Added class Renderer_Detector.

Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
This commit is contained in:
Nemirtingas 2019-08-27 15:38:07 +02:00
parent ff25f294f0
commit 44d583ee7d
19 changed files with 865 additions and 759 deletions

View file

@ -14,7 +14,6 @@ protected:
std::vector<std::pair<void**, void*>> _hooked_funcs;
void* _library;
bool _hooked;
Base_Hook(const Base_Hook&) = delete;
Base_Hook(Base_Hook&&) = delete;