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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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19 changed files with 865 additions and 759 deletions
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@ -17,6 +17,7 @@ private:
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static DX12_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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DXGI_SWAP_CHAIN_DESC sc_desc;
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@ -24,7 +25,6 @@ private:
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// Functions
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DX12_Hook();
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virtual ~DX12_Hook();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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@ -48,11 +48,13 @@ private:
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//decltype(D3D12CreateDevice)* D3D12CreateDevice;
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public:
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virtual ~DX12_Hook();
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bool start_hook();
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static DX12_Hook* Inst();
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virtual const char* get_lib_name() const;
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void loadFunctions(ID3D12CommandList *pCommandList, IDXGISwapChain *pSwapChain);
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void loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsCommandList* pCommandList, IDXGISwapChain* pSwapChain);
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};
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#endif//NO_OVERLAY
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