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Add support for isteamgameserver 005-011
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10 changed files with 865 additions and 6 deletions
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@ -12,6 +12,11 @@
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#include "steam_api.h"
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#include "isteamgameserver.h"
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#include "isteamgameserver011.h"
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#include "isteamgameserver010.h"
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#include "isteamgameserver009.h"
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#include "isteamgameserver008.h"
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#include "isteamgameserver005.h"
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#include "isteamgameserverstats.h"
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enum EServerMode
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@ -40,10 +45,11 @@ enum EServerMode
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// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
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// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
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// server is out of date. (Only servers with the latest version will be listed.)
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#ifndef STEAM_API_EXPORTS
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S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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#endif
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S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
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// Shutdown SteamGameSeverXxx interfaces, log out, and free resources.
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S_API void SteamGameServer_Shutdown();
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