mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-10 06:38:34 +01:00
Use different mutex for overlay to try to fix lag.
This commit is contained in:
parent
1dc5bcc5c1
commit
43a5b13302
2 changed files with 13 additions and 6 deletions
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@ -123,7 +123,7 @@ void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInse
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void Steam_Overlay::SetupOverlay()
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void Steam_Overlay::SetupOverlay()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!setup_overlay_called)
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if (!setup_overlay_called)
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{
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{
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setup_overlay_called = true;
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setup_overlay_called = true;
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@ -238,7 +238,7 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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if (!Ready())
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if (!Ready())
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return;
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return;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto i = friends.find(friendId);
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auto i = friends.find(friendId);
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if (i != friends.end())
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if (i != friends.end())
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{
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{
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@ -257,7 +257,7 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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if (!Ready())
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if (!Ready())
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return;
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return;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto i = friends.find(friendId);
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auto i = friends.find(friendId);
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if (i != friends.end())
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if (i != friends.end())
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{
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{
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@ -273,7 +273,7 @@ void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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void Steam_Overlay::FriendConnect(Friend _friend)
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void Steam_Overlay::FriendConnect(Friend _friend)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_friend_id(friends);
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int id = find_free_friend_id(friends);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -289,7 +289,7 @@ void Steam_Overlay::FriendConnect(Friend _friend)
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void Steam_Overlay::FriendDisconnect(Friend _friend)
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void Steam_Overlay::FriendDisconnect(Friend _friend)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto it = friends.find(_friend);
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auto it = friends.find(_friend);
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if (it != friends.end())
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if (it != friends.end())
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friends.erase(it);
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friends.erase(it);
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@ -297,6 +297,7 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
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void Steam_Overlay::AddMessageNotification(std::string const& message)
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void Steam_Overlay::AddMessageNotification(std::string const& message)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_notification_id(notifications);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -313,6 +314,7 @@ void Steam_Overlay::AddMessageNotification(std::string const& message)
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void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_notification_id(notifications);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -330,6 +332,7 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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int id = find_free_notification_id(notifications);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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if (id != 0)
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{
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{
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@ -596,7 +599,7 @@ void Steam_Overlay::CreateFonts()
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// Try to make this function as short as possible or it might affect game's fps.
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// Try to make this function as short as possible or it might affect game's fps.
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void Steam_Overlay::OverlayProc()
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void Steam_Overlay::OverlayProc()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (!Ready())
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if (!Ready())
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return;
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return;
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@ -666,6 +669,7 @@ void Steam_Overlay::OverlayProc()
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void Steam_Overlay::Callback(Common_Message *msg)
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void Steam_Overlay::Callback(Common_Message *msg)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (msg->has_steam_messages())
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if (msg->has_steam_messages())
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{
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{
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Friend frd;
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Friend frd;
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@ -689,6 +693,7 @@ void Steam_Overlay::Callback(Common_Message *msg)
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void Steam_Overlay::RunCallbacks()
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void Steam_Overlay::RunCallbacks()
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{
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (overlay_state_changed)
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if (overlay_state_changed)
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{
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{
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GameOverlayActivated_t data = { 0 };
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GameOverlayActivated_t data = { 0 };
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@ -92,6 +92,8 @@ class Steam_Overlay
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std::vector<Notification> notifications;
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std::vector<Notification> notifications;
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bool overlay_state_changed;
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bool overlay_state_changed;
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std::recursive_mutex overlay_mutex;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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