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Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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19 changed files with 865 additions and 759 deletions
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@ -14,7 +14,6 @@ protected:
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std::vector<std::pair<void**, void*>> _hooked_funcs;
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void* _library;
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bool _hooked;
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Base_Hook(const Base_Hook&) = delete;
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Base_Hook(Base_Hook&&) = delete;
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