Make all functions return something and re enable the msvc error.

This commit is contained in:
Mr_Goldberg 2020-05-20 18:42:15 -04:00
parent 7039d10159
commit 714904b984
No known key found for this signature in database
GPG key ID: 8597D87419DEF278
11 changed files with 230 additions and 35 deletions

View file

@ -71,6 +71,7 @@ Steam_Game_Search(class Settings *settings, class Networking *network, class Ste
EGameSearchErrorCode_t AddGameSearchParams( const char *pchKeyToFind, const char *pchValuesToFind )
{
PRINT_DEBUG("Steam_Game_Search::AddGameSearchParams\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -80,6 +81,7 @@ EGameSearchErrorCode_t AddGameSearchParams( const char *pchKeyToFind, const char
EGameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax )
{
PRINT_DEBUG("Steam_Game_Search::SearchForGameWithLobby\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -88,6 +90,7 @@ EGameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby, int nPlaye
EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
{
PRINT_DEBUG("Steam_Game_Search::SearchForGameSolo\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -96,11 +99,13 @@ EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
EGameSearchErrorCode_t AcceptGame()
{
PRINT_DEBUG("Steam_Game_Search::AcceptGame\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
EGameSearchErrorCode_t DeclineGame()
{
PRINT_DEBUG("Steam_Game_Search::DeclineGame\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -108,6 +113,7 @@ EGameSearchErrorCode_t DeclineGame()
EGameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost, char *pchConnectionDetails, int cubConnectionDetails )
{
PRINT_DEBUG("Steam_Game_Search::RetrieveConnectionDetails\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -115,6 +121,7 @@ EGameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost, char *pc
EGameSearchErrorCode_t EndGameSearch()
{
PRINT_DEBUG("Steam_Game_Search::EndGameSearch\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -125,6 +132,7 @@ EGameSearchErrorCode_t EndGameSearch()
EGameSearchErrorCode_t SetGameHostParams( const char *pchKey, const char *pchValue )
{
PRINT_DEBUG("Steam_Game_Search::SetGameHostParams\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -132,6 +140,7 @@ EGameSearchErrorCode_t SetGameHostParams( const char *pchKey, const char *pchVal
EGameSearchErrorCode_t SetConnectionDetails( const char *pchConnectionDetails, int cubConnectionDetails )
{
PRINT_DEBUG("Steam_Game_Search::SetConnectionDetails\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -143,6 +152,7 @@ EGameSearchErrorCode_t SetConnectionDetails( const char *pchConnectionDetails, i
EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
{
PRINT_DEBUG("Steam_Game_Search::RequestPlayersForGame\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -152,6 +162,7 @@ EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, in
EGameSearchErrorCode_t HostConfirmGameStart( uint64 ullUniqueGameID )
{
PRINT_DEBUG("Steam_Game_Search::HostConfirmGameStart\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -160,6 +171,7 @@ EGameSearchErrorCode_t HostConfirmGameStart( uint64 ullUniqueGameID )
EGameSearchErrorCode_t CancelRequestPlayersForGame()
{
PRINT_DEBUG("Steam_Game_Search::CancelRequestPlayersForGame\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -167,6 +179,7 @@ EGameSearchErrorCode_t CancelRequestPlayersForGame()
EGameSearchErrorCode_t SubmitPlayerResult( uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult )
{
PRINT_DEBUG("Steam_Game_Search::SubmitPlayerResult\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
@ -175,6 +188,7 @@ EGameSearchErrorCode_t SubmitPlayerResult( uint64 ullUniqueGameID, CSteamID stea
EGameSearchErrorCode_t EndGame( uint64 ullUniqueGameID )
{
PRINT_DEBUG("Steam_Game_Search::EndGame\n");
return k_EGameSearchErrorCode_Failed_Offline;
}
void RunCallbacks()