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Custom broadcasts file is more appropriate in:
Goldberg SteamEmu Saves/settings/custom_broadcasts.txt Use C++ vector instead of C arrays.
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3552eed3ec
commit
701eba17e8
7 changed files with 32 additions and 29 deletions
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@ -19,7 +19,6 @@
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#include <fstream>
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static void network_thread(Networking *network)
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{
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PRINT_DEBUG("network thread starting\n");
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@ -125,17 +124,14 @@ Steam_Client::Steam_Client()
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}
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// Custom broadcasts
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uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS] = {0};
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int readIP = 0;
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std::string broadcasts_filepath = Local_Storage::get_game_settings_path() + "custom_broadcasts.txt";
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std::vector<uint32_t> custom_broadcasts;
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std::string broadcasts_filepath = local_storage->get_global_settings_path() + "custom_broadcasts.txt";
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std::ifstream broadcasts_file(broadcasts_filepath);
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PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
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if (broadcasts_file.is_open()) {
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std::string line;
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while (std::getline(broadcasts_file, line) && readIP < MAX_CUSTOM_BROADCASTS) {
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while (std::getline(broadcasts_file, line)) {
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int offset = 0;
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size_t pos = 0;
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std::string tok;
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@ -160,7 +156,7 @@ Steam_Client::Steam_Client()
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try
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{
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current_ip += (std::stoi(line) << offset);
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custom_broadcasts[readIP++] = current_ip;
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custom_broadcasts.push_back(current_ip);
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}
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catch(std::invalid_argument ex)
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{
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@ -169,7 +165,6 @@ Steam_Client::Steam_Client()
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}
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}
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}
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// Acount name
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char name[32] = {};
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@ -286,7 +281,7 @@ Steam_Client::Steam_Client()
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}
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}
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network = new Networking(settings_server->get_local_steam_id(), appid, port, custom_broadcasts);
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network = new Networking(settings_server->get_local_steam_id(), appid, port, &custom_broadcasts);
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callback_results_client = new SteamCallResults();
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callback_results_server = new SteamCallResults();
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@ -294,7 +289,7 @@ Steam_Client::Steam_Client()
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callbacks_server = new SteamCallBacks(callback_results_server);
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run_every_runcb = new RunEveryRunCB();
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u custom broadcasts: %u\n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port, sizeof(custom_broadcasts));
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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