mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-09 22:28:38 +01:00
Custom broadcasts file is more appropriate in:
Goldberg SteamEmu Saves/settings/custom_broadcasts.txt Use C++ vector instead of C arrays.
This commit is contained in:
parent
3552eed3ec
commit
701eba17e8
7 changed files with 32 additions and 29 deletions
4
Makefile
4
Makefile
|
@ -25,8 +25,8 @@ release: CXX_FLAGS += -DNDEBUG -DEMU_RELEASE_BUILD -Ofast
|
||||||
release: LD_FLAGS += -lpthread
|
release: LD_FLAGS += -lpthread
|
||||||
release32: CXX_FLAGS += -m32
|
release32: CXX_FLAGS += -m32
|
||||||
release32: LD_FLAGS += -m32
|
release32: LD_FLAGS += -m32
|
||||||
debug: CXX_FLAGS += -g3
|
debug: CXX_FLAGS += -g3 -fsanitize=address
|
||||||
debug: LD_FLAGS += -lpthread
|
debug: LD_FLAGS += -lasan
|
||||||
release: library
|
release: library
|
||||||
release32: release
|
release32: release
|
||||||
debug: library
|
debug: library
|
||||||
|
|
|
@ -51,8 +51,13 @@ The steam appid can also be set using the SteamAppId or SteamGameId env variable
|
||||||
Offline mode:
|
Offline mode:
|
||||||
Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
|
Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
|
||||||
|
|
||||||
|
Custom Broadcast ips:
|
||||||
|
If you want to set custom ips which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
|
||||||
|
|
||||||
|
|
||||||
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
|
Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
|
||||||
|
|
||||||
|
|
||||||
Notes:
|
Notes:
|
||||||
You must all be on the same LAN for it to work. This is an early work so a lot of games will likely not work.
|
You must all be on the same LAN for it to work. This is an early work so a lot of games will likely not work.
|
||||||
|
|
||||||
|
|
|
@ -502,6 +502,11 @@ std::string Local_Storage::get_path(std::string folder)
|
||||||
return path;
|
return path;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string Local_Storage::get_global_settings_path()
|
||||||
|
{
|
||||||
|
return save_directory + SETTINGS_STORAGE_FOLDER + PATH_SEPARATOR;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
|
std::vector<std::string> Local_Storage::get_filenames_path(std::string path)
|
||||||
{
|
{
|
||||||
if (path.back() != *PATH_SEPARATOR) {
|
if (path.back() != *PATH_SEPARATOR) {
|
||||||
|
@ -522,7 +527,7 @@ int Local_Storage::store_data(std::string folder, std::string file, char *data,
|
||||||
|
|
||||||
int Local_Storage::store_data_settings(std::string file, char *data, unsigned int length)
|
int Local_Storage::store_data_settings(std::string file, char *data, unsigned int length)
|
||||||
{
|
{
|
||||||
return store_file_data(save_directory + SETTINGS_STORAGE_FOLDER, file, data, length);
|
return store_file_data(get_global_settings_path(), file, data, length);
|
||||||
}
|
}
|
||||||
|
|
||||||
int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length)
|
int Local_Storage::get_file_data(std::string full_path, char *data, unsigned int max_length)
|
||||||
|
@ -554,7 +559,7 @@ int Local_Storage::get_data(std::string folder, std::string file, char *data, un
|
||||||
int Local_Storage::get_data_settings(std::string file, char *data, unsigned int max_length)
|
int Local_Storage::get_data_settings(std::string file, char *data, unsigned int max_length)
|
||||||
{
|
{
|
||||||
file = sanitize_file_name(file);
|
file = sanitize_file_name(file);
|
||||||
std::string full_path = save_directory + SETTINGS_STORAGE_FOLDER + PATH_SEPARATOR + file;
|
std::string full_path = get_global_settings_path() + file;
|
||||||
return get_file_data(full_path, data, max_length);
|
return get_file_data(full_path, data, max_length);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -54,6 +54,7 @@ public:
|
||||||
unsigned int file_size(std::string folder, std::string file);
|
unsigned int file_size(std::string folder, std::string file);
|
||||||
bool file_delete(std::string folder, std::string file);
|
bool file_delete(std::string folder, std::string file);
|
||||||
uint64_t file_timestamp(std::string folder, std::string file);
|
uint64_t file_timestamp(std::string folder, std::string file);
|
||||||
|
std::string get_global_settings_path();
|
||||||
std::string get_path(std::string folder);
|
std::string get_path(std::string folder);
|
||||||
|
|
||||||
bool update_save_filenames(std::string folder);
|
bool update_save_filenames(std::string folder);
|
||||||
|
|
|
@ -280,7 +280,7 @@ static int receive_packet(sock_t sock, IP_PORT *ip_port, char *data, unsigned lo
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length, uint32_t *custom_broadcasts)
|
static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long length, std::vector<uint32_t> *custom_broadcasts)
|
||||||
{
|
{
|
||||||
static std::chrono::high_resolution_clock::time_point last_get_broadcast_info;
|
static std::chrono::high_resolution_clock::time_point last_get_broadcast_info;
|
||||||
if (number_broadcasts < 0 || check_timedout(last_get_broadcast_info, 60.0)) {
|
if (number_broadcasts < 0 || check_timedout(last_get_broadcast_info, 60.0)) {
|
||||||
|
@ -311,12 +311,11 @@ static bool send_broadcasts(sock_t sock, uint16 port, char *data, unsigned long
|
||||||
PRINT_DEBUG("start custom broadcasts\n");
|
PRINT_DEBUG("start custom broadcasts\n");
|
||||||
IP_PORT custom_targeted_broadcast;
|
IP_PORT custom_targeted_broadcast;
|
||||||
custom_targeted_broadcast.port = port;
|
custom_targeted_broadcast.port = port;
|
||||||
for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++) {
|
for(auto &ip : *custom_broadcasts) {
|
||||||
if(custom_broadcasts[i] == 0)
|
custom_targeted_broadcast.ip = ip;
|
||||||
break;
|
|
||||||
custom_targeted_broadcast.ip = custom_broadcasts[i];
|
|
||||||
send_packet_to(sock, custom_targeted_broadcast, data, length);
|
send_packet_to(sock, custom_targeted_broadcast, data, length);
|
||||||
}
|
}
|
||||||
|
|
||||||
PRINT_DEBUG("end custom broadcasts\n");
|
PRINT_DEBUG("end custom broadcasts\n");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -683,7 +682,7 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
|
||||||
|
|
||||||
#define NUM_TCP_WAITING 128
|
#define NUM_TCP_WAITING 128
|
||||||
|
|
||||||
Networking::Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts)
|
Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts)
|
||||||
{
|
{
|
||||||
run_at_startup();
|
run_at_startup();
|
||||||
tcp_port = udp_port = port;
|
tcp_port = udp_port = port;
|
||||||
|
@ -691,8 +690,8 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_
|
||||||
alive = true;
|
alive = true;
|
||||||
last_run = std::chrono::high_resolution_clock::now();
|
last_run = std::chrono::high_resolution_clock::now();
|
||||||
this->appid = appid;
|
this->appid = appid;
|
||||||
for(int i = 0; i < MAX_CUSTOM_BROADCASTS; i++)
|
if (custom_broadcasts)
|
||||||
this->custom_broadcasts[i] = custom_broadcasts[i];
|
this->custom_broadcasts = *custom_broadcasts;
|
||||||
|
|
||||||
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||||
PRINT_DEBUG("UDP socket: %u\n", sock);
|
PRINT_DEBUG("UDP socket: %u\n", sock);
|
||||||
|
@ -802,9 +801,9 @@ void Networking::send_announce_broadcasts()
|
||||||
size_t size = msg.ByteSizeLong();
|
size_t size = msg.ByteSizeLong();
|
||||||
char *buffer = new char[size];
|
char *buffer = new char[size];
|
||||||
msg.SerializeToArray(buffer, size);
|
msg.SerializeToArray(buffer, size);
|
||||||
send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size, this->custom_broadcasts);
|
send_broadcasts(udp_socket, htons(DEFAULT_PORT), buffer, size, &this->custom_broadcasts);
|
||||||
if (udp_port != DEFAULT_PORT) {
|
if (udp_port != DEFAULT_PORT) {
|
||||||
send_broadcasts(udp_socket, htons(udp_port), buffer, size, this->custom_broadcasts);
|
send_broadcasts(udp_socket, htons(udp_port), buffer, size, &this->custom_broadcasts);
|
||||||
}
|
}
|
||||||
|
|
||||||
delete[] buffer;
|
delete[] buffer;
|
||||||
|
|
|
@ -20,8 +20,6 @@
|
||||||
#ifndef NETWORK_INCLUDE
|
#ifndef NETWORK_INCLUDE
|
||||||
#define NETWORK_INCLUDE
|
#define NETWORK_INCLUDE
|
||||||
|
|
||||||
#define MAX_CUSTOM_BROADCASTS 128
|
|
||||||
|
|
||||||
#include "net.pb.h"
|
#include "net.pb.h"
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
|
@ -108,7 +106,7 @@ class Networking {
|
||||||
std::vector<CSteamID> ids;
|
std::vector<CSteamID> ids;
|
||||||
uint32 appid;
|
uint32 appid;
|
||||||
std::chrono::high_resolution_clock::time_point last_broadcast;
|
std::chrono::high_resolution_clock::time_point last_broadcast;
|
||||||
uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS];
|
std::vector<uint32_t> custom_broadcasts;
|
||||||
|
|
||||||
std::vector<struct TCP_Socket> accepted;
|
std::vector<struct TCP_Socket> accepted;
|
||||||
std::recursive_mutex mutex;
|
std::recursive_mutex mutex;
|
||||||
|
@ -123,7 +121,7 @@ class Networking {
|
||||||
|
|
||||||
Common_Message create_announce(bool request);
|
Common_Message create_announce(bool request);
|
||||||
public:
|
public:
|
||||||
Networking(CSteamID id, uint32 appid, uint16 port, uint32_t *custom_broadcasts);
|
Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts);
|
||||||
void addListenId(CSteamID id);
|
void addListenId(CSteamID id);
|
||||||
void setAppID(uint32 appid);
|
void setAppID(uint32 appid);
|
||||||
void Run();
|
void Run();
|
||||||
|
|
|
@ -19,7 +19,6 @@
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
|
|
||||||
static void network_thread(Networking *network)
|
static void network_thread(Networking *network)
|
||||||
{
|
{
|
||||||
PRINT_DEBUG("network thread starting\n");
|
PRINT_DEBUG("network thread starting\n");
|
||||||
|
@ -125,17 +124,14 @@ Steam_Client::Steam_Client()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Custom broadcasts
|
// Custom broadcasts
|
||||||
|
std::vector<uint32_t> custom_broadcasts;
|
||||||
uint32_t custom_broadcasts[MAX_CUSTOM_BROADCASTS] = {0};
|
std::string broadcasts_filepath = local_storage->get_global_settings_path() + "custom_broadcasts.txt";
|
||||||
int readIP = 0;
|
|
||||||
|
|
||||||
std::string broadcasts_filepath = Local_Storage::get_game_settings_path() + "custom_broadcasts.txt";
|
|
||||||
|
|
||||||
std::ifstream broadcasts_file(broadcasts_filepath);
|
std::ifstream broadcasts_file(broadcasts_filepath);
|
||||||
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
|
||||||
if (broadcasts_file.is_open()) {
|
if (broadcasts_file.is_open()) {
|
||||||
std::string line;
|
std::string line;
|
||||||
while (std::getline(broadcasts_file, line) && readIP < MAX_CUSTOM_BROADCASTS) {
|
while (std::getline(broadcasts_file, line)) {
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
size_t pos = 0;
|
size_t pos = 0;
|
||||||
std::string tok;
|
std::string tok;
|
||||||
|
@ -160,7 +156,7 @@ Steam_Client::Steam_Client()
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
current_ip += (std::stoi(line) << offset);
|
current_ip += (std::stoi(line) << offset);
|
||||||
custom_broadcasts[readIP++] = current_ip;
|
custom_broadcasts.push_back(current_ip);
|
||||||
}
|
}
|
||||||
catch(std::invalid_argument ex)
|
catch(std::invalid_argument ex)
|
||||||
{
|
{
|
||||||
|
@ -169,7 +165,6 @@ Steam_Client::Steam_Client()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Acount name
|
// Acount name
|
||||||
char name[32] = {};
|
char name[32] = {};
|
||||||
|
@ -286,7 +281,7 @@ Steam_Client::Steam_Client()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
network = new Networking(settings_server->get_local_steam_id(), appid, port, custom_broadcasts);
|
network = new Networking(settings_server->get_local_steam_id(), appid, port, &custom_broadcasts);
|
||||||
|
|
||||||
callback_results_client = new SteamCallResults();
|
callback_results_client = new SteamCallResults();
|
||||||
callback_results_server = new SteamCallResults();
|
callback_results_server = new SteamCallResults();
|
||||||
|
@ -294,7 +289,7 @@ Steam_Client::Steam_Client()
|
||||||
callbacks_server = new SteamCallBacks(callback_results_server);
|
callbacks_server = new SteamCallBacks(callback_results_server);
|
||||||
run_every_runcb = new RunEveryRunCB();
|
run_every_runcb = new RunEveryRunCB();
|
||||||
|
|
||||||
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u custom broadcasts: %u\n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port, sizeof(custom_broadcasts));
|
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", user_id.ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, port);
|
||||||
|
|
||||||
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
|
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
|
||||||
steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
|
steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
|
||||||
|
|
Loading…
Reference in a new issue