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Use different mutex for overlay to try to fix lag.
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2 changed files with 13 additions and 6 deletions
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@ -92,6 +92,8 @@ class Steam_Overlay
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std::vector<Notification> notifications;
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bool overlay_state_changed;
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std::recursive_mutex overlay_mutex;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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