Add support for isteamgameserver 005-011

This commit is contained in:
Mr_Goldberg 2019-05-20 12:35:55 -04:00
parent 2b1368ccac
commit 68b8e0241a
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GPG key ID: 8597D87419DEF278
10 changed files with 865 additions and 6 deletions

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@ -28,7 +28,13 @@ struct Gameserver_Outgoing_Packet {
uint16 port;
};
class Steam_GameServer : public ISteamGameServer
class Steam_GameServer :
public ISteamGameServer005,
public ISteamGameServer008,
public ISteamGameServer009,
public ISteamGameServer010,
public ISteamGameServer011,
public ISteamGameServer
{
class Settings *settings;
class Networking *network;
@ -88,6 +94,11 @@ public:
/// @see SteamServerConnectFailure_t
/// @see SteamServersDisconnected_t
void LogOn( const char *pszToken );
void LogOn(
const char *pszAccountName,
const char *pszPassword
);
void LogOn();
/// Login to a generic, anonymous account.
///
@ -195,6 +206,40 @@ public:
// Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player)
bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore );
// You shouldn't need to call this as it is called internally by SteamGameServer_Init() and can only be called once.
//
// To update the data in this call which may change during the servers lifetime see UpdateServerStatus() below.
//
// Input: nGameAppID - The Steam assigned AppID for the game
// unServerFlags - Any applicable combination of flags (see k_unServerFlag____ constants below)
// unGameIP - The IP Address the server is listening for client connections on (might be INADDR_ANY)
// unGamePort - The port which the server is listening for client connections on
// unSpectatorPort - the port on which spectators can join to observe the server, 0 if spectating is not supported
// usQueryPort - The port which the ISteamMasterServerUpdater API should use in order to listen for matchmaking requests
// pchGameDir - A unique string identifier for your game
// pchVersion - The current version of the server as a string like 1.0.0.0
// bLanMode - Is this a LAN only server?
//
// bugbug jmccaskey - figure out how to remove this from the API and only expose via SteamGameServer_Init... or make this actually used,
// and stop calling it in SteamGameServer_Init()?
bool BSetServerType( uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort,
uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode );
// Updates server status values which shows up in the server browser and matchmaking APIs
void UpdateServerStatus( int cPlayers, int cPlayersMax, int cBotPlayers,
const char *pchServerName, const char *pSpectatorServerName,
const char *pchMapName );
// This can be called if spectator goes away or comes back (passing 0 means there is no spectator server now).
void UpdateSpectatorPort( uint16 unSpectatorPort );
// Sets a string defining the "gametype" for this server, this is optional, but if it is set
// it allows users to filter in the matchmaking/server-browser interfaces based on the value
void SetGameType( const char *pchGameType );
// Ask if a user has a specific achievement for this game, will get a callback on reply
bool BGetUserAchievementStatus( CSteamID steamID, const char *pchAchievementName );
// New auth system APIs - do not mix with the old auth system APIs.
// ----------------------------------------------------------------