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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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19 changed files with 865 additions and 759 deletions
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@ -16,13 +16,13 @@ private:
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static DX11_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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ID3D11DeviceContext* pContext;
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ID3D11RenderTargetView* mainRenderTargetView;
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// Functions
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DX11_Hook();
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virtual ~DX11_Hook();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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@ -44,6 +44,8 @@ private:
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//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
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public:
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virtual ~DX11_Hook();
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bool start_hook();
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static DX11_Hook* Inst();
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virtual const char* get_lib_name() const;
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