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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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19 changed files with 865 additions and 759 deletions
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@ -14,14 +14,16 @@ public:
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static constexpr const char* DLL_NAME = "user32.dll";
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private:
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static Windows_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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HWND _game_hwnd;
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WNDPROC _game_wndproc;
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// Functions
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Windows_Hook();
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virtual ~Windows_Hook();
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// Hook to Windows window messages
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decltype(GetRawInputBuffer)* GetRawInputBuffer;
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@ -32,18 +34,18 @@ private:
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static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
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public:
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bool start_hook();
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virtual ~Windows_Hook();
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void resetRenderState();
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void prepareForOverlay(HWND);
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HWND GetGameHwnd() const;
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WNDPROC GetGameWndProc() const;
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static Windows_Hook& Inst();
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bool start_hook();
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static Windows_Hook* Inst();
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virtual const char* get_lib_name() const;
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};
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HWND GetGameWindow();
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#endif//NO_OVERLAY
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#endif//__INCLUDED_WINDOWS_HOOK_H__
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