Fix lobby_connect.

This commit is contained in:
Mr_Goldberg 2020-08-08 19:27:29 -04:00
parent cbdd033b34
commit 4180911fec
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GPG key ID: 8597D87419DEF278

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@ -45,10 +45,10 @@ top:
std::this_thread::sleep_for(std::chrono::milliseconds(200));
}
int friend_count = SteamFriends()->GetFriendCount(0);
int friend_count = SteamFriends()->GetFriendCount(k_EFriendFlagAll);
std::cout << "People on the network: " << friend_count << std::endl;
for (int i = 0; i < friend_count; ++i) {
CSteamID id = SteamFriends()->GetFriendByIndex(i, 0);
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
const char *name = SteamFriends()->GetFriendPersonaName(id);
FriendGameInfo_t friend_info = {};
@ -60,7 +60,7 @@ top:
std::vector<std::string> arguments;
for (int i = 0; i < friend_count; ++i) {
CSteamID id = SteamFriends()->GetFriendByIndex(i, 0);
CSteamID id = SteamFriends()->GetFriendByIndex(i, k_EFriendFlagAll);
const char *name = SteamFriends()->GetFriendPersonaName(id);
const char *connect = SteamFriends()->GetFriendRichPresence( id, "connect");
FriendGameInfo_t friend_info = {};