mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Clang fixes.
This commit is contained in:
parent
c5afbe9fea
commit
59cb19e56a
9 changed files with 75 additions and 69 deletions
|
|
@ -137,7 +137,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
|||
return avatar_ids->second;
|
||||
} else {
|
||||
// Request avatar data.
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar small request for %"PRIu64".\n", steam_id);
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar small request for %" PRIu64 ".\n", steam_id);
|
||||
Common_Message * msg_ = new Common_Message();
|
||||
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_->set_dest_id(steam_id);
|
||||
|
|
@ -155,7 +155,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
|||
msg_->set_allocated_friend_avatar(friend_avatar);
|
||||
network->sendTo(msg_, true);
|
||||
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar medium request for %"PRIu64".\n", steam_id);
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar medium request for %" PRIu64 ".\n", steam_id);
|
||||
msg_ = new Common_Message();
|
||||
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_->set_dest_id(steam_id);
|
||||
|
|
@ -173,7 +173,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
|||
msg_->set_allocated_friend_avatar(friend_avatar);
|
||||
network->sendTo(msg_, true);
|
||||
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar large request for %"PRIu64".\n", steam_id);
|
||||
PRINT_DEBUG("Steam_Friends::add_friend_avatars sending Friend_Avatar large request for %" PRIu64 ".\n", steam_id);
|
||||
msg_ = new Common_Message();
|
||||
msg_->set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg_->set_dest_id(steam_id);
|
||||
|
|
@ -193,7 +193,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
|||
}
|
||||
}
|
||||
|
||||
PRINT_DEBUG("%s %s %s %"PRIu64".\n",
|
||||
PRINT_DEBUG("%s %s %s %" PRIu64 ".\n",
|
||||
"Steam_Friends::add_friend_avatars ",
|
||||
(generate == true) ? "Generating empty" : "Notifying changed",
|
||||
"avatar image for",
|
||||
|
|
@ -767,7 +767,7 @@ int GetSmallFriendAvatar( CSteamID steamIDFriend )
|
|||
//IMPORTANT NOTE: don't change friend avatar numbers for the same friend or else some games endlessly allocate stuff.
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
|
||||
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar %" PRIu64 " -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
|
||||
return numbers.smallest;
|
||||
}
|
||||
|
||||
|
|
@ -777,7 +777,7 @@ int GetMediumFriendAvatar( CSteamID steamIDFriend )
|
|||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
|
||||
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar %" PRIu64 " -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
|
||||
return numbers.medium;
|
||||
}
|
||||
|
||||
|
|
@ -788,7 +788,7 @@ int GetLargeFriendAvatar( CSteamID steamIDFriend )
|
|||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %"PRIu64" -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
|
||||
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %" PRIu64 " -> %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
|
||||
return numbers.large;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue