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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-05 11:44:53 +01:00
Added the possibility to create new fonts.
Fonts cannot be created after a NewFrame call.
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parent
e82579b82c
commit
6c09635600
8 changed files with 70 additions and 50 deletions
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@ -55,12 +55,6 @@ void DX9_Hook::resetRenderState()
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// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
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void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
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{
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IDirect3DSwapChain9* pSwapChain;
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pDevice->GetSwapChain(0, &pSwapChain);
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D3DPRESENT_PARAMETERS PresentParameters;
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pSwapChain->GetPresentParameters(&PresentParameters);
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pSwapChain->Release();
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D3DDEVICE_CREATION_PARAMETERS param;
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pDevice->GetCreationParameters(¶m);
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@ -75,6 +69,9 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
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io.IniFilename = NULL;
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ImGui_ImplDX9_Init(pDevice);
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get_steam_client()->steam_overlay->CreateFonts();
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initialized = true;
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}
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@ -83,9 +80,7 @@ void DX9_Hook::prepareForOverlay(IDirect3DDevice9 *pDevice)
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ImGui::NewFrame();
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get_steam_client()->steam_overlay->OverlayProc(PresentParameters.BackBufferWidth, PresentParameters.BackBufferHeight);
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ImGui::EndFrame();
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get_steam_client()->steam_overlay->OverlayProc();
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ImGui::Render();
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