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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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19 changed files with 865 additions and 759 deletions
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@ -1,6 +1,6 @@
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#include "DX10_Hook.h"
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#include "Windows_Hook.h"
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#include "Hook_Manager.h"
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#include "Renderer_Detector.h"
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#include "../dll/dll.h"
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#ifndef NO_OVERLAY
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@ -13,17 +13,16 @@ DX10_Hook* DX10_Hook::_inst = nullptr;
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bool DX10_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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if (!hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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if (!Windows_Hook::Inst()->start_hook())
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return false;
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PRINT_DEBUG("Hooked DirectX 10\n");
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_hooked = true;
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hooked = true;
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Hook_Manager::Inst().FoundRenderer(this);
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Renderer_Detector::Inst().renderer_found(this);
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)DX10_Hook::Present, &DX10_Hook::MyPresent),
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@ -44,7 +43,7 @@ void DX10_Hook::resetRenderState()
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mainRenderTargetView->Release();
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ImGui_ImplDX10_Shutdown();
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Windows_Hook::Inst().resetRenderState();
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Windows_Hook::Inst()->resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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@ -80,7 +79,7 @@ void DX10_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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}
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ImGui_ImplDX10_NewFrame();
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Windows_Hook::Inst().prepareForOverlay(desc.OutputWindow);
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Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
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ImGui::NewFrame();
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@ -138,6 +137,7 @@ HRESULT STDMETHODCALLTYPE DX10_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
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DX10_Hook::DX10_Hook():
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initialized(false),
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hooked(false),
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pDevice(nullptr),
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mainRenderTargetView(nullptr),
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Present(nullptr),
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@ -169,7 +169,6 @@ DX10_Hook::~DX10_Hook()
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//ImGui_ImplDX10_Shutdown();
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ImGui_ImplDX10_InvalidateDeviceObjects();
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Windows_Hook::Inst().resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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