diff --git a/dll/steam_networking_sockets.h b/dll/steam_networking_sockets.h index eb2a3e6..235e7bc 100644 --- a/dll/steam_networking_sockets.h +++ b/dll/steam_networking_sockets.h @@ -881,7 +881,7 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn pMsg->m_pfnRelease = &delete_steam_message; pMsg->m_nChannel = 0; connect_socket->second.data.pop(); - PRINT_DEBUG("get_steam_message_connection %u %u\n", hConn, size); + PRINT_DEBUG("get_steam_message_connection %u %u, %u\n", hConn, size, pMsg->m_nMessageNumber); return pMsg; } @@ -913,6 +913,7 @@ int ReceiveMessagesOnConnection( HSteamNetConnection hConn, SteamNetworkingMessa ++messages; } + PRINT_DEBUG("messages %u\n", messages); return messages; } @@ -2085,13 +2086,13 @@ void Callback(Common_Message *msg) auto connect_socket = s->connect_sockets.find(msg->networking_sockets().connection_id()); if (connect_socket != s->connect_sockets.end()) { if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && (connect_socket->second.status == CONNECT_SOCKET_CONNECTED)) { - PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first); + PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first); connect_socket->second.data.push(msg->networking_sockets()); } } else { connect_socket = std::find_if(s->connect_sockets.begin(), s->connect_sockets.end(), [msg](const auto &in) {return in.second.remote_identity.GetSteamID64() == msg->source_id() && (in.second.status == CONNECT_SOCKET_NOT_ACCEPTED || in.second.status == CONNECT_SOCKET_CONNECTED) && in.second.remote_id == msg->networking_sockets().connection_id_from();}); if (connect_socket != s->connect_sockets.end()) { - PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on not accepted connection %u\n", msg->networking_sockets().data().size(), connect_socket->first); + PRINT_DEBUG("Steam_Networking_Sockets: got data len %u, num %u on not accepted connection %u\n", msg->networking_sockets().data().size(), msg->networking_sockets().message_number(), connect_socket->first); connect_socket->second.data.push(msg->networking_sockets()); } }