mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-12-25 12:08:39 +01:00
Fixed overlay now showing on some games
In sanctum2, not writing in our own context makes the game crash.
This commit is contained in:
parent
1016e7f47f
commit
6ebc946607
2 changed files with 39 additions and 12 deletions
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@ -60,6 +60,8 @@ void OpenGLX_Hook::resetRenderState()
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X11_Hook::Inst()->resetRenderState();
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ImGui::DestroyContext();
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glXDestroyContext(display, context);
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display = nullptr;
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initialized = false;
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}
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}
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@ -70,7 +72,7 @@ void OpenGLX_Hook::prepareForOverlay(Display* display, GLXDrawable drawable)
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PRINT_DEBUG("Called SwapBuffer hook");
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if( (Window)drawable != X11_Hook::Inst()->get_game_wnd() )
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resetRenderState();
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X11_Hook::Inst()->resetRenderState();
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if( ! initialized )
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{
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@ -79,26 +81,48 @@ void OpenGLX_Hook::prepareForOverlay(Display* display, GLXDrawable drawable)
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io.IniFilename = NULL;
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ImGui_ImplOpenGL3_Init();
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int attributes[] = { //can't be const b/c X11 doesn't like it. Not sure if that's intentional or just stupid.
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GLX_RGBA, //apparently nothing comes after this?
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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//Ideally, the size would be 32 (or at least 24), but I have actually seen
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// this size (on a modern OS even).
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GLX_DEPTH_SIZE, 16,
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GLX_DOUBLEBUFFER, True,
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None
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};
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XVisualInfo* visual_info = glXChooseVisual(display, DefaultScreen(display), attributes);
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context = glXCreateContext(display, visual_info, nullptr, True);
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this->display = display;
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initialized = true;
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}
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if( initialized )
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOpenGL3_NewFrame();
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X11_Hook::Inst()->prepareForOverlay(display, (Window)drawable);
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auto oldContext = glXGetCurrentContext();
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ImGui::NewFrame();
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glXMakeCurrent(display, drawable, context);
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get_steam_client()->steam_overlay->OverlayProc(io.DisplaySize.x, io.DisplaySize.y);
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ImGui_ImplOpenGL3_NewFrame();
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X11_Hook::Inst()->prepareForOverlay(display, (Window)drawable);
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ImGui::EndFrame();
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ImGui::NewFrame();
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ImGui::Render();
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get_steam_client()->steam_overlay->OverlayProc(io.DisplaySize.x, io.DisplaySize.y);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glXMakeCurrent(display, drawable, oldContext);
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}
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void OpenGLX_Hook::MyglXSwapBuffers(Display* display, GLXDrawable drawable)
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@ -123,6 +147,7 @@ OpenGLX_Hook::~OpenGLX_Hook()
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{
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ImGui_ImplOpenGL3_Shutdown();
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ImGui::DestroyContext();
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glXDestroyContext(display, context);
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}
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//dlclose(_library);
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@ -19,6 +19,8 @@ private:
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// Variables
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bool hooked;
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bool initialized;
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Display *display;
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GLXContext context;
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// Functions
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OpenGLX_Hook();
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