Add support for multiple languages for achievements.

This commit is contained in:
Mr_Goldberg 2022-08-07 23:07:30 -04:00
parent 0d65114ee6
commit 5ce4ac8429
No known key found for this signature in database
GPG key ID: 8597D87419DEF278

View file

@ -182,6 +182,42 @@ std::vector<Steam_Leaderboard_Score> load_leaderboard_scores(std::string name)
return out; return out;
} }
std::string get_value_for_language(nlohmann::json &json, std::string key, std::string language)
{
auto x = json.find(key);
if (x == json.end()) return "";
if (x.value().is_string()) {
return x.value().get<std::string>();
} else if (x.value().is_object()) {
auto l = x.value().find(language);
if (l != x.value().end()) {
return l.value().get<std::string>();
}
l = x.value().find("english");
if (l != x.value().end()) {
return l.value().get<std::string>();
}
l = x.value().begin();
if (l != x.value().end()) {
if (l.key() == "token") {
std::string token_value = l.value().get<std::string>();
l++;
if (l != x.value().end()) {
return l.value().get<std::string>();
}
return token_value;
}
return l.value().get<std::string>();
}
}
return "";
}
public: public:
Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay): Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, Steam_Overlay* overlay):
settings(settings), settings(settings),
@ -227,8 +263,8 @@ Steam_User_Stats(Settings *settings, Local_Storage *local_storage, class SteamCa
it["hidden"] = std::to_string(it["hidden"].get<int>()); it["hidden"] = std::to_string(it["hidden"].get<int>());
} catch (...) {} } catch (...) {}
it["displayName"] = it.value("displayName", ""); it["displayName"] = get_value_for_language(it, "displayName", settings->get_language());
it["description"] = it.value("description", ""); it["description"] = get_value_for_language(it, "description", settings->get_language());
} }
//TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are. //TODO: not sure if the sort is actually case insensitive, ach names seem to be treated by steam as case insensitive so I assume they are.