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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Make all functions return something and re enable the msvc error.
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parent
7039d10159
commit
714904b984
11 changed files with 230 additions and 35 deletions
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@ -71,6 +71,7 @@ Steam_Game_Search(class Settings *settings, class Networking *network, class Ste
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EGameSearchErrorCode_t AddGameSearchParams( const char *pchKeyToFind, const char *pchValuesToFind )
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{
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PRINT_DEBUG("Steam_Game_Search::AddGameSearchParams\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -80,6 +81,7 @@ EGameSearchErrorCode_t AddGameSearchParams( const char *pchKeyToFind, const char
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EGameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax )
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{
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PRINT_DEBUG("Steam_Game_Search::SearchForGameWithLobby\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -88,6 +90,7 @@ EGameSearchErrorCode_t SearchForGameWithLobby( CSteamID steamIDLobby, int nPlaye
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EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
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{
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PRINT_DEBUG("Steam_Game_Search::SearchForGameSolo\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -96,11 +99,13 @@ EGameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
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EGameSearchErrorCode_t AcceptGame()
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{
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PRINT_DEBUG("Steam_Game_Search::AcceptGame\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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EGameSearchErrorCode_t DeclineGame()
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{
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PRINT_DEBUG("Steam_Game_Search::DeclineGame\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -108,6 +113,7 @@ EGameSearchErrorCode_t DeclineGame()
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EGameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost, char *pchConnectionDetails, int cubConnectionDetails )
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{
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PRINT_DEBUG("Steam_Game_Search::RetrieveConnectionDetails\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -115,6 +121,7 @@ EGameSearchErrorCode_t RetrieveConnectionDetails( CSteamID steamIDHost, char *pc
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EGameSearchErrorCode_t EndGameSearch()
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{
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PRINT_DEBUG("Steam_Game_Search::EndGameSearch\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -125,6 +132,7 @@ EGameSearchErrorCode_t EndGameSearch()
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EGameSearchErrorCode_t SetGameHostParams( const char *pchKey, const char *pchValue )
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{
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PRINT_DEBUG("Steam_Game_Search::SetGameHostParams\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -132,6 +140,7 @@ EGameSearchErrorCode_t SetGameHostParams( const char *pchKey, const char *pchVal
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EGameSearchErrorCode_t SetConnectionDetails( const char *pchConnectionDetails, int cubConnectionDetails )
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{
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PRINT_DEBUG("Steam_Game_Search::SetConnectionDetails\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -143,6 +152,7 @@ EGameSearchErrorCode_t SetConnectionDetails( const char *pchConnectionDetails, i
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EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
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{
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PRINT_DEBUG("Steam_Game_Search::RequestPlayersForGame\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -152,6 +162,7 @@ EGameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, in
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EGameSearchErrorCode_t HostConfirmGameStart( uint64 ullUniqueGameID )
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{
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PRINT_DEBUG("Steam_Game_Search::HostConfirmGameStart\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -160,6 +171,7 @@ EGameSearchErrorCode_t HostConfirmGameStart( uint64 ullUniqueGameID )
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EGameSearchErrorCode_t CancelRequestPlayersForGame()
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{
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PRINT_DEBUG("Steam_Game_Search::CancelRequestPlayersForGame\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -167,6 +179,7 @@ EGameSearchErrorCode_t CancelRequestPlayersForGame()
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EGameSearchErrorCode_t SubmitPlayerResult( uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult )
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{
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PRINT_DEBUG("Steam_Game_Search::SubmitPlayerResult\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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@ -175,6 +188,7 @@ EGameSearchErrorCode_t SubmitPlayerResult( uint64 ullUniqueGameID, CSteamID stea
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EGameSearchErrorCode_t EndGame( uint64 ullUniqueGameID )
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{
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PRINT_DEBUG("Steam_Game_Search::EndGame\n");
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return k_EGameSearchErrorCode_Failed_Offline;
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}
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void RunCallbacks()
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