
{
|
||||
overlay = ovlay;
|
||||
#ifdef STEAM_WIN32
|
||||
HookLoadLibrary();
|
||||
std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
|
||||
std::vector<std::string>::const_iterator it = libraries.begin();
|
||||
|
@ -112,47 +403,14 @@ void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
|
|||
create_hookA(it->c_str());
|
||||
++it;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Hook_Manager::UnHookLoadLibrary()
|
||||
void Hook_Manager::FoundRenderer(Base_Hook* hook)
|
||||
{
|
||||
_LoadLibraryHooked = false;
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
|
||||
DetourDetach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
|
||||
DetourDetach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
|
||||
DetourDetach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
|
||||
DetourDetach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
|
||||
|
||||
DetourTransactionCommit();
|
||||
}
|
||||
|
||||
void Hook_Manager::HookLoadLibrary()
|
||||
if (!_renderer_found)
|
||||
{
|
||||
if (!_isSet && !_LoadLibraryHooked)
|
||||
{
|
||||
_LoadLibraryHooked = true;
|
||||
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
|
||||
DetourAttach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
|
||||
DetourAttach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
|
||||
DetourAttach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
|
||||
DetourAttach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
|
||||
|
||||
DetourTransactionCommit();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::FoundHook(Base_Hook* hook)
|
||||
{
|
||||
if (!_isSet)
|
||||
{
|
||||
_isSet = true;
|
||||
|
||||
UnHookLoadLibrary();
|
||||
_renderer_found = true;
|
||||
|
||||
// Remove all hooks that are unused
|
||||
_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
|
||||
|
@ -163,17 +421,9 @@ void Hook_Manager::FoundHook(Base_Hook* hook)
|
|||
}
|
||||
return false;
|
||||
}), _hooks.end());
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
|
||||
{
|
||||
overlay->HookReady(hWnd);
|
||||
_loadlibrary_hooked = false;
|
||||
}
|
||||
|
||||
void Hook_Manager::CallOverlayProc(int width, int height) const
|
||||
{
|
||||
overlay->OverlayProc(width, height);
|
||||
}
|
||||
|
||||
#endif//NO_OVERLAY
|
|
@ -5,9 +5,19 @@
|
|||
|
||||
#ifndef NO_OVERLAY
|
||||
|
||||
#include <Windows.h>
|
||||
#include <vector>
|
||||
|
||||
#if defined(_WIN32) || defined(WIN32)
|
||||
#include <Windows.h>
|
||||
|
||||
struct IDXGISwapChain;
|
||||
struct IDirect3DDevice9;
|
||||
struct IDirect3DDevice9Ex;
|
||||
#endif
|
||||
|
||||
/*
|
||||
*
|
||||
*/
|
||||
class Hook_Manager
|
||||
{
|
||||
friend class Base_Hook;
|
||||
|
@ -16,20 +26,59 @@ public:
|
|||
using hookReady_t = void(*)(void*);
|
||||
|
||||
protected:
|
||||
// TODO: If needed, create a second vector with only the renderers hook
|
||||
// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
|
||||
// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
|
||||
std::vector<Base_Hook*> _hooks;
|
||||
|
||||
WNDPROC _gameWndProc; // The game main windows proc
|
||||
HWND _gameHWnd; // The game main window
|
||||
bool _showOverlay; // Should we render the overlay
|
||||
bool _isSet; // Is the renderer hooked ?
|
||||
bool _LoadLibraryHooked; // Are the LoadLibrary functions hooked ?
|
||||
bool _renderer_found; // Is the renderer hooked ?
|
||||
bool _ogl_hooked; // wglMakeCurrent is hooked ? (opengl)
|
||||
Base_Hook* rendererdetect_hook;
|
||||
class Steam_Overlay* overlay;
|
||||
|
||||
Hook_Manager();
|
||||
virtual ~Hook_Manager();
|
||||
|
||||
void UnHookAllRendererDetector();
|
||||
|
||||
void hook_opengl();
|
||||
|
||||
void HookLoadLibrary();
|
||||
void UnHookLoadLibrary();
|
||||
|
||||
#if defined(_WIN32) || defined(WIN32) || defined(_WIN64) || defined(WIN64)
|
||||
WNDPROC _game_wndproc; // The game main window proc
|
||||
HWND _game_hwnd; // The game main window
|
||||
bool _loadlibrary_hooked; // Are the LoadLibrary functions hooked ?
|
||||
bool _dx9_hooked; // DX9 Present and PresentEx Hooked ?
|
||||
bool _dxgi_hooked; // DXGI Present is hooked ? (DX10, DX11, DX12)
|
||||
|
||||
void HookDXGIPresent();
|
||||
void HookDX9Present();
|
||||
void HookwglMakeCurrent();
|
||||
void hook_dx9();
|
||||
void hook_dx10();
|
||||
void hook_dx11();
|
||||
void hook_dx12();
|
||||
void create_hookA(const char* libname);
|
||||
void create_hookW(const wchar_t* libname);
|
||||
|
||||
static HMODULE WINAPI MyLoadLibraryA(LPCTSTR lpLibFileName);
|
||||
static HMODULE WINAPI MyLoadLibraryW(LPCWSTR lpLibFileName);
|
||||
static HMODULE WINAPI MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
|
||||
static HMODULE WINAPI MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
|
||||
static HRESULT STDMETHODCALLTYPE MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
|
||||
static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
|
||||
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
|
||||
|
||||
public:
|
||||
void ChangeGameWindow(HWND hWnd) const;
|
||||
|
||||
protected:
|
||||
|
||||
#elif defined(__linux__)
|
||||
|
||||
#endif
|
||||
|
||||
public:
|
||||
static Hook_Manager& Inst();
|
||||
|
@ -37,10 +86,10 @@ public:
|
|||
void HookRenderer(Steam_Overlay *overlay);
|
||||
|
||||
// Set the found hook and free all other hooks
|
||||
void FoundHook(Base_Hook *hook);
|
||||
void FoundRenderer(Base_Hook *hook);
|
||||
|
||||
inline void AddHook(Base_Hook* hook) { _hooks.push_back(hook); }
|
||||
void ChangeGameWindow(HWND hWnd) const;
|
||||
|
||||
void CallOverlayProc(int width, int height) const;
|
||||
Steam_Overlay* GetOverlay() const { return overlay; }
|
||||
};
|
||||
|
|
|
@ -21,7 +21,6 @@ void OpenGL_Hook::start_hook()
|
|||
if (!_hooked)
|
||||
{
|
||||
Hook_Manager::Inst().FoundRenderer(this);
|
||||
Hook_Manager::Inst().FoundHook(this);
|
||||
|
||||
GLenum err = glewInit();
|
||||
|
||||
|
@ -65,6 +64,9 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
|||
|
||||
GetClientRect(hWnd, &rect);
|
||||
|
||||
if (hWnd != Hook_Manager::Inst().GetOverlay()->GetGameHwnd())
|
||||
resetRenderState();
|
||||
|
||||
if (!initialized)
|
||||
{
|
||||
ImGui::CreateContext();
|
||||
|
@ -94,12 +96,12 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
|
|||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Initialization functions
|
||||
BOOL WINAPI OpenGL_Hook::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
|
||||
{
|
||||
auto res = hook->wglMakeCurrent(hDC, hGLRC);
|
||||
hook->hook_ogl();
|
||||
return res;
|
||||
}
|
||||
//BOOL WINAPI OpenGL_Hook::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
|
||||
//{
|
||||
// auto res = hook->wglMakeCurrent(hDC, hGLRC);
|
||||
// hook->hook_ogl();
|
||||
// return res;
|
||||
//}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
BOOL WINAPI OpenGL_Hook::MywglSwapBuffers(HDC hDC)
|
||||
|
@ -115,14 +117,14 @@ OpenGL_Hook::OpenGL_Hook():
|
|||
_dll = GetModuleHandle(DLL_NAME);
|
||||
// Hook to wglMakeCurrent so we know when it gets called.
|
||||
// If its called, then OpenGL will be used to render the overlay.
|
||||
wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");
|
||||
wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(_dll, "wglSwapBuffers");
|
||||
|
||||
BeginHook();
|
||||
HookFuncs(
|
||||
std::make_pair<void**, void*>(&(PVOID&)wglMakeCurrent, &OpenGL_Hook::MywglMakeCurrent)
|
||||
);
|
||||
EndHook();
|
||||
//wglMakeCurrent = (decltype(wglMakeCurrent))GetProcAddress(_dll, "wglMakeCurrent");
|
||||
//wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(_dll, "wglSwapBuffers");
|
||||
//
|
||||
//BeginHook();
|
||||
//HookFuncs(
|
||||
// std::make_pair<void**, void*>(&(PVOID&)wglMakeCurrent, &OpenGL_Hook::MywglMakeCurrent)
|
||||
//);
|
||||
//EndHook();
|
||||
}
|
||||
|
||||
OpenGL_Hook::~OpenGL_Hook()
|
||||
|
@ -144,6 +146,7 @@ void OpenGL_Hook::Create()
|
|||
if (hook == nullptr)
|
||||
{
|
||||
hook = new OpenGL_Hook;
|
||||
hook->start_hook();
|
||||
// Register the hook to the Hook Manager
|
||||
Hook_Manager::Inst().AddHook(hook);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ public:
|
|||
static constexpr const char *DLL_NAME = "opengl32.dll";
|
||||
|
||||
using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
|
||||
using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
|
||||
//using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
|
||||
|
||||
private:
|
||||
// Variables
|
||||
|
@ -30,9 +30,9 @@ private:
|
|||
wglSwapBuffers_t wglSwapBuffers;
|
||||
|
||||
// Hook functions so we know we use OGL
|
||||
static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
|
||||
//static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
|
||||
|
||||
wglMakeCurrent_t wglMakeCurrent;
|
||||
//wglMakeCurrent_t wglMakeCurrent;
|
||||
|
||||
public:
|
||||
static void Create(); // Initialize OGL Hook.
|
||||
|
|
Loading…
Reference in a new issue