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Modified Inventory to match steam's implementation
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3 changed files with 76 additions and 30 deletions
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@ -18,6 +18,6 @@
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#include "base.h" // For SteamItemDef_t
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std::map<SteamItemDef_t, std::map<std::string, std::string>> read_items_db(std::string const& items_db);
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void read_items_db(std::string items_db, std::map<SteamItemDef_t, std::map<std::string, std::string>> *items, bool *is_loaded);
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#endif//__ITEM_DB_LOADER_INCLUDED__
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