mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Merge branch 'master' into overlay_h
This commit is contained in:
commit
5ad434e190
18 changed files with 2116 additions and 95 deletions
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@ -477,7 +477,7 @@ STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface() { PRINT_DEBUG("SteamHTMLSu
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STEAMAPI_API ISteamInventory *SteamInventory() { PRINT_DEBUG("SteamInventory()\n");return get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory); }
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STEAMAPI_API ISteamVideo *SteamVideo() { PRINT_DEBUG("SteamVideo()\n");return get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video); }
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STEAMAPI_API ISteamParentalSettings *SteamParentalSettings() { PRINT_DEBUG("SteamParentalSettings()\n");return get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""); }
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STEAMAPI_API ISteamUnifiedMessages *SteamUnifiedMessages() { PRINT_DEBUG("SteamUnifiedMessages()\n");return get_steam_client_old()->GetISteamUnifiedMessages(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_unified_messages); }
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//Gameserver stuff
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@ -71,16 +71,15 @@ static void get_broadcast_info(uint16 port)
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IP_ADAPTER_INFO *pAdapter = pAdapterInfo;
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while (pAdapter) {
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unsigned long gateway = 0, subnet_mask = 0;
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unsigned long iface_ip = 0, subnet_mask = 0;
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if (inet_pton(AF_INET, pAdapter->IpAddressList.IpMask.String, &subnet_mask) == 1
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&& inet_pton(AF_INET, pAdapter->GatewayList.IpAddress.String, &gateway) == 1) {
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&& inet_pton(AF_INET, pAdapter->IpAddressList.IpAddress.String, &iface_ip) == 1) {
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IP_PORT *ip_port = &broadcasts[number_broadcasts];
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//ip_port->ip.family = AF_INET;
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uint32 gateway_ip = ntohl(gateway), subnet_ip = ntohl(subnet_mask);
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uint32 broadcast_ip = gateway_ip + ~subnet_ip - 1;
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ip_port->ip = htonl(broadcast_ip);
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uint32 broadcast_ip = iface_ip | ~subnet_mask;
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ip_port->ip = broadcast_ip;
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ip_port->port = port;
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number_broadcasts++;
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@ -202,4 +202,15 @@ void Settings::setLeaderboard(std::string leaderboard, enum ELeaderboardSortMeth
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leader.display_type = display_type;
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leaderboards[leaderboard] = leader;
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}
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}
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int Settings::add_image(std::string data, uint32 width, uint32 height)
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{
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int last = images.size() + 1;
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struct Image_Data dt;
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dt.width = width;
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dt.height = height;
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dt.data = data;
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images[last] = dt;
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return last;
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}
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@ -52,6 +52,18 @@ struct Stat_config {
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};
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};
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struct Image_Data {
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uint32 width;
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uint32 height;
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std::string data;
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};
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struct Controller_Settings {
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std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_sets;
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std::map<std::string, std::string> action_set_layer_parents;
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std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_set_layers;
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};
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class Settings {
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CSteamID steam_id;
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CGameID game_id;
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@ -116,6 +128,13 @@ public:
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//stats
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std::map<std::string, Stat_config> getStats() { return stats; }
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void setStatDefiniton(std::string name, struct Stat_config stat_config) {stats[name] = stat_config; }
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//images
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std::map<int, struct Image_Data> images;
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int add_image(std::string data, uint32 width, uint32 height);
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//controller
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struct Controller_Settings controller_settings;
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};
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#endif
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@ -18,6 +18,8 @@
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#include "settings_parser.h"
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#include <fstream>
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#include <cctype>
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#include <sstream>
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#include <iterator>
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static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
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{
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@ -32,6 +34,77 @@ static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uin
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}
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}
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template<typename Out>
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static void split_string(const std::string &s, char delim, Out result) {
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std::stringstream ss(s);
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std::string item;
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while (std::getline(ss, item, delim)) {
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*(result++) = item;
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}
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}
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static void load_gamecontroller_settings(Settings *settings)
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{
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std::string path = Local_Storage::get_game_settings_path() + "controller";
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std::vector<std::string> paths = Local_Storage::get_filenames_path(path);
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for (auto & p: paths) {
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size_t length = p.length();
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if (length < 4) continue;
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if ( std::toupper(p.back()) != 'T') continue;
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if ( std::toupper(p[length - 2]) != 'X') continue;
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if ( std::toupper(p[length - 3]) != 'T') continue;
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if (p[length - 4] != '.') continue;
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PRINT_DEBUG("controller config %s\n", p.c_str());
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std::string action_set_name = p.substr(0, length - 4);
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std::transform(action_set_name.begin(), action_set_name.end(), action_set_name.begin(),[](unsigned char c){ return std::toupper(c); });
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std::string controller_config_path = path + PATH_SEPARATOR + p;
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std::ifstream input( controller_config_path );
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if (input.is_open()) {
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std::map<std::string, std::pair<std::set<std::string>, std::string>> button_pairs;
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for( std::string line; getline( input, line ); ) {
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if (!line.empty() && line[line.length()-1] == '\n') {
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line.pop_back();
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}
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if (!line.empty() && line[line.length()-1] == '\r') {
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line.pop_back();
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}
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std::string action_name;
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std::string button_name;
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std::string source_mode;
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std::size_t deliminator = line.find("=");
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if (deliminator != 0 && deliminator != std::string::npos && deliminator != line.size()) {
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action_name = line.substr(0, deliminator);
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std::size_t deliminator2 = line.find("=", deliminator + 1);
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if (deliminator2 != std::string::npos && deliminator2 != line.size()) {
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button_name = line.substr(deliminator + 1, deliminator2 - (deliminator + 1));
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source_mode = line.substr(deliminator2 + 1);
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} else {
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button_name = line.substr(deliminator + 1);
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source_mode = "";
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}
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}
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std::transform(action_name.begin(), action_name.end(), action_name.begin(),[](unsigned char c){ return std::toupper(c); });
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std::transform(button_name.begin(), button_name.end(), button_name.begin(),[](unsigned char c){ return std::toupper(c); });
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std::pair<std::set<std::string>, std::string> button_config = {{}, source_mode};
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split_string(button_name, ',', std::inserter(button_config.first, button_config.first.begin()));
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button_pairs[action_name] = button_config;
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PRINT_DEBUG("Added %s %s %s\n", action_name.c_str(), button_name.c_str(), source_mode.c_str());
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}
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settings->controller_settings.action_sets[action_set_name] = button_pairs;
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PRINT_DEBUG("Added %u action names to %s\n", button_pairs.size(), action_set_name.c_str());
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}
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}
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}
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uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out)
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{
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@ -386,6 +459,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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}
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}
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load_gamecontroller_settings(settings_client);
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*settings_client_out = settings_client;
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*settings_server_out = settings_server;
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*local_storage_out = local_storage;
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@ -69,7 +69,7 @@ Steam_Client::Steam_Client()
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steam_remote_storage = new Steam_Remote_Storage(settings_client, local_storage, callback_results_client);
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steam_screenshots = new Steam_Screenshots();
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steam_http = new Steam_HTTP(settings_client, network, callback_results_client, callbacks_client);
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steam_controller = new Steam_Controller();
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steam_controller = new Steam_Controller(settings_client, callback_results_client, callbacks_client, run_every_runcb);
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steam_ugc = new Steam_UGC(settings_client, callback_results_client, callbacks_client);
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steam_applist = new Steam_Applist();
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steam_music = new Steam_Music(callbacks_client);
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@ -27,7 +27,11 @@
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#include "steam_remote_storage.h"
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#include "steam_screenshots.h"
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#include "steam_http.h"
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#ifdef CONTROLLER_SUPPORT
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#include "steam_controller.h"
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#else
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#include "steam_controller_disabled.h"
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#endif
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#include "steam_ugc.h"
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#include "steam_applist.h"
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#include "steam_music.h"
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@ -16,6 +16,57 @@
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#include "../controller/gamepad.h"
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#include <cctype>
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struct Controller_Map {
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std::map<ControllerDigitalActionHandle_t, std::set<int>> active_digital;
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std::map<ControllerAnalogActionHandle_t, std::pair<std::set<int>, enum EInputSourceMode>> active_analog;
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};
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struct Controller_Action {
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ControllerHandle_t controller_handle;
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struct Controller_Map active_map;
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ControllerDigitalActionHandle_t active_set;
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Controller_Action(ControllerHandle_t controller_handle) {
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this->controller_handle = controller_handle;
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}
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void activate_action_set(ControllerDigitalActionHandle_t active_set, std::map<ControllerActionSetHandle_t, struct Controller_Map> &controller_maps) {
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auto map = controller_maps.find(active_set);
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if (map == controller_maps.end()) return;
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this->active_set = active_set;
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this->active_map = map->second;
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}
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std::set<int> button_id(ControllerDigitalActionHandle_t handle) {
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auto a = active_map.active_digital.find(handle);
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if (a == active_map.active_digital.end()) return {};
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return a->second;
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}
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std::pair<std::set<int>, enum EInputSourceMode> analog_id(ControllerAnalogActionHandle_t handle) {
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auto a = active_map.active_analog.find(handle);
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if (a == active_map.active_analog.end()) return std::pair<std::set<int>, enum EInputSourceMode>({}, k_EInputSourceMode_None);
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return a->second;
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}
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};
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enum EXTRA_GAMEPAD_BUTTONS {
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BUTTON_LTRIGGER = BUTTON_COUNT + 1,
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BUTTON_RTRIGGER = BUTTON_COUNT + 2,
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BUTTON_STICK_LEFT_UP = BUTTON_COUNT + 3,
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BUTTON_STICK_LEFT_DOWN = BUTTON_COUNT + 4,
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BUTTON_STICK_LEFT_LEFT = BUTTON_COUNT + 5,
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BUTTON_STICK_LEFT_RIGHT = BUTTON_COUNT + 6,
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BUTTON_STICK_RIGHT_UP = BUTTON_COUNT + 7,
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BUTTON_STICK_RIGHT_DOWN = BUTTON_COUNT + 8,
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BUTTON_STICK_RIGHT_LEFT = BUTTON_COUNT + 9,
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BUTTON_STICK_RIGHT_RIGHT = BUTTON_COUNT + 10,
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};
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#define JOY_ID_START 10
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class Steam_Controller :
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public ISteamController001,
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@ -26,12 +77,171 @@ public ISteamController006,
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public ISteamController,
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public ISteamInput
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{
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class Settings *settings;
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class SteamCallResults *callback_results;
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class SteamCallBacks *callbacks;
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class RunEveryRunCB *run_every_runcb;
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std::map<std::string, int> button_strings = {
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{"DUP", BUTTON_DPAD_UP},
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{"DDOWN", BUTTON_DPAD_DOWN},
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{"DLEFT", BUTTON_DPAD_LEFT},
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{"DRIGHT", BUTTON_DPAD_RIGHT},
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{"START", BUTTON_START},
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{"BACK", BUTTON_BACK},
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{"LSTICK", BUTTON_LEFT_THUMB},
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{"RSTICK", BUTTON_RIGHT_THUMB},
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{"LBUMPER", BUTTON_LEFT_SHOULDER},
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{"RBUMPER", BUTTON_RIGHT_SHOULDER},
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{"A", BUTTON_A},
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{"B", BUTTON_B},
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{"X", BUTTON_X},
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{"Y", BUTTON_Y},
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{"DLTRIGGER", BUTTON_LTRIGGER},
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{"DRTRIGGER", BUTTON_RTRIGGER},
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{"DLJOYUP", BUTTON_STICK_LEFT_UP},
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{"DLJOYDOWN", BUTTON_STICK_LEFT_DOWN},
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{"DLJOYLEFT", BUTTON_STICK_LEFT_LEFT},
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{"DLJOYRIGHT", BUTTON_STICK_LEFT_RIGHT},
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{"DRJOYUP", BUTTON_STICK_RIGHT_UP},
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{"DRJOYDOWN", BUTTON_STICK_RIGHT_DOWN},
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{"DRJOYLEFT", BUTTON_STICK_RIGHT_LEFT},
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{"DRJOYRIGHT", BUTTON_STICK_RIGHT_RIGHT},
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};
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std::map<std::string, int> analog_strings = {
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{"LTRIGGER", TRIGGER_LEFT},
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{"RTRIGGER", TRIGGER_RIGHT},
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{"LJOY", STICK_LEFT + JOY_ID_START},
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{"RJOY", STICK_RIGHT + JOY_ID_START},
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};
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std::map<std::string, enum EInputSourceMode> analog_input_modes = {
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{"joystick_move", k_EInputSourceMode_JoystickMove},
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{"joystick_camera", k_EInputSourceMode_JoystickCamera},
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{"trigger", k_EInputSourceMode_Trigger},
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};
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std::map<std::string, ControllerActionSetHandle_t> action_handles;
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std::map<std::string, ControllerDigitalActionHandle_t> digital_action_handles;
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std::map<std::string, ControllerAnalogActionHandle_t> analog_action_handles;
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std::map<ControllerActionSetHandle_t, struct Controller_Map> controller_maps;
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std::map<ControllerHandle_t, struct Controller_Action> controllers;
|
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|
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bool disabled;
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|
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void set_handles(std::map<std::string, std::map<std::string, std::pair<std::set<std::string>, std::string>>> action_sets) {
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uint64 handle_num = 1;
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for (auto & set : action_sets) {
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ControllerActionSetHandle_t action_handle_num = handle_num;
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++handle_num;
|
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|
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action_handles[set.first] = action_handle_num;
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for (auto & config_key : set.second) {
|
||||
uint64 current_handle_num = handle_num;
|
||||
++handle_num;
|
||||
|
||||
for (auto & button_string : config_key.second.first) {
|
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auto digital = button_strings.find(button_string);
|
||||
if (digital != button_strings.end()) {
|
||||
ControllerDigitalActionHandle_t digital_handle_num = current_handle_num;
|
||||
|
||||
if (digital_action_handles.find(config_key.first) == digital_action_handles.end()) {
|
||||
digital_action_handles[config_key.first] = digital_handle_num;
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} else {
|
||||
digital_handle_num = digital_action_handles[config_key.first];
|
||||
}
|
||||
|
||||
controller_maps[action_handle_num].active_digital[digital_handle_num].insert(digital->second);
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} else {
|
||||
auto analog = analog_strings.find(button_string);
|
||||
if (analog != analog_strings.end()) {
|
||||
ControllerAnalogActionHandle_t analog_handle_num = current_handle_num;
|
||||
|
||||
enum EInputSourceMode source_mode;
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if (analog->second == TRIGGER_LEFT || analog->second == TRIGGER_RIGHT) {
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source_mode = k_EInputSourceMode_Trigger;
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} else {
|
||||
source_mode = k_EInputSourceMode_JoystickMove;
|
||||
}
|
||||
|
||||
auto input_mode = analog_input_modes.find(config_key.second.second);
|
||||
if (input_mode != analog_input_modes.end()) {
|
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source_mode = input_mode->second;
|
||||
}
|
||||
|
||||
if (analog_action_handles.find(config_key.first) == analog_action_handles.end()) {
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||||
analog_action_handles[config_key.first] = analog_handle_num;
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||||
} else {
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||||
analog_handle_num = analog_action_handles[config_key.first];
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}
|
||||
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controller_maps[action_handle_num].active_analog[analog_handle_num].first.insert(analog->second);
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controller_maps[action_handle_num].active_analog[analog_handle_num].second = source_mode;
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||||
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||||
} else {
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PRINT_DEBUG("Did not recognize controller button %s\n", button_string.c_str());
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continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
|
||||
static void steam_run_every_runcb(void *object)
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||||
{
|
||||
PRINT_DEBUG("steam_controller_run_every_runcb\n");
|
||||
|
||||
Steam_Controller *steam_controller = (Steam_Controller *)object;
|
||||
steam_controller->RunCallbacks();
|
||||
}
|
||||
|
||||
Steam_Controller(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
|
||||
{
|
||||
this->settings = settings;
|
||||
this->run_every_runcb = run_every_runcb;
|
||||
this->run_every_runcb->add(&Steam_Controller::steam_run_every_runcb, this);
|
||||
|
||||
this->callback_results = callback_results;
|
||||
this->callbacks = callbacks;
|
||||
|
||||
set_handles(settings->controller_settings.action_sets);
|
||||
disabled = !action_handles.size();
|
||||
}
|
||||
|
||||
~Steam_Controller()
|
||||
{
|
||||
//TODO rm network callbacks
|
||||
this->run_every_runcb->remove(&Steam_Controller::steam_run_every_runcb, this);
|
||||
}
|
||||
|
||||
// Init and Shutdown must be called when starting/ending use of this interface
|
||||
bool Init()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Init()\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (disabled) {
|
||||
return true;
|
||||
}
|
||||
|
||||
GamepadInit();
|
||||
GamepadUpdate();
|
||||
|
||||
for (int i = 1; i < 5; ++i) {
|
||||
struct Controller_Action cont_action(i);
|
||||
//Activate the action set if there is only one present.
|
||||
//TODO: I don't know if one gets activated by default when there's more than one
|
||||
if (action_handles.size() == 1) {
|
||||
cont_action.activate_action_set(action_handles.begin()->second, controller_maps);
|
||||
}
|
||||
|
||||
controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, cont_action));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -44,6 +254,12 @@ bool Init( const char *pchAbsolutePathToControllerConfigVDF )
|
|||
bool Shutdown()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Shutdown()\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (disabled) {
|
||||
return true;
|
||||
}
|
||||
|
||||
GamepadShutdown();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -58,6 +274,11 @@ void SetOverrideMode( const char *pchMode )
|
|||
void RunFrame()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::RunFrame()\n");
|
||||
if (disabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
GamepadUpdate();
|
||||
}
|
||||
|
||||
bool GetControllerState( uint32 unControllerIndex, SteamControllerState001_t *pState )
|
||||
|
|
@ -71,8 +292,20 @@ bool GetControllerState( uint32 unControllerIndex, SteamControllerState001_t *pS
|
|||
// Returns the number of handles written to handlesOut
|
||||
int GetConnectedControllers( ControllerHandle_t *handlesOut )
|
||||
{
|
||||
PRINT_DEBUG("GetConnectedControllers\n");
|
||||
return 0;
|
||||
PRINT_DEBUG("Steam_Controller::GetConnectedControllers\n");
|
||||
if (!handlesOut) return 0;
|
||||
if (disabled) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
if (GamepadIsConnected(GAMEPAD_0)) {*handlesOut = GAMEPAD_0 + 1; ++handlesOut; ++count;};
|
||||
if (GamepadIsConnected(GAMEPAD_1)) {*handlesOut = GAMEPAD_1 + 1; ++handlesOut; ++count;};
|
||||
if (GamepadIsConnected(GAMEPAD_2)) {*handlesOut = GAMEPAD_2 + 1; ++handlesOut; ++count;};
|
||||
if (GamepadIsConnected(GAMEPAD_3)) {*handlesOut = GAMEPAD_3 + 1; ++handlesOut; ++count;};
|
||||
|
||||
PRINT_DEBUG("returned %i connected controllers\n", count);
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -80,7 +313,7 @@ int GetConnectedControllers( ControllerHandle_t *handlesOut )
|
|||
// Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
|
||||
bool ShowBindingPanel( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("ShowBindingPanel\n");
|
||||
PRINT_DEBUG("Steam_Controller::ShowBindingPanel\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -89,8 +322,15 @@ bool ShowBindingPanel( ControllerHandle_t controllerHandle )
|
|||
// Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls.
|
||||
ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName )
|
||||
{
|
||||
PRINT_DEBUG("GetActionSetHandle %s\n", pszActionSetName);
|
||||
return 124;
|
||||
PRINT_DEBUG("Steam_Controller::GetActionSetHandle %s\n", pszActionSetName);
|
||||
if (!pszActionSetName) return 0;
|
||||
std::string upper_action_name(pszActionSetName);
|
||||
std::transform(upper_action_name.begin(), upper_action_name.end(), upper_action_name.begin(),[](unsigned char c){ return std::toupper(c); });
|
||||
|
||||
auto set_handle = action_handles.find(upper_action_name);
|
||||
if (set_handle == action_handles.end()) return 0;
|
||||
|
||||
return set_handle->second;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -99,34 +339,47 @@ ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName )
|
|||
// your state loops, instead of trying to place it in all of your state transitions.
|
||||
void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
|
||||
{
|
||||
PRINT_DEBUG("ActivateActionSet\n");
|
||||
PRINT_DEBUG("Steam_Controller::ActivateActionSet %llu %llu\n", controllerHandle, actionSetHandle);
|
||||
if (controllerHandle == STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS) {
|
||||
for (auto & c: controllers) {
|
||||
c.second.activate_action_set(actionSetHandle, controller_maps);
|
||||
}
|
||||
}
|
||||
|
||||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return;
|
||||
|
||||
controller->second.activate_action_set(actionSetHandle, controller_maps);
|
||||
}
|
||||
|
||||
ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetCurrentActionSet\n");
|
||||
return 124;
|
||||
PRINT_DEBUG("Steam_Controller::GetCurrentActionSet %llu\n", controllerHandle);
|
||||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return 0;
|
||||
|
||||
return controller->second.active_set;
|
||||
}
|
||||
|
||||
|
||||
void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
|
||||
{
|
||||
PRINT_DEBUG("ActivateActionSetLayer\n");
|
||||
PRINT_DEBUG("Steam_Controller::ActivateActionSetLayer\n");
|
||||
}
|
||||
|
||||
void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
|
||||
{
|
||||
PRINT_DEBUG("DeactivateActionSetLayer\n");
|
||||
PRINT_DEBUG("Steam_Controller::DeactivateActionSetLayer\n");
|
||||
}
|
||||
|
||||
void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("DeactivateAllActionSetLayers\n");
|
||||
PRINT_DEBUG("Steam_Controller::DeactivateAllActionSetLayers\n");
|
||||
}
|
||||
|
||||
int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t *handlesOut )
|
||||
{
|
||||
PRINT_DEBUG("GetActiveActionSetLayers\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetActiveActionSetLayers\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -136,17 +389,72 @@ int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, ControllerAct
|
|||
// Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls.
|
||||
ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionHandle %s\n", pszActionName);
|
||||
return 123;
|
||||
PRINT_DEBUG("Steam_Controller::GetDigitalActionHandle %s\n", pszActionName);
|
||||
if (!pszActionName) return 0;
|
||||
std::string upper_action_name(pszActionName);
|
||||
std::transform(upper_action_name.begin(), upper_action_name.end(), upper_action_name.begin(),[](unsigned char c){ return std::toupper(c); });
|
||||
|
||||
auto handle = digital_action_handles.find(upper_action_name);
|
||||
if (handle == digital_action_handles.end()) return 0;
|
||||
|
||||
return handle->second;
|
||||
}
|
||||
|
||||
|
||||
// Returns the current state of the supplied digital game action
|
||||
ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionData\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetDigitalActionData %llu %llu\n", controllerHandle, digitalActionHandle);
|
||||
ControllerDigitalActionData_t digitalData;
|
||||
digitalData.bActive = false;
|
||||
digitalData.bState = false;
|
||||
|
||||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return digitalData;
|
||||
|
||||
std::set<int> buttons = controller->second.button_id(digitalActionHandle);
|
||||
if (!buttons.size()) return digitalData;
|
||||
digitalData.bActive = true;
|
||||
|
||||
GAMEPAD_DEVICE device = (GAMEPAD_DEVICE)(controllerHandle - 1);
|
||||
|
||||
for (auto button : buttons) {
|
||||
bool pressed = false;
|
||||
if (button < BUTTON_COUNT) {
|
||||
pressed = GamepadButtonDown(device, (GAMEPAD_BUTTON)button);
|
||||
} else {
|
||||
switch (button) {
|
||||
case BUTTON_LTRIGGER:
|
||||
pressed = GamepadTriggerLength(device, TRIGGER_LEFT) > 0.8;
|
||||
break;
|
||||
case BUTTON_RTRIGGER:
|
||||
pressed = GamepadTriggerLength(device, TRIGGER_RIGHT) > 0.8;
|
||||
break;
|
||||
case BUTTON_STICK_LEFT_UP:
|
||||
case BUTTON_STICK_LEFT_DOWN:
|
||||
case BUTTON_STICK_LEFT_LEFT:
|
||||
case BUTTON_STICK_LEFT_RIGHT:
|
||||
pressed = GamepadStickLength(device, STICK_LEFT) > 0.1 &&
|
||||
((int)GamepadStickDir(device, STICK_LEFT) == ((button - BUTTON_STICK_LEFT_UP) + 1));
|
||||
break;
|
||||
case BUTTON_STICK_RIGHT_UP:
|
||||
case BUTTON_STICK_RIGHT_DOWN:
|
||||
case BUTTON_STICK_RIGHT_LEFT:
|
||||
case BUTTON_STICK_RIGHT_RIGHT:
|
||||
pressed = GamepadStickLength(device, STICK_RIGHT) > 0.1 &&
|
||||
((int)GamepadStickDir(device, STICK_RIGHT) == ((button - BUTTON_STICK_RIGHT_UP) + 1));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pressed) {
|
||||
digitalData.bState = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return digitalData;
|
||||
}
|
||||
|
||||
|
|
@ -155,32 +463,170 @@ ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controlle
|
|||
// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
|
||||
int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionOrigins\n");
|
||||
return 0;
|
||||
PRINT_DEBUG("Steam_Controller::GetDigitalActionOrigins\n");
|
||||
EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
|
||||
int ret = GetDigitalActionOrigins(controllerHandle, actionSetHandle, digitalActionHandle, origins );
|
||||
for (int i = 0; i < ret; ++i) {
|
||||
originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBox360_A - k_EControllerActionOrigin_XBox360_A));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionOrigins steaminput\n");
|
||||
return 0;
|
||||
PRINT_DEBUG("Steam_Controller::GetDigitalActionOrigins steaminput\n");
|
||||
auto controller = controllers.find(inputHandle);
|
||||
if (controller == controllers.end()) return 0;
|
||||
|
||||
auto map = controller_maps.find(actionSetHandle);
|
||||
if (map == controller_maps.end()) return 0;
|
||||
|
||||
auto a = map->second.active_digital.find(digitalActionHandle);
|
||||
if (a == map->second.active_digital.end()) return 0;
|
||||
|
||||
int count = 0;
|
||||
for (auto button: a->second) {
|
||||
switch (button) {
|
||||
case BUTTON_A:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_A;
|
||||
break;
|
||||
case BUTTON_B:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_B;
|
||||
break;
|
||||
case BUTTON_X:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_X;
|
||||
break;
|
||||
case BUTTON_Y:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_Y;
|
||||
break;
|
||||
case BUTTON_LEFT_SHOULDER:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftBumper;
|
||||
break;
|
||||
case BUTTON_RIGHT_SHOULDER:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightBumper;
|
||||
break;
|
||||
case BUTTON_START:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_Start;
|
||||
break;
|
||||
case BUTTON_BACK:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_Back;
|
||||
break;
|
||||
case BUTTON_LTRIGGER:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Click;
|
||||
break;
|
||||
case BUTTON_RTRIGGER:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightTrigger_Click;
|
||||
break;
|
||||
case BUTTON_LEFT_THUMB:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_Click;
|
||||
break;
|
||||
case BUTTON_RIGHT_THUMB:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Click;
|
||||
break;
|
||||
|
||||
case BUTTON_STICK_LEFT_UP:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadNorth;
|
||||
break;
|
||||
case BUTTON_STICK_LEFT_DOWN:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadSouth;
|
||||
break;
|
||||
case BUTTON_STICK_LEFT_LEFT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadWest;
|
||||
break;
|
||||
case BUTTON_STICK_LEFT_RIGHT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_DPadEast;
|
||||
break;
|
||||
|
||||
case BUTTON_STICK_RIGHT_UP:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadNorth;
|
||||
break;
|
||||
case BUTTON_STICK_RIGHT_DOWN:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadSouth;
|
||||
break;
|
||||
case BUTTON_STICK_RIGHT_LEFT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadWest;
|
||||
break;
|
||||
case BUTTON_STICK_RIGHT_RIGHT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_DPadEast;
|
||||
break;
|
||||
|
||||
case BUTTON_DPAD_UP:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_North;
|
||||
break;
|
||||
case BUTTON_DPAD_DOWN:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_South;
|
||||
break;
|
||||
case BUTTON_DPAD_LEFT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_West;
|
||||
break;
|
||||
case BUTTON_DPAD_RIGHT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_East;
|
||||
break;
|
||||
|
||||
default:
|
||||
originsOut[count] = k_EInputActionOrigin_None;
|
||||
break;
|
||||
}
|
||||
|
||||
++count;
|
||||
if (count >= STEAM_INPUT_MAX_ORIGINS) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
|
||||
ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionHandle %s\n", pszActionName);
|
||||
return 125;
|
||||
PRINT_DEBUG("Steam_Controller::GetAnalogActionHandle %s\n", pszActionName);
|
||||
if (!pszActionName) return 0;
|
||||
std::string upper_action_name(pszActionName);
|
||||
std::transform(upper_action_name.begin(), upper_action_name.end(), upper_action_name.begin(),[](unsigned char c){ return std::toupper(c); });
|
||||
|
||||
auto handle = analog_action_handles.find(upper_action_name);
|
||||
if (handle == analog_action_handles.end()) return 0;
|
||||
|
||||
return handle->second;
|
||||
}
|
||||
|
||||
|
||||
// Returns the current state of these supplied analog game action
|
||||
ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionData\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetAnalogActionData %llu %llu\n", controllerHandle, analogActionHandle);
|
||||
ControllerAnalogActionData_t data;
|
||||
data.eMode = k_EInputSourceMode_None;
|
||||
data.x = data.y = 0;
|
||||
data.bActive = false;
|
||||
|
||||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return data;
|
||||
|
||||
auto analog = controller->second.analog_id(analogActionHandle);
|
||||
if (!analog.first.size()) return data;
|
||||
|
||||
data.bActive = true;
|
||||
data.eMode = analog.second;
|
||||
|
||||
for (auto a : analog.first) {
|
||||
if (a >= JOY_ID_START) {
|
||||
int joystick_id = a - JOY_ID_START;
|
||||
GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
|
||||
float length = GamepadStickLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id);
|
||||
data.x = data.x * length;
|
||||
data.y = data.y * length;
|
||||
} else {
|
||||
data.x = GamepadTriggerLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_TRIGGER) a);
|
||||
}
|
||||
|
||||
if (data.x || data.y) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
|
@ -189,32 +635,72 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
|
|||
// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
|
||||
int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionOrigins\n");
|
||||
return 0;
|
||||
PRINT_DEBUG("Steam_Controller::GetAnalogActionOrigins\n");
|
||||
EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
|
||||
int ret = GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, origins );
|
||||
for (int i = 0; i < ret; ++i) {
|
||||
originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBox360_A - k_EControllerActionOrigin_XBox360_A));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionOrigins steaminput\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetAnalogActionOrigins steaminput\n");
|
||||
auto controller = controllers.find(inputHandle);
|
||||
if (controller == controllers.end()) return 0;
|
||||
|
||||
auto map = controller_maps.find(actionSetHandle);
|
||||
if (map == controller_maps.end()) return 0;
|
||||
|
||||
auto a = map->second.active_analog.find(analogActionHandle);
|
||||
if (a == map->second.active_analog.end()) return 0;
|
||||
|
||||
int count = 0;
|
||||
for (auto a: a->second.first) {
|
||||
switch (a) {
|
||||
case TRIGGER_LEFT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftTrigger_Pull;
|
||||
break;
|
||||
case TRIGGER_RIGHT:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightTrigger_Pull;
|
||||
break;
|
||||
case STICK_LEFT + JOY_ID_START:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_LeftStick_Move;
|
||||
break;
|
||||
case STICK_RIGHT + JOY_ID_START:
|
||||
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move;
|
||||
break;
|
||||
default:
|
||||
originsOut[count] = k_EInputActionOrigin_None;
|
||||
break;
|
||||
}
|
||||
|
||||
++count;
|
||||
if (count >= STEAM_INPUT_MAX_ORIGINS) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
|
||||
{
|
||||
PRINT_DEBUG("StopAnalogActionMomentum\n");
|
||||
PRINT_DEBUG("Steam_Controller::StopAnalogActionMomentum\n");
|
||||
}
|
||||
|
||||
|
||||
// Trigger a haptic pulse on a controller
|
||||
void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec )
|
||||
{
|
||||
PRINT_DEBUG("TriggerHapticPulse\n");
|
||||
PRINT_DEBUG("Steam_Controller::TriggerHapticPulse\n");
|
||||
}
|
||||
|
||||
void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec )
|
||||
{
|
||||
PRINT_DEBUG("TriggerHapticPulse old\n");
|
||||
PRINT_DEBUG("Steam_Controller::TriggerHapticPulse old\n");
|
||||
TriggerHapticPulse(unControllerIndex, eTargetPad, usDurationMicroSec );
|
||||
}
|
||||
|
||||
|
|
@ -222,28 +708,32 @@ void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPa
|
|||
// nFlags is currently unused and reserved for future use.
|
||||
void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags )
|
||||
{
|
||||
PRINT_DEBUG("TriggerRepeatedHapticPulse\n");
|
||||
PRINT_DEBUG("Steam_Controller::TriggerRepeatedHapticPulse\n");
|
||||
}
|
||||
|
||||
|
||||
// Tigger a vibration event on supported controllers.
|
||||
void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed )
|
||||
{
|
||||
PRINT_DEBUG("TriggerVibration\n");
|
||||
PRINT_DEBUG("Steam_Controller::TriggerVibration %hu %hu\n", usLeftSpeed, usRightSpeed);
|
||||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return;
|
||||
|
||||
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0);
|
||||
}
|
||||
|
||||
|
||||
// Set the controller LED color on supported controllers.
|
||||
void SetLEDColor( ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags )
|
||||
{
|
||||
PRINT_DEBUG("SetLEDColor\n");
|
||||
PRINT_DEBUG("Steam_Controller::SetLEDColor\n");
|
||||
}
|
||||
|
||||
|
||||
// Returns the associated gamepad index for the specified controller, if emulating a gamepad
|
||||
int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetGamepadIndexForController\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetGamepadIndexForController\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -251,7 +741,7 @@ int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
|
|||
// Returns the associated controller handle for the specified emulated gamepad
|
||||
ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
|
||||
{
|
||||
PRINT_DEBUG("GetControllerForGamepadIndex\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetControllerForGamepadIndex\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -259,7 +749,7 @@ ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
|
|||
// Returns raw motion data from the specified controller
|
||||
ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetMotionData\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetMotionData\n");
|
||||
ControllerMotionData_t data = {};
|
||||
return data;
|
||||
}
|
||||
|
|
@ -269,13 +759,13 @@ ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle )
|
|||
// Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
|
||||
bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition )
|
||||
{
|
||||
PRINT_DEBUG("ShowDigitalActionOrigins\n");
|
||||
PRINT_DEBUG("Steam_Controller::ShowDigitalActionOrigins\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition )
|
||||
{
|
||||
PRINT_DEBUG("ShowAnalogActionOrigins\n");
|
||||
PRINT_DEBUG("Steam_Controller::ShowAnalogActionOrigins\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -283,13 +773,13 @@ bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAna
|
|||
// Returns a localized string (from Steam's language setting) for the specified origin
|
||||
const char *GetStringForActionOrigin( EControllerActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetStringForActionOrigin\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetStringForActionOrigin\n");
|
||||
return "Button String";
|
||||
}
|
||||
|
||||
const char *GetStringForActionOrigin( EInputActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetStringForActionOrigin steaminput\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetStringForActionOrigin steaminput\n");
|
||||
return "Button String";
|
||||
}
|
||||
|
||||
|
|
@ -297,75 +787,82 @@ const char *GetStringForActionOrigin( EInputActionOrigin eOrigin )
|
|||
// Get a local path to art for on-screen glyph for a particular origin
|
||||
const char *GetGlyphForActionOrigin( EControllerActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetGlyphForActionOrigin\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetGlyphForActionOrigin\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
const char *GetGlyphForActionOrigin( EInputActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetGlyphForActionOrigin steaminput\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetGlyphForActionOrigin steaminput\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
// Returns the input type for a particular handle
|
||||
ESteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetInputTypeForHandle\n");
|
||||
return k_ESteamInputType_Unknown;
|
||||
PRINT_DEBUG("Steam_Controller::GetInputTypeForHandle\n");
|
||||
auto controller = controllers.find(controllerHandle);
|
||||
if (controller == controllers.end()) return k_ESteamInputType_Unknown;
|
||||
return k_ESteamInputType_XBox360Controller;
|
||||
}
|
||||
|
||||
const char *GetStringForXboxOrigin( EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetStringForXboxOrigin\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetStringForXboxOrigin\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
const char *GetGlyphForXboxOrigin( EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetGlyphForXboxOrigin\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetGlyphForXboxOrigin\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
EControllerActionOrigin GetActionOriginFromXboxOrigin_( ControllerHandle_t controllerHandle, EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetActionOriginFromXboxOrigin\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetActionOriginFromXboxOrigin\n");
|
||||
return k_EControllerActionOrigin_None;
|
||||
}
|
||||
|
||||
EInputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetActionOriginFromXboxOrigin steaminput\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetActionOriginFromXboxOrigin steaminput\n");
|
||||
return k_EInputActionOrigin_None;
|
||||
}
|
||||
|
||||
EControllerActionOrigin TranslateActionOrigin( ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin )
|
||||
{
|
||||
PRINT_DEBUG("TranslateActionOrigin\n");
|
||||
PRINT_DEBUG("Steam_Controller::TranslateActionOrigin\n");
|
||||
return k_EControllerActionOrigin_None;
|
||||
}
|
||||
|
||||
EInputActionOrigin TranslateActionOrigin( ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin )
|
||||
{
|
||||
PRINT_DEBUG("TranslateActionOrigin steaminput\n");
|
||||
PRINT_DEBUG("Steam_Controller::TranslateActionOrigin steaminput\n");
|
||||
return k_EInputActionOrigin_None;
|
||||
}
|
||||
|
||||
bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, int *pMajor, int *pMinor )
|
||||
{
|
||||
PRINT_DEBUG("GetControllerBindingRevision\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetControllerBindingRevision\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GetDeviceBindingRevision( InputHandle_t inputHandle, int *pMajor, int *pMinor )
|
||||
{
|
||||
PRINT_DEBUG("GetDeviceBindingRevision\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetDeviceBindingRevision\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetRemotePlaySessionID( InputHandle_t inputHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetRemotePlaySessionID\n");
|
||||
PRINT_DEBUG("Steam_Controller::GetRemotePlaySessionID\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RunCallbacks()
|
||||
{
|
||||
RunFrame();
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
|||
375
dll/steam_controller_disabled.h
Normal file
375
dll/steam_controller_disabled.h
Normal file
|
|
@ -0,0 +1,375 @@
|
|||
/* Copyright (C) 2019 Mr Goldberg
|
||||
This file is part of the Goldberg Emulator
|
||||
|
||||
The Goldberg Emulator is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
The Goldberg Emulator is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h"
|
||||
|
||||
class Steam_Controller :
|
||||
public ISteamController001,
|
||||
public ISteamController003,
|
||||
public ISteamController004,
|
||||
public ISteamController005,
|
||||
public ISteamController006,
|
||||
public ISteamController,
|
||||
public ISteamInput
|
||||
{
|
||||
public:
|
||||
|
||||
Steam_Controller(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
|
||||
{
|
||||
}
|
||||
|
||||
// Init and Shutdown must be called when starting/ending use of this interface
|
||||
bool Init()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Init()\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Init( const char *pchAbsolutePathToControllerConfigVDF )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Init() old\n");
|
||||
return Init();
|
||||
}
|
||||
|
||||
bool Shutdown()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Shutdown()\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetOverrideMode( const char *pchMode )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::SetOverrideMode\n");
|
||||
}
|
||||
|
||||
// Synchronize API state with the latest Steam Controller inputs available. This
|
||||
// is performed automatically by SteamAPI_RunCallbacks, but for the absolute lowest
|
||||
// possible latency, you call this directly before reading controller state.
|
||||
void RunFrame()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::RunFrame()\n");
|
||||
}
|
||||
|
||||
bool GetControllerState( uint32 unControllerIndex, SteamControllerState001_t *pState )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::GetControllerState()\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enumerate currently connected controllers
|
||||
// handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles
|
||||
// Returns the number of handles written to handlesOut
|
||||
int GetConnectedControllers( ControllerHandle_t *handlesOut )
|
||||
{
|
||||
PRINT_DEBUG("GetConnectedControllers\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Invokes the Steam overlay and brings up the binding screen
|
||||
// Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
|
||||
bool ShowBindingPanel( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("ShowBindingPanel\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// ACTION SETS
|
||||
// Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls.
|
||||
ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName )
|
||||
{
|
||||
PRINT_DEBUG("GetActionSetHandle %s\n", pszActionSetName);
|
||||
return 124;
|
||||
}
|
||||
|
||||
|
||||
// Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive')
|
||||
// This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in
|
||||
// your state loops, instead of trying to place it in all of your state transitions.
|
||||
void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
|
||||
{
|
||||
PRINT_DEBUG("ActivateActionSet\n");
|
||||
}
|
||||
|
||||
ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetCurrentActionSet\n");
|
||||
return 124;
|
||||
}
|
||||
|
||||
|
||||
void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
|
||||
{
|
||||
PRINT_DEBUG("ActivateActionSetLayer\n");
|
||||
}
|
||||
|
||||
void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
|
||||
{
|
||||
PRINT_DEBUG("DeactivateActionSetLayer\n");
|
||||
}
|
||||
|
||||
void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("DeactivateAllActionSetLayers\n");
|
||||
}
|
||||
|
||||
int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t *handlesOut )
|
||||
{
|
||||
PRINT_DEBUG("GetActiveActionSetLayers\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ACTIONS
|
||||
// Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls.
|
||||
ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionHandle %s\n", pszActionName);
|
||||
return 123;
|
||||
}
|
||||
|
||||
|
||||
// Returns the current state of the supplied digital game action
|
||||
ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionData\n");
|
||||
ControllerDigitalActionData_t digitalData;
|
||||
digitalData.bActive = false;
|
||||
return digitalData;
|
||||
}
|
||||
|
||||
|
||||
// Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
|
||||
// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
|
||||
int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionOrigins\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetDigitalActionOrigins steaminput\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls.
|
||||
ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionHandle %s\n", pszActionName);
|
||||
return 125;
|
||||
}
|
||||
|
||||
|
||||
// Returns the current state of these supplied analog game action
|
||||
ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionData\n");
|
||||
ControllerAnalogActionData_t data;
|
||||
data.eMode = k_EInputSourceMode_None;
|
||||
data.x = data.y = 0;
|
||||
data.bActive = false;
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
// Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action.
|
||||
// originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles
|
||||
int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionOrigins\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut )
|
||||
{
|
||||
PRINT_DEBUG("GetAnalogActionOrigins steaminput\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
|
||||
{
|
||||
PRINT_DEBUG("StopAnalogActionMomentum\n");
|
||||
}
|
||||
|
||||
|
||||
// Trigger a haptic pulse on a controller
|
||||
void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec )
|
||||
{
|
||||
PRINT_DEBUG("TriggerHapticPulse\n");
|
||||
}
|
||||
|
||||
void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec )
|
||||
{
|
||||
PRINT_DEBUG("TriggerHapticPulse old\n");
|
||||
TriggerHapticPulse(unControllerIndex, eTargetPad, usDurationMicroSec );
|
||||
}
|
||||
|
||||
// Trigger a pulse with a duty cycle of usDurationMicroSec / usOffMicroSec, unRepeat times.
|
||||
// nFlags is currently unused and reserved for future use.
|
||||
void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags )
|
||||
{
|
||||
PRINT_DEBUG("TriggerRepeatedHapticPulse\n");
|
||||
}
|
||||
|
||||
|
||||
// Tigger a vibration event on supported controllers.
|
||||
void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed )
|
||||
{
|
||||
PRINT_DEBUG("TriggerVibration\n");
|
||||
}
|
||||
|
||||
|
||||
// Set the controller LED color on supported controllers.
|
||||
void SetLEDColor( ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags )
|
||||
{
|
||||
PRINT_DEBUG("SetLEDColor\n");
|
||||
}
|
||||
|
||||
|
||||
// Returns the associated gamepad index for the specified controller, if emulating a gamepad
|
||||
int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetGamepadIndexForController\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Returns the associated controller handle for the specified emulated gamepad
|
||||
ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
|
||||
{
|
||||
PRINT_DEBUG("GetControllerForGamepadIndex\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Returns raw motion data from the specified controller
|
||||
ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetMotionData\n");
|
||||
ControllerMotionData_t data = {};
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
// Attempt to display origins of given action in the controller HUD, for the currently active action set
|
||||
// Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode
|
||||
bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition )
|
||||
{
|
||||
PRINT_DEBUG("ShowDigitalActionOrigins\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition )
|
||||
{
|
||||
PRINT_DEBUG("ShowAnalogActionOrigins\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Returns a localized string (from Steam's language setting) for the specified origin
|
||||
const char *GetStringForActionOrigin( EControllerActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetStringForActionOrigin\n");
|
||||
return "Button String";
|
||||
}
|
||||
|
||||
const char *GetStringForActionOrigin( EInputActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetStringForActionOrigin steaminput\n");
|
||||
return "Button String";
|
||||
}
|
||||
|
||||
|
||||
// Get a local path to art for on-screen glyph for a particular origin
|
||||
const char *GetGlyphForActionOrigin( EControllerActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetGlyphForActionOrigin\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
const char *GetGlyphForActionOrigin( EInputActionOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetGlyphForActionOrigin steaminput\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
// Returns the input type for a particular handle
|
||||
ESteamInputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetInputTypeForHandle\n");
|
||||
return k_ESteamInputType_Unknown;
|
||||
}
|
||||
|
||||
const char *GetStringForXboxOrigin( EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetStringForXboxOrigin\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
const char *GetGlyphForXboxOrigin( EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetGlyphForXboxOrigin\n");
|
||||
return "";
|
||||
}
|
||||
|
||||
EControllerActionOrigin GetActionOriginFromXboxOrigin_( ControllerHandle_t controllerHandle, EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetActionOriginFromXboxOrigin\n");
|
||||
return k_EControllerActionOrigin_None;
|
||||
}
|
||||
|
||||
EInputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, EXboxOrigin eOrigin )
|
||||
{
|
||||
PRINT_DEBUG("GetActionOriginFromXboxOrigin steaminput\n");
|
||||
return k_EInputActionOrigin_None;
|
||||
}
|
||||
|
||||
EControllerActionOrigin TranslateActionOrigin( ESteamInputType eDestinationInputType, EControllerActionOrigin eSourceOrigin )
|
||||
{
|
||||
PRINT_DEBUG("TranslateActionOrigin\n");
|
||||
return k_EControllerActionOrigin_None;
|
||||
}
|
||||
|
||||
EInputActionOrigin TranslateActionOrigin( ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin )
|
||||
{
|
||||
PRINT_DEBUG("TranslateActionOrigin steaminput\n");
|
||||
return k_EInputActionOrigin_None;
|
||||
}
|
||||
|
||||
bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, int *pMajor, int *pMinor )
|
||||
{
|
||||
PRINT_DEBUG("GetControllerBindingRevision\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GetDeviceBindingRevision( InputHandle_t inputHandle, int *pMajor, int *pMinor )
|
||||
{
|
||||
PRINT_DEBUG("GetDeviceBindingRevision\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetRemotePlaySessionID( InputHandle_t inputHandle )
|
||||
{
|
||||
PRINT_DEBUG("GetRemotePlaySessionID\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
|
@ -23,6 +23,12 @@
|
|||
|
||||
#define SEND_FRIEND_RATE 4.0
|
||||
|
||||
struct Avatar_Numbers {
|
||||
int smallest;
|
||||
int medium;
|
||||
int large;
|
||||
};
|
||||
|
||||
class Steam_Friends :
|
||||
public ISteamFriends004,
|
||||
public ISteamFriends005,
|
||||
|
|
@ -50,7 +56,7 @@ public ISteamFriends
|
|||
bool modified;
|
||||
std::vector<Friend> friends;
|
||||
|
||||
unsigned img_count;
|
||||
std::map<uint64, struct Avatar_Numbers> avatars;
|
||||
CSteamID lobby_id;
|
||||
|
||||
std::chrono::high_resolution_clock::time_point last_sent_friends;
|
||||
|
|
@ -87,6 +93,29 @@ bool isAppIdCompatible(Friend *f)
|
|||
return settings->get_local_game_id().AppID() == f->appid();
|
||||
}
|
||||
|
||||
struct Avatar_Numbers add_friend_avatars(CSteamID id)
|
||||
{
|
||||
uint64 steam_id = id.ConvertToUint64();
|
||||
auto avatar_ids = avatars.find(steam_id);
|
||||
if (avatar_ids != avatars.end()) {
|
||||
return avatar_ids->second;
|
||||
}
|
||||
|
||||
//TODO: get real image data from self/other peers
|
||||
struct Avatar_Numbers avatar_numbers;
|
||||
char zero_array[184 * 184 * 4] = {};
|
||||
std::string small_avatar(zero_array, 32 * 32 * 4);
|
||||
std::string medium_avatar(zero_array, 64 * 64 * 4);
|
||||
std::string large_avatar(zero_array, 184 * 184 * 4);
|
||||
|
||||
avatar_numbers.smallest = settings->add_image(small_avatar, 32, 32);
|
||||
avatar_numbers.medium = settings->add_image(medium_avatar, 64, 64);
|
||||
avatar_numbers.large = settings->add_image(large_avatar, 184, 184);
|
||||
|
||||
avatars[steam_id] = avatar_numbers;
|
||||
return avatar_numbers;
|
||||
}
|
||||
|
||||
public:
|
||||
static void steam_friends_callback(void *object, Common_Message *msg)
|
||||
{
|
||||
|
|
@ -559,8 +588,10 @@ void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
|
|||
int GetSmallFriendAvatar( CSteamID steamIDFriend )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar\n");
|
||||
++img_count;
|
||||
return (img_count * 3) + 1;
|
||||
//IMPORTANT NOTE: don't change friend avatar numbers for the same friend or else some games endlessly allocate stuff.
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
return numbers.smallest;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -568,8 +599,9 @@ int GetSmallFriendAvatar( CSteamID steamIDFriend )
|
|||
int GetMediumFriendAvatar( CSteamID steamIDFriend )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar\n");
|
||||
++img_count;
|
||||
return (img_count * 3) + 2;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
return numbers.medium;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -578,8 +610,9 @@ int GetMediumFriendAvatar( CSteamID steamIDFriend )
|
|||
int GetLargeFriendAvatar( CSteamID steamIDFriend )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar\n");
|
||||
++img_count;
|
||||
return (img_count * 3) + 0;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
|
||||
return numbers.large;
|
||||
}
|
||||
|
||||
int GetFriendAvatar( CSteamID steamIDFriend, int eAvatarSize )
|
||||
|
|
@ -678,19 +711,19 @@ bool SetRichPresence( const char *pchKey, const char *pchValue )
|
|||
PRINT_DEBUG("Steam_Friends::SetRichPresence %s %s\n", pchKey, pchValue ? pchValue : "NULL");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (pchValue) {
|
||||
#ifdef SHOW_DIALOG_RICH_CONNECT
|
||||
if (std::string(pchKey) == std::string("connect"))
|
||||
MessageBox(0, pchValue, pchKey, MB_OK);
|
||||
#endif
|
||||
(*us.mutable_rich_presence())[pchKey] = pchValue;
|
||||
auto prev_value = (*us.mutable_rich_presence()).find(pchKey);
|
||||
if (prev_value == (*us.mutable_rich_presence()).end() || prev_value->second != pchValue) {
|
||||
(*us.mutable_rich_presence())[pchKey] = pchValue;
|
||||
modified = true;
|
||||
}
|
||||
} else {
|
||||
auto to_remove = us.mutable_rich_presence()->find(pchKey);
|
||||
if (to_remove != us.mutable_rich_presence()->end()) {
|
||||
us.mutable_rich_presence()->erase(to_remove);
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
modified = true;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -84,39 +84,39 @@ const char *GetIPCountry()
|
|||
return "US";
|
||||
}
|
||||
|
||||
static uint32 width_image(int iImage)
|
||||
{
|
||||
if ((iImage % 3) == 1) return 32;
|
||||
if ((iImage % 3) == 2) return 64;
|
||||
return 184;
|
||||
}
|
||||
|
||||
// returns true if the image exists, and valid sizes were filled out
|
||||
bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight )
|
||||
{
|
||||
PRINT_DEBUG("GetImageSize\n");
|
||||
PRINT_DEBUG("GetImageSize %i\n", iImage);
|
||||
if (!iImage || !pnWidth || !pnHeight) return false;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
*pnWidth = width_image(iImage);
|
||||
*pnHeight = width_image(iImage);;
|
||||
auto image = settings->images.find(iImage);
|
||||
if (image == settings->images.end()) return false;
|
||||
|
||||
*pnWidth = image->second.width;
|
||||
*pnHeight = image->second.height;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// returns true if the image exists, and the buffer was successfully filled out
|
||||
// results are returned in RGBA format
|
||||
// the destination buffer size should be 4 * height * width * sizeof(char)
|
||||
bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize )
|
||||
{
|
||||
PRINT_DEBUG("GetImageRGBA\n");
|
||||
PRINT_DEBUG("GetImageRGBA %i\n", iImage);
|
||||
if (!iImage || !pubDest || !nDestBufferSize) return false;
|
||||
unsigned size = width_image(iImage) * width_image(iImage) * 4;
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
|
||||
auto image = settings->images.find(iImage);
|
||||
if (image == settings->images.end()) return false;
|
||||
|
||||
unsigned size = image->second.data.size();
|
||||
if (nDestBufferSize < size) size = nDestBufferSize;
|
||||
memset(pubDest, 0xFF, size);
|
||||
image->second.data.copy((char *)pubDest, nDestBufferSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
||||
bool GetCSERIPPort( uint32 *unIP, uint16 *usPort )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue