Added class Renderer_Detector.

Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
This commit is contained in:
Nemirtingas 2019-08-27 15:38:07 +02:00
parent ff25f294f0
commit 44d583ee7d
19 changed files with 865 additions and 759 deletions

View file

@ -16,11 +16,11 @@ private:
static OpenGL_Hook* _inst;
// Variables
bool hooked;
bool initialized;
// Functions
OpenGL_Hook();
virtual ~OpenGL_Hook();
void resetRenderState();
void prepareForOverlay(HDC hDC);
@ -36,9 +36,12 @@ private:
//wglMakeCurrent_t wglMakeCurrent;
public:
virtual ~OpenGL_Hook();
bool start_hook();
static OpenGL_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(wglSwapBuffers_t pfnwglSwapBuffers);
};
#endif//NO_OVERLAY