mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Add achievements display to overlay and ability to change some settings.
This commit is contained in:
parent
c17fb0c931
commit
5e880cd974
11 changed files with 411 additions and 36 deletions
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@ -9,6 +9,7 @@
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#include <imgui.h>
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#include "../dll/dll.h"
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#include "../dll/settings_parser.h"
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#include "Renderer_Detector.h"
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@ -17,6 +18,40 @@ static constexpr int base_notif_window_id = 0 * max_window_id;
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static constexpr int base_friend_window_id = 1 * max_window_id;
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static constexpr int base_friend_item_id = 2 * max_window_id;
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static constexpr char *valid_languages[] = {
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"english",
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"arabic",
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"bulgarian",
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"schinese",
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"tchinese",
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"czech",
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"danish",
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"dutch",
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"finnish",
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"french",
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"german",
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"greek",
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"hungarian",
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"italian",
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"japanese",
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"koreana",
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"norwegian",
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"polish",
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"portuguese",
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"brazilian",
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"romanian",
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"russian",
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"spanish",
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"latam",
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"swedish",
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"thai",
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"turkish",
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"ukrainian",
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"vietnamese"
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};
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#define URL_WINDOW_NAME "URL Window"
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int find_free_id(std::vector<int> & ids, int base)
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{
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std::sort(ids.begin(), ids.end());
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@ -90,8 +125,40 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
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h_inset(0),
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v_inset(0),
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overlay_state_changed(false),
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i_have_lobby(false)
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i_have_lobby(false),
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show_achievements(false),
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show_settings(false),
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_renderer(nullptr)
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{
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strncpy(username_text, settings->get_local_name(), sizeof(username_text));
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if (settings->warn_forced) {
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this->disable_forced = true;
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this->warning_forced = true;
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} else {
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this->disable_forced = false;
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this->warning_forced = false;
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}
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if (settings->warn_local_save) {
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this->local_save = true;
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} else {
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this->local_save = false;
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}
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current_language = 0;
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const char *language = settings->get_language();
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int i = 0;
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for (auto l : valid_languages) {
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if (strcmp(l, language) == 0) {
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current_language = i;
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break;
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}
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++i;
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}
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run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
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}
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@ -129,21 +196,25 @@ void Steam_Overlay::SetupOverlay()
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if (!setup_overlay_called)
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{
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setup_overlay_called = true;
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Renderer_Detector::Inst().find_renderer();
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future_renderer = detect_renderer();
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}
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}
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void Steam_Overlay::HookReady()
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void Steam_Overlay::HookReady(bool ready)
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{
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if (!is_ready)
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{
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// TODO: Uncomment this and draw our own cursor (cosmetics)
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//ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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//io.WantSetMousePos = false;
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//io.MouseDrawCursor = false;
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//io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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is_ready = true;
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io.IniFilename = NULL;
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is_ready = ready;
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if (is_ready) {
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CreateFonts();
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}
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}
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}
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@ -158,11 +229,26 @@ void Steam_Overlay::OpenOverlay(const char* pchDialog)
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ShowOverlay(true);
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}
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void Steam_Overlay::OpenOverlayWebpage(const char* pchURL)
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{
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show_url = pchURL;
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ShowOverlay(true);
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}
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bool Steam_Overlay::ShowOverlay() const
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{
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return show_overlay;
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}
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bool Steam_Overlay::OpenOverlayHook(bool toggle)
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{
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if (toggle) {
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ShowOverlay(!show_overlay);
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}
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return show_overlay;
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}
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void Steam_Overlay::ShowOverlay(bool state)
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{
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if (!Ready() || show_overlay == state)
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@ -310,6 +396,7 @@ void Steam_Overlay::AddMessageNotification(std::string const& message)
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notif.message = message;
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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have_notifications = true;
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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@ -328,9 +415,21 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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notif.message = ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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have_notifications = true;
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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std::string ach_name = ach.value("name", "");
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for (auto &a : achievements) {
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if (a.name == ach_name) {
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bool achieved = false;
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uint32 unlock_time = 0;
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get_steam_client()->steam_user_stats->GetAchievementAndUnlockTime(a.name.c_str(), &achieved, &unlock_time);
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a.achieved = achieved;
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a.unlock_time = unlock_time;
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}
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}
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}
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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@ -346,6 +445,7 @@ void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_
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notif.message = wnd_state.first.name() + " invited you to join a game";
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notifications.emplace_back(notif);
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have_notifications = true;
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}
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else
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PRINT_DEBUG("No more free id to create a notification window\n");
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@ -584,6 +684,8 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
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return (now - item.start_time) > Notification::show_time;
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}), notifications.end());
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have_notifications = !notifications.empty();
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}
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if (!friend_actions_temp.empty()) {
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@ -604,10 +706,7 @@ void Steam_Overlay::CreateFonts()
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fontcfg.PixelSnapH = true;
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fontcfg.GlyphRanges = io.Fonts->GetGlyphRangesDefault();
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fontcfg.SizePixels = std::round(io.DisplaySize.y / 68);
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font_default = io.Fonts->AddFontDefault(&fontcfg);
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fontcfg.SizePixels = std::round(io.DisplaySize.y / 60);
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font_notif = io.Fonts->AddFontDefault(&fontcfg);
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ImGuiStyle& style = ImGui::GetStyle();
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@ -622,9 +721,11 @@ void Steam_Overlay::OverlayProc()
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ImGuiIO& io = ImGui::GetIO();
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ImGui::PushFont(font_notif);
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BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
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ImGui::PopFont();
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if (have_notifications) {
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ImGui::PushFont(font_notif);
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BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
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ImGui::PopFont();
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}
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if (show_overlay)
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{
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@ -647,9 +748,21 @@ void Steam_Overlay::OverlayProc()
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settings->get_local_steam_id().ConvertToUint64(),
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settings->get_local_game_id().AppID());
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ImGui::SameLine();
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Base_Hook* hook = Renderer_Detector::Inst().get_renderer();
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ImGui::LabelText("##label", "Renderer: %s", (hook == nullptr ? "Unknown" : hook->get_lib_name()));
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ImGui::LabelText("##label", "Renderer: %s", (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
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ImGui::Spacing();
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if (ImGui::Button("Show Achievements")) {
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show_achievements = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Settings")) {
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show_settings = true;
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}
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::LabelText("##label", "Friends");
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@ -676,6 +789,123 @@ void Steam_Overlay::OverlayProc()
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ImGui::ListBoxFooter();
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}
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}
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if (show_achievements && achievements.size()) {
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ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
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bool show = show_achievements;
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if (ImGui::Begin("Achievement Window", &show)) {
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ImGui::Text("List of achievements");
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ImGui::BeginChild("Achievements");
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for (auto & x : achievements) {
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bool achieved = x.achieved;
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bool hidden = x.hidden && !achieved;
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ImGui::Separator();
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ImGui::Text(x.title.c_str());
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if (x.hidden) {
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ImGui::Text("hidden achievement");
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} else {
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ImGui::TextWrapped(x.description.c_str());
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}
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if (achieved) {
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char buffer[80] = {};
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time_t unlock_time = (time_t)x.unlock_time;
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std::strftime(buffer, 80, "%Y-%m-%d at %H:%M:%S", std::localtime(&unlock_time));
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ImGui::TextColored(ImVec4(0, 255, 0, 255), "achieved on %s", buffer);
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} else {
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "not achieved");
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}
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ImGui::Separator();
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}
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ImGui::EndChild();
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}
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ImGui::End();
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show_achievements = show;
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}
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if (show_settings) {
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if (ImGui::Begin("Global Settings Window", &show_settings)) {
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ImGui::Text("These are global emulator settings and will apply to all games.");
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ImGui::Separator();
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ImGui::Text("Username:");
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ImGui::SameLine();
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ImGui::InputText("##username", username_text, sizeof(username_text), disable_forced ? ImGuiInputTextFlags_ReadOnly : 0);
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ImGui::Separator();
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ImGui::Text("Language:");
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if (ImGui::ListBox("##language", ¤t_language, valid_languages, sizeof(valid_languages) / sizeof(char *), 7)) {
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}
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ImGui::Text("Selected Language: %s", valid_languages[current_language]);
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ImGui::Separator();
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if (!disable_forced) {
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ImGui::Text("You may have to restart the game for these to apply.");
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if (ImGui::Button("Save")) {
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save_settings = true;
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show_settings = false;
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}
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} else {
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.");
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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}
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}
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ImGui::End();
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}
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std::string url = show_url;
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if (url.size()) {
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bool show = true;
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if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
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ImGui::Text("The game tried to get the steam overlay to open this url:");
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ImGui::Spacing();
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ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
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ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
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ImGui::PopItemWidth();
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ImGui::Spacing();
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if (ImGui::Button("Close") || !show)
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show_url = "";
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// ImGui::SetWindowSize(ImVec2(ImGui::CalcTextSize(url.c_str()).x + 10, 0));
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}
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ImGui::End();
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}
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bool show_warning = local_save || warning_forced || appid == 0;
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if (show_warning) {
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ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 64, ImGui::GetFontSize() * 64), ImVec2(8192, 8192));
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ImGui::SetNextWindowFocus();
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if (ImGui::Begin("WARNING", &show_warning)) {
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if (appid == 0) {
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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ImGui::TextWrapped("AppID is 0, please create a steam_appid.txt with the right appid and restart the game.");
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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}
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if (local_save) {
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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ImGui::TextWrapped("local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.");
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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}
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if (warning_forced) {
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.");
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ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
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}
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}
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ImGui::End();
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if (!show_warning) {
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local_save = warning_forced = false;
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}
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}
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}
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ImGui::End();
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@ -714,6 +944,22 @@ void Steam_Overlay::Callback(Common_Message *msg)
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void Steam_Overlay::RunCallbacks()
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{
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if (!Ready() && future_renderer.valid()) {
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if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
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_renderer = future_renderer.get();
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PRINT_DEBUG("got renderer %p\n", _renderer);
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}
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}
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if (!Ready() && _renderer) {
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_renderer->OverlayHookReady = std::bind(&Steam_Overlay::HookReady, this, std::placeholders::_1);
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_renderer->OverlayProc = std::bind(&Steam_Overlay::OverlayProc, this);
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auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
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PRINT_DEBUG("start renderer\n", _renderer);
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bool started = _renderer->StartHook(callback);
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PRINT_DEBUG("tried to start renderer %u\n", started);
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}
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if (overlay_state_changed)
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{
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GameOverlayActivated_t data = { 0 };
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@ -726,6 +972,19 @@ void Steam_Overlay::RunCallbacks()
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
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if (save_settings) {
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char *language_text = valid_languages[current_language];
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save_global_settings(get_steam_client()->local_storage, username_text, language_text);
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get_steam_client()->settings_client->set_local_name(username_text);
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get_steam_client()->settings_server->set_local_name(username_text);
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get_steam_client()->settings_client->set_language(language_text);
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get_steam_client()->settings_server->set_language(language_text);
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steamFriends->resend_friend_data();
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save_settings = false;
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}
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appid = settings->get_local_game_id().AppID();
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i_have_lobby = IHaveLobby();
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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@ -824,6 +1083,40 @@ void Steam_Overlay::RunCallbacks()
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}
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has_friend_action.pop();
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}
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if (!achievements.size()) {
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Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
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uint32 achievements_num = steamUserStats->GetNumAchievements();
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if (achievements_num) {
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PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
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for (unsigned i = 0; i < achievements_num; ++i) {
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Overlay_Achievement ach;
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ach.name = steamUserStats->GetAchievementName(i);
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ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
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ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
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const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
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if (strlen(hidden) && hidden[0] == '1') {
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ach.hidden = true;
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} else {
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ach.hidden = false;
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}
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bool achieved = false;
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uint32 unlock_time = 0;
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if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
|
||||
ach.achieved = achieved;
|
||||
ach.unlock_time = unlock_time;
|
||||
} else {
|
||||
ach.achieved = false;
|
||||
ach.unlock_time = 0;
|
||||
}
|
||||
|
||||
achievements.push_back(ach);
|
||||
}
|
||||
|
||||
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -70,8 +70,19 @@ struct Notification
|
|||
std::pair<const Friend, friend_window_state>* frd;
|
||||
};
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
struct Overlay_Achievement
|
||||
{
|
||||
std::string name;
|
||||
std::string title;
|
||||
std::string description;
|
||||
bool hidden;
|
||||
bool achieved;
|
||||
uint32 unlock_time;
|
||||
};
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
#include <future>
|
||||
#include "Renderer_Hook.h"
|
||||
class Steam_Overlay
|
||||
{
|
||||
Settings* settings;
|
||||
|
|
@ -88,16 +99,32 @@ class Steam_Overlay
|
|||
bool show_overlay;
|
||||
ENotificationPosition notif_position;
|
||||
int h_inset, v_inset;
|
||||
std::string show_url;
|
||||
std::vector<Overlay_Achievement> achievements;
|
||||
bool show_achievements, show_settings;
|
||||
|
||||
bool disable_forced, local_save, warning_forced;
|
||||
uint32_t appid;
|
||||
|
||||
char username_text[256];
|
||||
std::atomic_bool save_settings;
|
||||
|
||||
int current_language;
|
||||
|
||||
std::string warning_message;
|
||||
|
||||
// Callback infos
|
||||
std::queue<Friend> has_friend_action;
|
||||
std::vector<Notification> notifications;
|
||||
std::recursive_mutex notifications_mutex;
|
||||
std::atomic<bool> have_notifications;
|
||||
|
||||
bool overlay_state_changed;
|
||||
|
||||
std::recursive_mutex overlay_mutex;
|
||||
std::atomic<bool> i_have_lobby;
|
||||
std::future<Renderer_Hook*> future_renderer;
|
||||
Renderer_Hook* _renderer;
|
||||
|
||||
Steam_Overlay(Steam_Overlay const&) = delete;
|
||||
Steam_Overlay(Steam_Overlay&&) = delete;
|
||||
|
|
@ -135,16 +162,18 @@ public:
|
|||
void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
|
||||
void SetupOverlay();
|
||||
|
||||
void HookReady();
|
||||
void HookReady(bool ready);
|
||||
|
||||
void CreateFonts();
|
||||
void OverlayProc();
|
||||
|
||||
void OpenOverlayInvite(CSteamID lobbyId);
|
||||
void OpenOverlay(const char* pchDialog);
|
||||
void OpenOverlayWebpage(const char* pchURL);
|
||||
|
||||
bool ShowOverlay() const;
|
||||
void ShowOverlay(bool state);
|
||||
bool OpenOverlayHook(bool toggle);
|
||||
|
||||
void SetLobbyInvite(Friend friendId, uint64 lobbyId);
|
||||
void SetRichInvite(Friend friendId, const char* connect_str);
|
||||
|
|
@ -174,16 +203,18 @@ public:
|
|||
void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
|
||||
void SetupOverlay() {}
|
||||
|
||||
void HookReady() {}
|
||||
void HookReady(bool ready) {}
|
||||
|
||||
void CreateFonts() {}
|
||||
void OverlayProc() {}
|
||||
|
||||
void OpenOverlayInvite(CSteamID lobbyId) {}
|
||||
void OpenOverlay(const char* pchDialog) {}
|
||||
void OpenOverlayWebpage(const char* pchURL) {}
|
||||
|
||||
bool ShowOverlay() const {}
|
||||
void ShowOverlay(bool state) {}
|
||||
bool OpenOverlayHook(bool toggle) {}
|
||||
|
||||
void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}
|
||||
void SetRichInvite(Friend friendId, const char* connect_str) {}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue