mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 22:28:38 +01:00
Implement leaderboard scores.
This commit is contained in:
parent
e59508a696
commit
5234d8b0e6
2 changed files with 126 additions and 10 deletions
|
@ -47,6 +47,7 @@ public:
|
||||||
static constexpr auto settings_storage_folder = "settings";
|
static constexpr auto settings_storage_folder = "settings";
|
||||||
static constexpr auto remote_storage_folder = "remote";
|
static constexpr auto remote_storage_folder = "remote";
|
||||||
static constexpr auto stats_storage_folder = "stats";
|
static constexpr auto stats_storage_folder = "stats";
|
||||||
|
static constexpr auto leaderboard_storage_folder = "leaderboard";
|
||||||
static constexpr auto user_data_storage = "local";
|
static constexpr auto user_data_storage = "local";
|
||||||
static constexpr auto screenshots_folder = "screenshots";
|
static constexpr auto screenshots_folder = "screenshots";
|
||||||
static constexpr auto game_settings_folder = "steam_settings";
|
static constexpr auto game_settings_folder = "steam_settings";
|
||||||
|
|
|
@ -21,10 +21,17 @@
|
||||||
#include "base.h"
|
#include "base.h"
|
||||||
#include "../overlay_experimental/steam_overlay.h"
|
#include "../overlay_experimental/steam_overlay.h"
|
||||||
|
|
||||||
|
struct Steam_Leaderboard_Score {
|
||||||
|
CSteamID steam_id;
|
||||||
|
int32 score = 0;
|
||||||
|
std::vector<int32> score_details;
|
||||||
|
};
|
||||||
|
|
||||||
struct Steam_Leaderboard {
|
struct Steam_Leaderboard {
|
||||||
std::string name;
|
std::string name;
|
||||||
ELeaderboardSortMethod sort_method;
|
ELeaderboardSortMethod sort_method;
|
||||||
ELeaderboardDisplayType display_type;
|
ELeaderboardDisplayType display_type;
|
||||||
|
Steam_Leaderboard_Score self_score;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct achievement_trigger {
|
struct achievement_trigger {
|
||||||
|
@ -121,6 +128,60 @@ void save_achievements()
|
||||||
local_storage->write_json_file("", achievements_user_file, user_achievements);
|
local_storage->write_json_file("", achievements_user_file, user_achievements);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void save_leaderboard_score(Steam_Leaderboard *leaderboard)
|
||||||
|
{
|
||||||
|
std::vector<uint32_t> output;
|
||||||
|
uint64_t steam_id = leaderboard->self_score.steam_id.ConvertToUint64();
|
||||||
|
output.push_back(steam_id & 0xFFFFFFFF);
|
||||||
|
output.push_back(steam_id >> 32);
|
||||||
|
|
||||||
|
output.push_back(leaderboard->self_score.score);
|
||||||
|
output.push_back(leaderboard->self_score.score_details.size());
|
||||||
|
for (auto &s : leaderboard->self_score.score_details) {
|
||||||
|
output.push_back(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string leaderboard_name = ascii_to_lowercase(leaderboard->name);
|
||||||
|
local_storage->store_data(Local_Storage::leaderboard_storage_folder, leaderboard_name, (char* )output.data(), sizeof(uint32_t) * output.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Steam_Leaderboard_Score> load_leaderboard_scores(std::string name)
|
||||||
|
{
|
||||||
|
std::vector<Steam_Leaderboard_Score> out;
|
||||||
|
|
||||||
|
std::string leaderboard_name = ascii_to_lowercase(name);
|
||||||
|
unsigned size = local_storage->file_size(Local_Storage::leaderboard_storage_folder, leaderboard_name);
|
||||||
|
if (size == 0 || (size % sizeof(uint32_t)) != 0) return out;
|
||||||
|
|
||||||
|
std::vector<uint32_t> output(size / sizeof(uint32_t));
|
||||||
|
if (local_storage->get_data(Local_Storage::leaderboard_storage_folder, leaderboard_name, (char* )output.data(), size) != size) return out;
|
||||||
|
|
||||||
|
unsigned i = 0;
|
||||||
|
while (true) {
|
||||||
|
if ((i + 4) > output.size()) break;
|
||||||
|
|
||||||
|
Steam_Leaderboard_Score score;
|
||||||
|
score.steam_id = CSteamID((uint64)output[i] + (((uint64)output[i + 1]) << 32));
|
||||||
|
i += 2;
|
||||||
|
score.score = output[i];
|
||||||
|
i += 1;
|
||||||
|
unsigned count = output[i];
|
||||||
|
i += 1;
|
||||||
|
|
||||||
|
if ((i + count) > output.size()) break;
|
||||||
|
|
||||||
|
for (unsigned j = 0; j < count; ++j) {
|
||||||
|
score.score_details.push_back(output[i]);
|
||||||
|
i += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
PRINT_DEBUG("loaded leaderboard score %llu %u\n", score.steam_id.ConvertToUint64(), score.score);
|
||||||
|
out.push_back(score);
|
||||||
|
}
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
|
Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
|
||||||
settings(settings),
|
settings(settings),
|
||||||
|
@ -734,6 +795,14 @@ SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderb
|
||||||
leaderboard.name = std::string(pchLeaderboardName);
|
leaderboard.name = std::string(pchLeaderboardName);
|
||||||
leaderboard.sort_method = eLeaderboardSortMethod;
|
leaderboard.sort_method = eLeaderboardSortMethod;
|
||||||
leaderboard.display_type = eLeaderboardDisplayType;
|
leaderboard.display_type = eLeaderboardDisplayType;
|
||||||
|
|
||||||
|
std::vector<Steam_Leaderboard_Score> scores = load_leaderboard_scores(pchLeaderboardName);
|
||||||
|
for (auto &s : scores) {
|
||||||
|
if (s.steam_id == settings->get_local_steam_id()) {
|
||||||
|
leaderboard.self_score = s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
leaderboards.push_back(leaderboard);
|
leaderboards.push_back(leaderboard);
|
||||||
leader = leaderboards.size();
|
leader = leaderboards.size();
|
||||||
}
|
}
|
||||||
|
@ -826,10 +895,12 @@ SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard,
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("DownloadLeaderboardEntries %llu %i %i %i\n", hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
|
PRINT_DEBUG("DownloadLeaderboardEntries %llu %i %i %i\n", hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd);
|
||||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_uAPICallInvalid; //might return callresult even if hSteamLeaderboard is invalid
|
||||||
|
|
||||||
LeaderboardScoresDownloaded_t data;
|
LeaderboardScoresDownloaded_t data;
|
||||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||||
data.m_hSteamLeaderboardEntries = 123;
|
data.m_hSteamLeaderboardEntries = hSteamLeaderboard;
|
||||||
data.m_cEntryCount = 0;
|
data.m_cEntryCount = leaderboards[hSteamLeaderboard - 1].self_score.steam_id.IsValid();
|
||||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -843,10 +914,19 @@ SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLead
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
|
PRINT_DEBUG("DownloadLeaderboardEntriesForUsers %i %llu\n", cUsers, cUsers > 0 ? prgUsers[0].ConvertToUint64() : 0);
|
||||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_uAPICallInvalid; //might return callresult even if hSteamLeaderboard is invalid
|
||||||
|
|
||||||
|
bool get_for_current_id = false;
|
||||||
|
for (int i = 0; i < cUsers; ++i) {
|
||||||
|
if (prgUsers[i] == settings->get_local_steam_id()) {
|
||||||
|
get_for_current_id = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
LeaderboardScoresDownloaded_t data;
|
LeaderboardScoresDownloaded_t data;
|
||||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||||
data.m_hSteamLeaderboardEntries = 123;
|
data.m_hSteamLeaderboardEntries = hSteamLeaderboard;
|
||||||
data.m_cEntryCount = 0;
|
data.m_cEntryCount = get_for_current_id && leaderboards[hSteamLeaderboard - 1].self_score.steam_id.IsValid();
|
||||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -868,7 +948,20 @@ SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLead
|
||||||
bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax )
|
bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax )
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("GetDownloadedLeaderboardEntry\n");
|
PRINT_DEBUG("GetDownloadedLeaderboardEntry\n");
|
||||||
return false;
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
if (hSteamLeaderboardEntries > leaderboards.size() || hSteamLeaderboardEntries <= 0) return false;
|
||||||
|
if (index > 0) return false;
|
||||||
|
|
||||||
|
LeaderboardEntry_t entry = {};
|
||||||
|
entry.m_steamIDUser = leaderboards[hSteamLeaderboardEntries - 1].self_score.steam_id;
|
||||||
|
entry.m_nGlobalRank = 1;
|
||||||
|
entry.m_nScore = leaderboards[hSteamLeaderboardEntries - 1].self_score.score;
|
||||||
|
for (int i = 0; i < leaderboards[hSteamLeaderboardEntries - 1].self_score.score_details.size() && i < cDetailsMax; ++i) {
|
||||||
|
pDetails[i] = leaderboards[hSteamLeaderboardEntries - 1].self_score.score_details[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
*pLeaderboardEntry = entry;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -879,17 +972,39 @@ bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardE
|
||||||
STEAM_CALL_RESULT( LeaderboardScoreUploaded_t )
|
STEAM_CALL_RESULT( LeaderboardScoreUploaded_t )
|
||||||
SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount )
|
SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount )
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("UploadLeaderboardScore\n");
|
PRINT_DEBUG("UploadLeaderboardScore %i\n", nScore);
|
||||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
if (hSteamLeaderboard > leaderboards.size() || hSteamLeaderboard <= 0) return k_uAPICallInvalid; //TODO: might return callresult even if hSteamLeaderboard is invalid
|
||||||
|
|
||||||
|
Steam_Leaderboard_Score score;
|
||||||
|
score.score = nScore;
|
||||||
|
score.steam_id = settings->get_local_steam_id();
|
||||||
|
for (int i = 0; i < cScoreDetailsCount; ++i) {
|
||||||
|
score.score_details.push_back(pScoreDetails[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool changed = false;
|
||||||
|
if (eLeaderboardUploadScoreMethod == k_ELeaderboardUploadScoreMethodKeepBest) {
|
||||||
|
if (leaderboards[hSteamLeaderboard - 1].self_score.score <= score.score) {
|
||||||
|
leaderboards[hSteamLeaderboard - 1].self_score = score;
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (leaderboards[hSteamLeaderboard - 1].self_score.score != score.score) changed = true;
|
||||||
|
leaderboards[hSteamLeaderboard - 1].self_score = score;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (changed) {
|
||||||
|
save_leaderboard_score(&(leaderboards[hSteamLeaderboard - 1]));
|
||||||
|
}
|
||||||
|
|
||||||
LeaderboardScoreUploaded_t data;
|
LeaderboardScoreUploaded_t data;
|
||||||
data.m_bSuccess = 1; //needs to be success or DOA6 freezes when uploading score.
|
data.m_bSuccess = 1; //needs to be success or DOA6 freezes when uploading score.
|
||||||
//data.m_bSuccess = 0;
|
//data.m_bSuccess = 0;
|
||||||
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
data.m_hSteamLeaderboard = hSteamLeaderboard;
|
||||||
data.m_nScore = nScore;
|
data.m_nScore = nScore;
|
||||||
//data.m_bScoreChanged = 1;
|
data.m_bScoreChanged = changed;
|
||||||
data.m_bScoreChanged = 0;
|
data.m_nGlobalRankNew = 1;
|
||||||
//data.m_nGlobalRankNew = 1;
|
|
||||||
data.m_nGlobalRankNew = 0;
|
|
||||||
data.m_nGlobalRankPrevious = 0;
|
data.m_nGlobalRankPrevious = 0;
|
||||||
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue