Make all functions return something and re enable the msvc error.

This commit is contained in:
Mr_Goldberg 2020-05-20 18:42:15 -04:00
parent 7039d10159
commit 714904b984
No known key found for this signature in database
GPG key ID: 8597D87419DEF278
11 changed files with 230 additions and 35 deletions

View file

@ -20,171 +20,203 @@
// Service Definition
bool Steam_MusicRemote::RegisterSteamMusicRemote( const char *pchName )
{
PRINT_DEBUG("RegisterSteamMusicRemote\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::DeregisterSteamMusicRemote()
{
PRINT_DEBUG("DeregisterSteamMusicRemote\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::BIsCurrentMusicRemote()
{
PRINT_DEBUG("BIsCurrentMusicRemote\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::BActivationSuccess( bool bValue )
{
PRINT_DEBUG("BActivationSuccess\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetDisplayName( const char *pchDisplayName )
{
PRINT_DEBUG("SetDisplayName\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength )
{
PRINT_DEBUG("SetPNGIcon_64x64\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Abilities for the user interface
bool Steam_MusicRemote::EnablePlayPrevious(bool bValue)
{
PRINT_DEBUG("EnablePlayPrevious\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnablePlayNext( bool bValue )
{
PRINT_DEBUG("EnablePlayNext\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnableShuffled( bool bValue )
{
PRINT_DEBUG("EnableShuffled\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnableLooped( bool bValue )
{
PRINT_DEBUG("EnableLooped\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnableQueue( bool bValue )
{
PRINT_DEBUG("EnableQueue\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::EnablePlaylists( bool bValue )
{
PRINT_DEBUG("EnablePlaylists\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Status
bool Steam_MusicRemote::UpdatePlaybackStatus( AudioPlayback_Status nStatus )
{
PRINT_DEBUG("UpdatePlaybackStatus\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateShuffled( bool bValue )
{
PRINT_DEBUG("UpdateShuffled\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateLooped( bool bValue )
{
PRINT_DEBUG("UpdateLooped\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateVolume( float flValue )
{
PRINT_DEBUG("UpdateVolume\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// volume is between 0.0 and 1.0
// Current Entry
bool Steam_MusicRemote::CurrentEntryWillChange()
{
PRINT_DEBUG("CurrentEntryWillChange\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::CurrentEntryIsAvailable( bool bAvailable )
{
PRINT_DEBUG("CurrentEntryIsAvailable\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateCurrentEntryText( const char *pchText )
{
PRINT_DEBUG("UpdateCurrentEntryText\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateCurrentEntryElapsedSeconds( int nValue )
{
PRINT_DEBUG("UpdateCurrentEntryElapsedSeconds\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength )
{
PRINT_DEBUG("UpdateCurrentEntryCoverArt\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::CurrentEntryDidChange()
{
PRINT_DEBUG("CurrentEntryDidChange\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Queue
bool Steam_MusicRemote::QueueWillChange()
{
PRINT_DEBUG("QueueWillChange\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::ResetQueueEntries()
{
PRINT_DEBUG("ResetQueueEntries\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetQueueEntry( int nID, int nPosition, const char *pchEntryText )
{
PRINT_DEBUG("SetQueueEntry\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetCurrentQueueEntry( int nID )
{
PRINT_DEBUG("SetCurrentQueueEntry\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::QueueDidChange()
{
PRINT_DEBUG("QueueDidChange\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
// Playlist
bool Steam_MusicRemote::PlaylistWillChange()
{
PRINT_DEBUG("PlaylistWillChange\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::ResetPlaylistEntries()
{
PRINT_DEBUG("ResetPlaylistEntries\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText )
{
PRINT_DEBUG("SetPlaylistEntry\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::SetCurrentPlaylistEntry( int nID )
{
PRINT_DEBUG("SetCurrentPlaylistEntry\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}
bool Steam_MusicRemote::PlaylistDidChange()
{
PRINT_DEBUG("PlaylistDidChange\n");
PRINT_DEBUG("%s\n", __FUNCTION__);
return false;
}