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SDK 1.56 and 1.57
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27 changed files with 1181 additions and 57 deletions
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@ -37,6 +37,7 @@ public ISteamGameServer010,
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public ISteamGameServer011,
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public ISteamGameServer012,
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public ISteamGameServer013,
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public ISteamGameServer014,
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public ISteamGameServer
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{
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class Settings *settings;
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@ -253,6 +254,9 @@ public:
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// Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
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// pcbTicket retrieves the length of the actual ticket.
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HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket );
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// SteamNetworkingIdentity is an optional parameter to hold the public IP address of the entity you are connecting to
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// if an IP address is passed Steam will only allow the ticket to be used by an entity with that IP address
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HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSnid );
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// Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused
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// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
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