mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 12:14:54 +01:00
SDK 1.56 and 1.57
This commit is contained in:
parent
802d8bcc8f
commit
475342f0d8
27 changed files with 1181 additions and 57 deletions
|
|
@ -481,6 +481,13 @@ bool Steam_GameServer::BGetUserAchievementStatus( CSteamID steamID, const char *
|
|||
// Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
|
||||
// pcbTicket retrieves the length of the actual ticket.
|
||||
HAuthTicket Steam_GameServer::GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket )
|
||||
{
|
||||
return GetAuthSessionTicket(pTicket, cbMaxTicket, pcbTicket, NULL);
|
||||
}
|
||||
|
||||
// SteamNetworkingIdentity is an optional parameter to hold the public IP address of the entity you are connecting to
|
||||
// if an IP address is passed Steam will only allow the ticket to be used by an entity with that IP address
|
||||
HAuthTicket Steam_GameServer::GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSnid )
|
||||
{
|
||||
PRINT_DEBUG("Steam_GameServer::GetAuthSessionTicket\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue