Make all functions return something and re enable the msvc error.

This commit is contained in:
Mr_Goldberg 2020-05-20 18:42:15 -04:00
parent 7039d10159
commit 714904b984
No known key found for this signature in database
GPG key ID: 8597D87419DEF278
11 changed files with 230 additions and 35 deletions

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@ -1016,56 +1016,67 @@ STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( i
STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return true;
}
STEAMCLIENT_API bool Steam_BLoggedOn( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return true;
}
STEAMCLIENT_API bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
STEAMCLIENT_API HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
STEAMCLIENT_API bool Steam_GSBLoggedOn( void *phSteamHandle )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSBSecure( void *phSteamHandle)
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient( void *phSteamHandle, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API uint64 Steam_GSGetSteamID()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
STEAMCLIENT_API void Steam_GSLogOff( void *phSteamHandle )
@ -1081,31 +1092,37 @@ STEAMCLIENT_API void Steam_GSLogOn( void *phSteamHandle )
STEAMCLIENT_API bool Steam_GSRemoveUserConnect( void *phSteamHandle, uint32 unUserID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect( void *phSteamHandle, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect( void *phSteamHandle, uint64 steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSSendUserDisconnect( void *phSteamHandle, uint64 ulSteamID, uint32 unUserID )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSSendUserStatusResponse( void *phSteamHandle, uint64 ulSteamID, int nSecondsConnected, int nSecondsSinceLast )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API bool Steam_GSSetServerType( void *phSteamHandle, int32 nAppIdServed, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn )
@ -1116,16 +1133,19 @@ STEAMCLIENT_API void Steam_GSSetSpawnCount( void *phSteamHandle, uint32 ucSpawn
STEAMCLIENT_API bool Steam_GSUpdateStatus( void *phSteamHandle, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
STEAMCLIENT_API void* Steam_GetGSHandle( HSteamUser hUser, HSteamPipe hSteamPipe )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return NULL;
}
STEAMCLIENT_API int Steam_InitiateGameConnection( HSteamUser hUser, HSteamPipe hSteamPipe, void *pBlob, int cbMaxBlob, uint64 steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure )
{
PRINT_DEBUG("%s\n", __FUNCTION__);
return 0;
}
STEAMCLIENT_API void Steam_LogOff( HSteamUser hUser, HSteamPipe hSteamPipe )