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Update imgui library to latest.
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20 changed files with 8787 additions and 2829 deletions
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@ -15,6 +15,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-02-18: DirectX12: Change blending equation to preserve alpha in output buffer.
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// 2021-01-11: DirectX12: Improve Windows 7 compatibility (for D3D12On7) by loading d3d12.dll dynamically.
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// 2020-09-16: DirectX12: Avoid rendering calls with zero-sized scissor rectangle since it generates a validation layer warning.
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// 2020-09-08: DirectX12: Clarified support for building on 32-bit systems by redefining ImTextureID.
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@ -29,7 +30,7 @@
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// 2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport).
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// 2018-02-22: Merged into master with all Win32 code synchronized to other examples.
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#include "../../imgui.h"
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#include "imgui.h"
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#include "imgui_impl_dx12.h"
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// DirectX
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@ -393,7 +394,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
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// Store our identifier
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static_assert(sizeof(ImTextureID) >= sizeof(g_hFontSrvGpuDescHandle.ptr), "Can't pack descriptor handle into TexID, 32-bit not supported yet.");
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io.Fonts->TexID = (ImTextureID)g_hFontSrvGpuDescHandle.ptr;
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io.Fonts->SetTexID((ImTextureID)g_hFontSrvGpuDescHandle.ptr);
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}
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bool ImGui_ImplDX12_CreateDeviceObjects()
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@ -529,8 +530,8 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
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desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
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desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
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desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
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desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
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desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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}
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@ -582,7 +583,7 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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SafeRelease(g_pFontTextureResource);
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->TexID = NULL; // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
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io.Fonts->SetTexID(NULL); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
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for (UINT i = 0; i < g_numFramesInFlight; i++)
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{
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