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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 04:04:53 +01:00
Make all functions return something and re enable the msvc error.
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parent
7039d10159
commit
714904b984
11 changed files with 230 additions and 35 deletions
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@ -441,6 +441,7 @@ bool DeserializeResult( SteamInventoryResult_t *pOutResultHandle, STEAM_BUFFER_C
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bool GenerateItems( SteamInventoryResult_t *pResultHandle, STEAM_ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, STEAM_ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength )
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{
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PRINT_DEBUG("GenerateItems\n");
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return false;
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}
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@ -480,6 +481,7 @@ STEAM_METHOD_DESC(ConsumeItem() removes items from the inventory permanently.)
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bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity )
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{
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PRINT_DEBUG("ConsumeItem\n");
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return false;
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}
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@ -496,6 +498,7 @@ bool ExchangeItems( SteamInventoryResult_t *pResultHandle,
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STEAM_ARRAY_COUNT(unArrayDestroyLength) const SteamItemInstanceID_t *pArrayDestroy, STEAM_ARRAY_COUNT(unArrayDestroyLength) const uint32 *punArrayDestroyQuantity, uint32 unArrayDestroyLength )
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{
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PRINT_DEBUG("ExchangeItems\n");
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return false;
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}
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@ -507,6 +510,7 @@ bool ExchangeItems( SteamInventoryResult_t *pResultHandle,
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bool TransferItemQuantity( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest )
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{
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PRINT_DEBUG("TransferItemQuantity\n");
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return false;
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}
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@ -534,7 +538,7 @@ void SendItemDropHeartbeat()
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STEAM_METHOD_DESC(Playtime credit must be consumed and turned into item drops by your game.)
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bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition )
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{
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PRINT_DEBUG("TriggerItemDrop\n");
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PRINT_DEBUG("TriggerItemDrop %p %i\n", pResultHandle, dropListDefinition);
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//TODO: if gameserver return false
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return true;
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}
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@ -725,6 +729,7 @@ STEAM_CALL_RESULT( SteamInventoryEligiblePromoItemDefIDs_t )
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SteamAPICall_t RequestEligiblePromoItemDefinitionsIDs( CSteamID steamID )
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{
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PRINT_DEBUG("RequestEligiblePromoItemDefinitionsIDs\n");
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return 0;
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}
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@ -737,6 +742,7 @@ bool GetEligiblePromoItemDefinitionIDs(
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STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize )
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{
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PRINT_DEBUG("GetEligiblePromoItemDefinitionIDs\n");
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return false;
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}
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@ -749,6 +755,7 @@ STEAM_CALL_RESULT( SteamInventoryStartPurchaseResult_t )
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SteamAPICall_t StartPurchase( STEAM_ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, STEAM_ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength )
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{
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PRINT_DEBUG("StartPurchase\n");
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return 0;
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}
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@ -793,6 +800,7 @@ bool GetItemsWithPrices( STEAM_ARRAY_COUNT(unArrayLength) STEAM_OUT_ARRAY_COUNT(
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bool GetItemPrice( SteamItemDef_t iDefinition, uint64 *pCurrentPrice, uint64 *pBasePrice )
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{
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PRINT_DEBUG("GetItemPrice\n");
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return false;
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}
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// Retrieves the price for the item definition id
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@ -808,39 +816,46 @@ bool GetItemPrice( SteamItemDef_t iDefinition, uint64 *pPrice )
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SteamInventoryUpdateHandle_t StartUpdateProperties()
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{
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PRINT_DEBUG("StartUpdateProperties\n");
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return 0;
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}
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// Remove the property on the item
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bool RemoveProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName )
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{
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PRINT_DEBUG("RemoveProperty\n");
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return false;
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}
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// Accessor methods to set properties on items
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bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, const char *pchPropertyValue )
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{
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PRINT_DEBUG("SetProperty\n");
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return false;
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}
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bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, bool bValue )
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{
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PRINT_DEBUG("SetProperty\n");
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return false;
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}
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bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, int64 nValue )
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{
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PRINT_DEBUG("SetProperty\n");
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return false;
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}
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bool SetProperty( SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, float flValue )
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{
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PRINT_DEBUG("SetProperty\n");
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return false;
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}
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// Submit the update request by handle
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bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle )
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{
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PRINT_DEBUG("SubmitUpdateProperties\n");
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return false;
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}
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void RunCallbacks()
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