Added class Renderer_Detector.

Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
This commit is contained in:
Nemirtingas 2019-08-27 15:38:07 +02:00
parent ff25f294f0
commit 44d583ee7d
19 changed files with 865 additions and 759 deletions

View file

@ -1,6 +1,6 @@
#include "OpenGL_Hook.h"
#include "Windows_Hook.h"
#include "Hook_Manager.h"
#include "Renderer_Detector.h"
#include "../dll/dll.h"
#ifndef NO_OVERLAY
@ -17,9 +17,9 @@ OpenGL_Hook* OpenGL_Hook::_inst = nullptr;
bool OpenGL_Hook::start_hook()
{
bool res = true;
if (!_hooked)
if (!hooked)
{
if (!Windows_Hook::Inst().start_hook())
if (!Windows_Hook::Inst()->start_hook())
return false;
GLenum err = glewInit();
@ -28,10 +28,8 @@ bool OpenGL_Hook::start_hook()
{
PRINT_DEBUG("Hooked OpenGL\n");
_hooked = true;
Hook_Manager::Inst().FoundRenderer(this);
wglSwapBuffers = (decltype(wglSwapBuffers))GetProcAddress(reinterpret_cast<HMODULE>(_library), "wglSwapBuffers");
hooked = true;
Renderer_Detector::Inst().renderer_found(this);
UnhookAll();
BeginHook();
@ -58,7 +56,7 @@ void OpenGL_Hook::resetRenderState()
if (initialized)
{
ImGui_ImplOpenGL3_Shutdown();
Windows_Hook::Inst().resetRenderState();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
initialized = false;
@ -73,7 +71,7 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
GetClientRect(hWnd, &rect);
if (hWnd != Windows_Hook::Inst().GetGameHwnd())
if (hWnd != Windows_Hook::Inst()->GetGameHwnd())
resetRenderState();
if (!initialized)
@ -87,7 +85,7 @@ void OpenGL_Hook::prepareForOverlay(HDC hDC)
initialized = true;
}
ImGui_ImplOpenGL3_NewFrame();
Windows_Hook::Inst().prepareForOverlay(hWnd);
Windows_Hook::Inst()->prepareForOverlay(hWnd);
ImGui::NewFrame();
@ -118,6 +116,7 @@ BOOL WINAPI OpenGL_Hook::MywglSwapBuffers(HDC hDC)
OpenGL_Hook::OpenGL_Hook():
initialized(false),
hooked(false),
wglSwapBuffers(nullptr)
{
_library = LoadLibrary(DLL_NAME);
@ -137,7 +136,11 @@ OpenGL_Hook::~OpenGL_Hook()
{
PRINT_DEBUG("OpenGL Hook removed\n");
resetRenderState();
if (initialized)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui::DestroyContext();
}
FreeLibrary(reinterpret_cast<HMODULE>(_library));
@ -157,4 +160,9 @@ const char* OpenGL_Hook::get_lib_name() const
return DLL_NAME;
}
void OpenGL_Hook::loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers)
{
wglSwapBuffers = pfnwglSwapBuffers;
}
#endif//NO_OVERLAY