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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-23 20:38:07 +01:00
Renammed hook_<renderer> to start_hook
This commit is contained in:
parent
2fe5e90294
commit
4d3c355fcc
10 changed files with 13 additions and 13 deletions
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@ -12,7 +12,7 @@
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// This is created by DX10_Hook::Create, and deleted by the Hook_Manager if not used
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// This is created by DX10_Hook::Create, and deleted by the Hook_Manager if not used
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static DX10_Hook* hook;
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static DX10_Hook* hook;
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void DX10_Hook::hook_dx10(UINT SDKVersion)
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void DX10_Hook::start_hook()
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{
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{
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if (!_hooked)
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if (!_hooked)
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{
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{
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@ -34,7 +34,7 @@ void DX10_Hook::hook_dx10(UINT SDKVersion)
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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SwapChainDesc.Windowed = TRUE;
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D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, SDKVersion, &SwapChainDesc, &pSwapChain, &pDevice);
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D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
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if (pDevice != nullptr && pSwapChain != nullptr)
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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{
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@ -22,7 +22,7 @@ private:
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DX10_Hook();
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DX10_Hook();
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virtual ~DX10_Hook();
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virtual ~DX10_Hook();
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void hook_dx10(UINT SDKVersion);
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void start_hook();
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void resetRenderState();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain *pSwapChain);
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void prepareForOverlay(IDXGISwapChain *pSwapChain);
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@ -22,7 +22,7 @@ HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device**
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return ret;
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return ret;
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}
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}
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void DX11_Hook::hook_dx11(UINT SDKVersion)
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void DX11_Hook::start_hook()
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{
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{
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if (!_hooked)
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if (!_hooked)
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{
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{
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@ -44,7 +44,7 @@ void DX11_Hook::hook_dx11(UINT SDKVersion)
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.SampleDesc.Quality = 0;
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SwapChainDesc.Windowed = TRUE;
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SwapChainDesc.Windowed = TRUE;
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, SDKVersion, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
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D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
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if (pDevice != nullptr && pSwapChain != nullptr)
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if (pDevice != nullptr && pSwapChain != nullptr)
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{
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{
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@ -22,7 +22,7 @@ private:
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DX11_Hook();
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DX11_Hook();
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virtual ~DX11_Hook();
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virtual ~DX11_Hook();
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void hook_dx11(UINT SDKVersion);
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void start_hook();
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void resetRenderState();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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@ -12,7 +12,7 @@
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// This is created by DX12_Hook::Create, and deleted by the Hook_Manager if not used
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// This is created by DX12_Hook::Create, and deleted by the Hook_Manager if not used
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static DX12_Hook* hook;
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static DX12_Hook* hook;
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void DX12_Hook::hook_dx12(D3D_FEATURE_LEVEL MinimumFeatureLevel)
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void DX12_Hook::start_hook()
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{
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{
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if (!_hooked)
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if (!_hooked)
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{
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{
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@ -24,7 +24,7 @@ private:
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DX12_Hook();
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DX12_Hook();
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virtual ~DX12_Hook();
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virtual ~DX12_Hook();
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void hook_dx12(D3D_FEATURE_LEVEL MinimumFeatureLevel);
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void start_hook();
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void resetRenderState();
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void resetRenderState();
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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void prepareForOverlay(IDXGISwapChain* pSwapChain);
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@ -18,7 +18,7 @@ static DX9_Hook* hook;
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///////// /////////
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///////// /////////
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//////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////
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void DX9_Hook::hook_dx9(UINT SDKVersion)
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void DX9_Hook::start_hook()
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{
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{
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if (!_hooked)
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if (!_hooked)
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{
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{
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@ -28,7 +28,7 @@ void DX9_Hook::hook_dx9(UINT SDKVersion)
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IDirect3D9Ex* pD3D;
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IDirect3D9Ex* pD3D;
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IDirect3DDevice9Ex* pDeviceEx;
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IDirect3DDevice9Ex* pDeviceEx;
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Direct3DCreate9Ex(SDKVersion, &pD3D);
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Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
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D3DPRESENT_PARAMETERS params = {};
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D3DPRESENT_PARAMETERS params = {};
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params.BackBufferWidth = 1;
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params.BackBufferWidth = 1;
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@ -21,7 +21,7 @@ private:
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DX9_Hook();
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DX9_Hook();
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virtual ~DX9_Hook();
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virtual ~DX9_Hook();
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void hook_dx9(UINT SDKVersion);
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void start_hook();
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void resetRenderState();
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void resetRenderState();
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void prepareForOverlay(IDirect3DDevice9* pDevice);
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void prepareForOverlay(IDirect3DDevice9* pDevice);
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@ -16,7 +16,7 @@
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// This is created by OpenGL_Hook::Create, and deleted by the Hook_Manager if not used
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// This is created by OpenGL_Hook::Create, and deleted by the Hook_Manager if not used
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static OpenGL_Hook* hook;
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static OpenGL_Hook* hook;
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void OpenGL_Hook::hook_ogl()
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void OpenGL_Hook::start_hook()
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{
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{
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if (!_hooked)
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if (!_hooked)
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{
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{
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@ -20,7 +20,7 @@ private:
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OpenGL_Hook();
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OpenGL_Hook();
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virtual ~OpenGL_Hook();
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virtual ~OpenGL_Hook();
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void hook_ogl();
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void start_hook();
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void resetRenderState();
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void resetRenderState();
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void prepareForOverlay(HDC hDC);
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void prepareForOverlay(HDC hDC);
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