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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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GetAchievementName function now returns achievements in alphabetical order.
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1 changed files with 14 additions and 6 deletions
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@ -54,6 +54,7 @@ private:
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nlohmann::json defined_achievements;
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nlohmann::json user_achievements;
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std::vector<std::string> sorted_achievement_names;
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unsigned int find_leaderboard(std::string name)
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{
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@ -109,6 +110,7 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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for (auto & it : defined_achievements) {
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try {
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std::string name = static_cast<std::string const&>(it["name"]);
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sorted_achievement_names.push_back(name);
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if (user_achievements.find(name) == user_achievements.end()) {
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user_achievements[name]["earned"] = false;
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user_achievements[name]["earned_time"] = static_cast<uint32>(0);
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@ -119,6 +121,13 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
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it["hidden"] = std::to_string(it["hidden"].get<int>());
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} catch (...) {}
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}
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//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.
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//need to find a game with achievements of different case names to confirm
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std::sort(sorted_achievement_names.begin(), sorted_achievement_names.end(), [](const std::string lhs, const std::string rhs){
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const auto result = std::mismatch(lhs.cbegin(), lhs.cend(), rhs.cbegin(), rhs.cend(), [](const unsigned char lhs, const unsigned char rhs){return std::tolower(lhs) == std::tolower(rhs);});
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return result.second != rhs.cend() && (result.first == lhs.cend() || std::tolower(*result.first) < std::tolower(*result.second));}
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);
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}
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// Ask the server to send down this user's data and achievements for this game
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@ -470,12 +479,11 @@ uint32 GetNumAchievements()
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const char * GetAchievementName( uint32 iAchievement )
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{
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PRINT_DEBUG("GetAchievementName\n");
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try {
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static std::string achievement_name;
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achievement_name = defined_achievements[iAchievement]["name"].get<std::string>();
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return achievement_name.c_str();
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} catch (...) {}
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return "";
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if (iAchievement >= sorted_achievement_names.size()) {
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return "";
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}
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return sorted_achievement_names[iAchievement].c_str();
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}
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