Clang fixes.

This commit is contained in:
redpolline 2024-12-21 11:25:59 -05:00
parent c5afbe9fea
commit 59cb19e56a
9 changed files with 75 additions and 69 deletions

View file

@ -137,7 +137,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
return avatar_ids->second;
} else {
// Request avatar data.
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar small request for %"PRIu64".\n", steam_id);
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar small request for %" PRIu64 ".\n", steam_id);
Common_Message * msg_ = new Common_Message();
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg_->set_dest_id(steam_id);
@ -155,7 +155,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
msg_->set_allocated_friend_avatar(friend_avatar);
network->sendTo(msg_, true);
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar medium request for %"PRIu64".\n", steam_id);
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar medium request for %" PRIu64 ".\n", steam_id);
msg_ = new Common_Message();
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg_->set_dest_id(steam_id);
@ -173,7 +173,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
msg_->set_allocated_friend_avatar(friend_avatar);
network->sendTo(msg_, true);
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar large request for %"PRIu64".\n", steam_id);
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar large request for %" PRIu64 ".\n", steam_id);
msg_ = new Common_Message();
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg_->set_dest_id(steam_id);
@ -193,7 +193,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
}
}
PRINT_DEBUG("%s %s %s %"PRIu64".\n",
PRINT_DEBUG("%s %s %s %" PRIu64 ".\n",
"Steam_Friends::add_friend_avatars ",
(generate == true) ? "Generating empty" : "Notifying changed",
"avatar image for",
@ -767,7 +767,7 @@ int GetSmallFriendAvatar( CSteamID steamIDFriend )
//IMPORTANT NOTE: don't change friend avatar numbers for the same friend or else some games endlessly allocate stuff.
std::lock_guard<std::recursive_mutex> lock(global_mutex);
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar %" PRIu64 " -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
return numbers.smallest;
}
@ -777,7 +777,7 @@ int GetMediumFriendAvatar( CSteamID steamIDFriend )
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar %" PRIu64 " -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
return numbers.medium;
}
@ -788,7 +788,7 @@ int GetLargeFriendAvatar( CSteamID steamIDFriend )
{
std::lock_guard<std::recursive_mutex> lock(global_mutex);
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %" PRIu64 " -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
return numbers.large;
}