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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Add env variable to set app path.
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parent
106fb03bb0
commit
71e265f52b
2 changed files with 10 additions and 7 deletions
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@ -193,6 +193,15 @@ std::string get_lib_path() {
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std::string get_full_program_path()
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{
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std::string env_program_path = get_env_variable("SteamAppPath");
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if (env_program_path.length()) {
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if (env_program_path.back() != PATH_SEPARATOR[0]) {
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env_program_path = env_program_path.append(PATH_SEPARATOR);
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}
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return env_program_path;
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}
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std::string program_path;
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#if defined(STEAM_WIN32)
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char DllPath[MAX_PATH] = {0};
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@ -8,8 +8,6 @@ CUR_DIR=$(pwd)
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cd "$CONFIG_PATH"
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mkdir -p ~/.steam/sdk64
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mkdir -p ~/.steam/sdk32
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rm -rf ~/.steam/sdk64/steam_settings
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rm -rf ~/.steam/sdk32/steam_settings
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#make a backup of original files
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mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
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mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
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@ -17,18 +15,14 @@ mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
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#copy our files
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cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
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cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
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cp -r steam_settings ~/.steam/sdk32/
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cp -r steam_settings ~/.steam/sdk64/
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echo $BASHPID > ~/.steam/steam.pid
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cd "$APP_PATH"
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SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
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SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
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cd "$CUR_DIR"
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#restore original
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rm -f ~/.steam/steam.pid
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rm -f ~/.steam/sdk64/steamclient.so
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rm -f ~/.steam/sdk32/steamclient.so
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rm -rf ~/.steam/sdk64/steam_settings
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rm -rf ~/.steam/sdk32/steam_settings
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mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
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mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
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mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
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