Comment out microsecond sleep that no longer seems necessary.

This commit is contained in:
Mr_Goldberg 2020-01-15 22:05:19 -05:00
parent 38ad2c057c
commit 60b627163a
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@ -304,7 +304,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks()
{ {
PRINT_DEBUG("SteamAPI_RunCallbacks\n"); PRINT_DEBUG("SteamAPI_RunCallbacks\n");
get_steam_client()->RunCallbacks(true, false); get_steam_client()->RunCallbacks(true, false);
std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. //std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out)
} }