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Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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19 changed files with 865 additions and 759 deletions
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@ -12,8 +12,7 @@
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#include <Windows.h>
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Base_Hook::Base_Hook():
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_library(nullptr),
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_hooked(false)
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_library(nullptr)
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{}
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Base_Hook::~Base_Hook()
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