mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-12-24 03:48:10 +01:00
Update imgui.
This commit is contained in:
parent
02195f5636
commit
7350397f9d
19 changed files with 496 additions and 233 deletions
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@ -42,7 +42,8 @@
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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248
ImGui/imgui.cpp
248
ImGui/imgui.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.83 WIP
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// dear imgui, v1.84 WIP
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// (main code and documentation)
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// Help:
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@ -304,9 +304,9 @@ CODE
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}
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else
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{
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// The texture for the draw call is specified by pcmd->TextureId.
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// The texture for the draw call is specified by pcmd->GetTexID().
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// The vast majority of draw calls will use the Dear ImGui texture atlas, which value you have set yourself during initialization.
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MyEngineBindTexture((MyTexture*)pcmd->TextureId);
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MyEngineBindTexture((MyTexture*)pcmd->GetTexID());
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// We are using scissoring to clip some objects. All low-level graphics API should support it.
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// - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches
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@ -376,6 +376,9 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2021/05/19 (1.83) - backends: obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID().
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- if you are using official backends from the source tree: you have nothing to do.
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- if you have copied old backend code or using your own: change access to draw_cmd->TextureId to draw_cmd->GetTexID().
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- 2021/03/12 (1.82) - upgraded ImDrawList::AddRect(), AddRectFilled(), PathRect() to use ImDrawFlags instead of ImDrawCornersFlags.
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- ImDrawCornerFlags_TopLeft -> use ImDrawFlags_RoundCornersTopLeft
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- ImDrawCornerFlags_BotRight -> use ImDrawFlags_RoundCornersBottomRight
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@ -1698,7 +1701,7 @@ int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
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}
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// Based on stb_to_utf8() from github.com/nothings/stb/
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static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
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static inline int ImTextCharToUtf8_inline(char* buf, int buf_size, unsigned int c)
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{
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if (c < 0x80)
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{
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@ -1733,6 +1736,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
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return 0;
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}
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const char* ImTextCharToUtf8(char out_buf[5], unsigned int c)
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{
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int count = ImTextCharToUtf8_inline(out_buf, 5, c);
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out_buf[count] = 0;
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return out_buf;
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}
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// Not optimal but we very rarely use this function.
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int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
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{
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@ -1749,20 +1759,20 @@ static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
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return 3;
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}
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int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
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int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
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{
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char* buf_out = buf;
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const char* buf_end = buf + buf_size;
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while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
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char* buf_p = out_buf;
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const char* buf_end = out_buf + out_buf_size;
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while (buf_p < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
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{
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unsigned int c = (unsigned int)(*in_text++);
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if (c < 0x80)
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*buf_out++ = (char)c;
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*buf_p++ = (char)c;
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else
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buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c);
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buf_p += ImTextCharToUtf8_inline(buf_p, (int)(buf_end - buf_p - 1), c);
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}
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*buf_out = 0;
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return (int)(buf_out - buf);
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*buf_p = 0;
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return (int)(buf_p - out_buf);
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}
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int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
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@ -3923,7 +3933,8 @@ void ImGui::NewFrame()
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g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx];
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g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime;
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame))) : FLT_MAX;
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g.FramerateSecPerFrameCount = ImMin(g.FramerateSecPerFrameCount + 1, IM_ARRAYSIZE(g.FramerateSecPerFrame));
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g.IO.Framerate = (g.FramerateSecPerFrameAccum > 0.0f) ? (1.0f / (g.FramerateSecPerFrameAccum / (float)g.FramerateSecPerFrameCount)) : FLT_MAX;
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UpdateViewportsNewFrame();
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@ -4060,6 +4071,9 @@ void ImGui::NewFrame()
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for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
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if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
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TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
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for (int i = 0; i < g.TablesTempDataStack.Size; i++)
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if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time)
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TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]);
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if (g.GcCompactAll)
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GcCompactTransientMiscBuffers();
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g.GcCompactAll = false;
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@ -4099,20 +4113,20 @@ void ImGui::UpdateDebugToolItemPicker()
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if (g.DebugItemPickerActive)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
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if (ImGui::IsKeyPressedMap(ImGuiKey_Escape))
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SetMouseCursor(ImGuiMouseCursor_Hand);
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if (IsKeyPressedMap(ImGuiKey_Escape))
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g.DebugItemPickerActive = false;
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if (ImGui::IsMouseClicked(0) && hovered_id)
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if (IsMouseClicked(0) && hovered_id)
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{
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g.DebugItemPickerBreakId = hovered_id;
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g.DebugItemPickerActive = false;
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}
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ImGui::SetNextWindowBgAlpha(0.60f);
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ImGui::BeginTooltip();
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ImGui::Text("HoveredId: 0x%08X", hovered_id);
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ImGui::Text("Press ESC to abort picking.");
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ImGui::TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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ImGui::EndTooltip();
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SetNextWindowBgAlpha(0.60f);
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BeginTooltip();
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Text("HoveredId: 0x%08X", hovered_id);
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Text("Press ESC to abort picking.");
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TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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EndTooltip();
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}
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}
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@ -4134,10 +4148,8 @@ void ImGui::Initialize(ImGuiContext* context)
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g.SettingsHandlers.push_back(ini_handler);
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}
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#ifdef IMGUI_HAS_TABLE
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// Add .ini handle for ImGuiTable type
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TableSettingsInstallHandler(context);
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#endif // #ifdef IMGUI_HAS_TABLE
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// Create default viewport
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ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
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@ -4204,7 +4216,9 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.ShrinkWidthBuffer.clear();
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g.Tables.Clear();
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g.CurrentTableStack.clear();
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for (int i = 0; i < g.TablesTempDataStack.Size; i++)
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g.TablesTempDataStack[i].~ImGuiTableTempData();
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g.TablesTempDataStack.clear();
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g.DrawChannelsTempMergeBuffer.clear();
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g.ClipboardHandlerData.clear();
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@ -7206,13 +7220,11 @@ void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, voi
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ImGuiContext& g = *GImGui;
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while (g.CurrentWindowStack.Size > 0)
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{
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#ifdef IMGUI_HAS_TABLE
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while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow))
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name);
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EndTable();
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}
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#endif
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(window != NULL);
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while (g.CurrentTabBar != NULL) //-V1044
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@ -8517,7 +8529,7 @@ ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& s
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}
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// Note that this is used for popups, which can overlap the non work-area of individual viewports.
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ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window)
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ImRect ImGui::GetPopupAllowedExtentRect(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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IM_UNUSED(window);
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@ -8531,7 +8543,7 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImRect r_outer = GetWindowAllowedExtentRect(window);
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ImRect r_outer = GetPopupAllowedExtentRect(window);
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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{
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// Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds.
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@ -9659,8 +9671,13 @@ static void ImGui::NavUpdateWindowing()
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NavInitWindow(apply_focus_window, false);
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// If the window has ONLY a menu layer (no main layer), select it directly
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// FIXME-NAV: This should be done in NavInit.. or in FocusWindow..
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if (apply_focus_window->DC.NavLayersActiveMask == (1 << ImGuiNavLayer_Menu))
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// Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame,
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// so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since
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// the target window as already been previewed once.
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// FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases,
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// we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask*
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// won't be valid.
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if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu))
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g.NavLayer = ImGuiNavLayer_Menu;
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}
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if (apply_focus_window)
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@ -10900,6 +10917,10 @@ static void MetricsHelpMarker(const char* desc)
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}
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}
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#ifndef IMGUI_DISABLE_DEMO_WINDOWS
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namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
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#endif
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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if (!Begin("Dear ImGui Metrics/Debugger", p_open))
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@ -11002,10 +11023,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count);
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if (cfg->ShowTablesRects && g.NavWindow != NULL)
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{
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for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++)
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for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++)
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{
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ImGuiTable* table = g.Tables.GetByIndex(table_n);
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if (table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow))
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ImGuiTable* table = g.Tables.TryGetMapData(table_n);
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if (table == NULL || table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow))
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continue;
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BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name);
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}
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// Details for TabBars
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if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetSize()))
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if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetAliveCount()))
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{
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for (int n = 0; n < g.TabBars.GetSize(); n++)
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DebugNodeTabBar(g.TabBars.GetByIndex(n), "TabBar");
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for (int n = 0; n < g.TabBars.GetMapSize(); n++)
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if (ImGuiTabBar* tab_bar = g.TabBars.TryGetMapData(n))
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{
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PushID(tab_bar);
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DebugNodeTabBar(tab_bar, "TabBar");
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PopID();
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}
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TreePop();
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}
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// Details for Tables
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#ifdef IMGUI_HAS_TABLE
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if (TreeNode("Tables", "Tables (%d)", g.Tables.GetSize()))
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if (TreeNode("Tables", "Tables (%d)", g.Tables.GetAliveCount()))
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{
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for (int n = 0; n < g.Tables.GetSize(); n++)
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DebugNodeTable(g.Tables.GetByIndex(n));
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for (int n = 0; n < g.Tables.GetMapSize(); n++)
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if (ImGuiTable* table = g.Tables.TryGetMapData(n))
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DebugNodeTable(table);
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TreePop();
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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// Details for Fonts
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#ifndef IMGUI_DISABLE_DEMO_WINDOWS
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ImFontAtlas* atlas = g.IO.Fonts;
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if (TreeNode("Fonts", "Fonts (%d)", atlas->Fonts.Size))
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{
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ShowFontAtlas(atlas);
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TreePop();
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}
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#endif
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// Details for Docking
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#ifdef IMGUI_HAS_DOCK
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@ -11142,14 +11177,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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TreePop();
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}
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#ifdef IMGUI_HAS_TABLE
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if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size()))
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{
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for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
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DebugNodeTableSettings(settings);
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TreePop();
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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#ifdef IMGUI_HAS_DOCK
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#endif // #ifdef IMGUI_HAS_DOCK
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@ -11223,14 +11256,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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#ifdef IMGUI_HAS_TABLE
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// Overlay: Display Tables Rectangles
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if (cfg->ShowTablesRects)
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{
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for (int table_n = 0; table_n < g.Tables.GetSize(); table_n++)
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for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++)
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{
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ImGuiTable* table = g.Tables.GetByIndex(table_n);
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if (table->LastFrameActive < g.FrameCount - 1)
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ImGuiTable* table = g.Tables.TryGetMapData(table_n);
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if (table == NULL || table->LastFrameActive < g.FrameCount - 1)
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continue;
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ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow);
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if (cfg->ShowTablesRectsType >= TRT_ColumnsRect)
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@ -11250,7 +11282,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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#ifdef IMGUI_HAS_DOCK
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// Overlay: Display Docking info
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@ -11262,6 +11293,25 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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End();
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}
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// [DEBUG] List fonts in a font atlas and display its texture
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void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
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{
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for (int i = 0; i < atlas->Fonts.Size; i++)
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{
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ImFont* font = atlas->Fonts[i];
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PushID(font);
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DebugNodeFont(font);
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PopID();
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}
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if (TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
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{
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ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
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Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), tint_col, border_col);
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TreePop();
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}
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}
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// [DEBUG] Display contents of Columns
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void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
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{
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@ -11396,6 +11446,102 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
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out_draw_list->Flags = backup_flags;
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}
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// [DEBUG] Display details for a single font, called by ShowStyleEditor().
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void ImGui::DebugNodeFont(ImFont* font)
|
||||
{
|
||||
bool opened = TreeNode(font, "Font: \"%s\"\n%.2f px, %d glyphs, %d file(s)",
|
||||
font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
|
||||
SameLine();
|
||||
if (SmallButton("Set as default"))
|
||||
GetIO().FontDefault = font;
|
||||
if (!opened)
|
||||
return;
|
||||
|
||||
// Display preview text
|
||||
PushFont(font);
|
||||
Text("The quick brown fox jumps over the lazy dog");
|
||||
PopFont();
|
||||
|
||||
// Display details
|
||||
SetNextItemWidth(GetFontSize() * 8);
|
||||
DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f");
|
||||
SameLine(); MetricsHelpMarker(
|
||||
"Note than the default embedded font is NOT meant to be scaled.\n\n"
|
||||
"Font are currently rendered into bitmaps at a given size at the time of building the atlas. "
|
||||
"You may oversample them to get some flexibility with scaling. "
|
||||
"You can also render at multiple sizes and select which one to use at runtime.\n\n"
|
||||
"(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
|
||||
Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
|
||||
char c_str[5];
|
||||
Text("Fallback character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->FallbackChar), font->FallbackChar);
|
||||
Text("Ellipsis character: '%s' (U+%04X)", ImTextCharToUtf8(c_str, font->EllipsisChar), font->EllipsisChar);
|
||||
const int surface_sqrt = (int)ImSqrt((float)font->MetricsTotalSurface);
|
||||
Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, surface_sqrt, surface_sqrt);
|
||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||
if (font->ConfigData)
|
||||
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
|
||||
BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
|
||||
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
|
||||
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
if (TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||
{
|
||||
ImDrawList* draw_list = GetWindowDrawList();
|
||||
const ImU32 glyph_col = GetColorU32(ImGuiCol_Text);
|
||||
const float cell_size = font->FontSize * 1;
|
||||
const float cell_spacing = GetStyle().ItemSpacing.y;
|
||||
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
||||
{
|
||||
// Skip ahead if a large bunch of glyphs are not present in the font (test in chunks of 4k)
|
||||
// This is only a small optimization to reduce the number of iterations when IM_UNICODE_MAX_CODEPOINT
|
||||
// is large // (if ImWchar==ImWchar32 we will do at least about 272 queries here)
|
||||
if (!(base & 4095) && font->IsGlyphRangeUnused(base, base + 4095))
|
||||
{
|
||||
base += 4096 - 256;
|
||||
continue;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
if (font->FindGlyphNoFallback((ImWchar)(base + n)))
|
||||
count++;
|
||||
if (count <= 0)
|
||||
continue;
|
||||
if (!TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
|
||||
continue;
|
||||
|
||||
// Draw a 16x16 grid of glyphs
|
||||
ImVec2 base_pos = GetCursorScreenPos();
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
{
|
||||
// We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions
|
||||
// available here and thus cannot easily generate a zero-terminated UTF-8 encoded string.
|
||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
||||
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
||||
const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
|
||||
draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
|
||||
if (glyph)
|
||||
font->RenderChar(draw_list, cell_size, cell_p1, glyph_col, (ImWchar)(base + n));
|
||||
if (glyph && IsMouseHoveringRect(cell_p1, cell_p2))
|
||||
{
|
||||
BeginTooltip();
|
||||
Text("Codepoint: U+%04X", base + n);
|
||||
Separator();
|
||||
Text("Visible: %d", glyph->Visible);
|
||||
Text("AdvanceX: %.1f", glyph->AdvanceX);
|
||||
Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
|
||||
Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
|
||||
EndTooltip();
|
||||
}
|
||||
}
|
||||
Dummy(ImVec2((cell_size + cell_spacing) * 16, (cell_size + cell_spacing) * 16));
|
||||
TreePop();
|
||||
}
|
||||
TreePop();
|
||||
}
|
||||
TreePop();
|
||||
}
|
||||
|
||||
// [DEBUG] Display contents of ImGuiStorage
|
||||
void ImGui::DebugNodeStorage(ImGuiStorage* storage, const char* label)
|
||||
{
|
||||
|
@ -11420,7 +11566,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
|
|||
p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
|
||||
IM_UNUSED(p);
|
||||
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
|
||||
bool open = TreeNode(tab_bar, "%s", buf);
|
||||
bool open = TreeNode(label, "%s", buf);
|
||||
if (!is_active) { PopStyleColor(); }
|
||||
if (is_active && IsItemHovered())
|
||||
{
|
||||
|
@ -11546,9 +11692,11 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
|
|||
#else
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool*) {}
|
||||
void ImGui::ShowFontAtlas(ImFontAtlas*) {}
|
||||
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
|
||||
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||
void ImGui::DebugNodeFont(ImFont*) {}
|
||||
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
||||
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
||||
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.83 WIP
|
||||
// dear imgui, v1.84 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
|
@ -60,8 +60,8 @@ Index of this file:
|
|||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.83 WIP"
|
||||
#define IMGUI_VERSION_NUM 18209
|
||||
#define IMGUI_VERSION "1.84 WIP"
|
||||
#define IMGUI_VERSION_NUM 18304
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
|
@ -89,12 +89,12 @@ Index of this file:
|
|||
#endif
|
||||
|
||||
// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
|
||||
#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__)
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
|
||||
#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__)
|
||||
#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__)
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
|
||||
#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
|
||||
#else
|
||||
#define IM_FMTARGS(FMT)
|
||||
#define IM_FMTLIST(FMT)
|
||||
|
@ -1864,7 +1864,7 @@ struct ImGuiIO
|
|||
bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving!
|
||||
bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
|
||||
bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
|
||||
float Framerate; // Application framerate estimate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
|
||||
float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
|
||||
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||
int MetricsRenderWindows; // Number of visible windows
|
||||
|
@ -2243,6 +2243,9 @@ struct ImDrawCmd
|
|||
void* UserCallbackData; // 4-8 // The draw callback code can access this.
|
||||
|
||||
ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
|
||||
|
||||
// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
|
||||
inline ImTextureID GetTexID() const { return TextureId; }
|
||||
};
|
||||
|
||||
// Vertex index, default to 16-bit
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.83 WIP
|
||||
// dear imgui, v1.84 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.83 WIP
|
||||
// dear imgui, v1.84 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
|
@ -63,7 +63,9 @@ Index of this file:
|
|||
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
|
||||
#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
|
@ -130,10 +132,11 @@ struct ImGuiTabBar; // Storage for a tab bar
|
|||
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
||||
struct ImGuiTable; // Storage for a table
|
||||
struct ImGuiTableColumn; // Storage for one column of a table
|
||||
struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
|
||||
struct ImGuiTableSettings; // Storage for a table .ini settings
|
||||
struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
|
||||
struct ImGuiWindow; // Storage for one window
|
||||
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
|
||||
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window)
|
||||
struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
|
||||
|
||||
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
||||
|
@ -321,12 +324,13 @@ static inline bool ImCharIsBlankA(char c) { return c == ' ' || c =
|
|||
static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
|
||||
|
||||
// Helpers: UTF-8 <> wchar conversions
|
||||
IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
||||
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
|
||||
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
||||
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
||||
IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf
|
||||
IMGUI_API int ImTextStrToUtf8(char* out_buf, int out_buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
||||
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextStrFromUtf8(ImWchar* out_buf, int out_buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
||||
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
|
||||
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
||||
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
||||
|
||||
// Helpers: ImVec2/ImVec4 operators
|
||||
// We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
|
||||
|
@ -608,20 +612,30 @@ struct IMGUI_API ImPool
|
|||
ImVector<T> Buf; // Contiguous data
|
||||
ImGuiStorage Map; // ID->Index
|
||||
ImPoolIdx FreeIdx; // Next free idx to use
|
||||
ImPoolIdx AliveCount; // Number of active/alive items (for display purpose)
|
||||
|
||||
ImPool() { FreeIdx = 0; }
|
||||
ImPool() { FreeIdx = AliveCount = 0; }
|
||||
~ImPool() { Clear(); }
|
||||
T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Buf[idx] : NULL; }
|
||||
T* GetByIndex(ImPoolIdx n) { return &Buf[n]; }
|
||||
ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Buf.Data && p < Buf.Data + Buf.Size); return (ImPoolIdx)(p - Buf.Data); }
|
||||
T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Buf[*p_idx]; *p_idx = FreeIdx; return Add(); }
|
||||
bool Contains(const T* p) const { return (p >= Buf.Data && p < Buf.Data + Buf.Size); }
|
||||
void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = 0; }
|
||||
T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); return &Buf[idx]; }
|
||||
void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Buf[idx].~T(); } Map.Clear(); Buf.clear(); FreeIdx = AliveCount = 0; }
|
||||
T* Add() { int idx = FreeIdx; if (idx == Buf.Size) { Buf.resize(Buf.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Buf[idx]; } IM_PLACEMENT_NEW(&Buf[idx]) T(); AliveCount++; return &Buf[idx]; }
|
||||
void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
|
||||
void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
|
||||
void Remove(ImGuiID key, ImPoolIdx idx) { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; }
|
||||
void Reserve(int capacity) { Buf.reserve(capacity); Map.Data.reserve(capacity); }
|
||||
int GetSize() const { return Buf.Size; }
|
||||
|
||||
// To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... }
|
||||
// Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetMapSize()
|
||||
int GetAliveCount() const { return AliveCount; } // Number of active/alive items in the pool (for display purpose)
|
||||
int GetBufSize() const { return Buf.Size; }
|
||||
int GetMapSize() const { return Map.Data.Size; } // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
|
||||
T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); }
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
int GetSize() { return GetMapSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18304)
|
||||
#endif
|
||||
};
|
||||
|
||||
// Helper: ImChunkStream<>
|
||||
|
@ -1028,7 +1042,7 @@ struct IMGUI_API ImGuiInputTextState
|
|||
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
|
||||
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
|
||||
bool Edited; // edited this frame
|
||||
ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback
|
||||
ImGuiInputTextFlags Flags; // copy of InputText() flags
|
||||
ImGuiInputTextCallback UserCallback; // "
|
||||
void* UserCallbackData; // "
|
||||
|
||||
|
@ -1516,8 +1530,9 @@ struct ImGuiContext
|
|||
|
||||
// Table
|
||||
ImGuiTable* CurrentTable;
|
||||
int CurrentTableStackIdx;
|
||||
ImPool<ImGuiTable> Tables;
|
||||
ImVector<ImGuiPtrOrIndex> CurrentTableStack;
|
||||
ImVector<ImGuiTableTempData> TablesTempDataStack;
|
||||
ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
|
||||
ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
|
||||
|
||||
|
@ -1584,6 +1599,7 @@ struct ImGuiContext
|
|||
// Misc
|
||||
float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
|
||||
int FramerateSecPerFrameIdx;
|
||||
int FramerateSecPerFrameCount;
|
||||
float FramerateSecPerFrameAccum;
|
||||
int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
|
||||
int WantCaptureKeyboardNextFrame;
|
||||
|
@ -1694,6 +1710,7 @@ struct ImGuiContext
|
|||
memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
|
||||
|
||||
CurrentTable = NULL;
|
||||
CurrentTableStackIdx = -1;
|
||||
CurrentTabBar = NULL;
|
||||
|
||||
LastValidMousePos = ImVec2(0.0f, 0.0f);
|
||||
|
@ -1730,7 +1747,7 @@ struct ImGuiContext
|
|||
DebugItemPickerBreakId = 0;
|
||||
|
||||
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
|
||||
FramerateSecPerFrameIdx = 0;
|
||||
FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0;
|
||||
FramerateSecPerFrameAccum = 0.0f;
|
||||
WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
|
||||
memset(TempBuffer, 0, sizeof(TempBuffer));
|
||||
|
@ -1945,7 +1962,7 @@ enum ImGuiTabItemFlagsPrivate_
|
|||
ImGuiTabItemFlags_Button = 1 << 21 // Used by TabItemButton, change the tab item behavior to mimic a button
|
||||
};
|
||||
|
||||
// Storage for one active tab item (sizeof() 28~32 bytes)
|
||||
// Storage for one active tab item (sizeof() 40 bytes)
|
||||
struct ImGuiTabItem
|
||||
{
|
||||
ImGuiID ID;
|
||||
|
@ -1955,12 +1972,12 @@ struct ImGuiTabItem
|
|||
float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float ContentWidth; // Width of label, stored during BeginTabItem() call
|
||||
ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS32 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
|
||||
bool WantClose; // Marked as closed by SetTabItemClosed()
|
||||
|
||||
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = BeginOrder = IndexDuringLayout = -1; }
|
||||
ImGuiTabItem() { memset(this, 0, sizeof(*this)); LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; BeginOrder = IndexDuringLayout = -1; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 152 bytes)
|
||||
|
@ -2002,7 +2019,7 @@ struct ImGuiTabBar
|
|||
int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
|
||||
const char* GetTabName(const ImGuiTabItem* tab) const
|
||||
{
|
||||
IM_ASSERT(tab->NameOffset != -1 && (int)tab->NameOffset < TabsNames.Buf.Size);
|
||||
IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
|
||||
return TabsNames.Buf.Data + tab->NameOffset;
|
||||
}
|
||||
};
|
||||
|
@ -2011,8 +2028,6 @@ struct ImGuiTabBar
|
|||
// [SECTION] Table support
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef IMGUI_HAS_TABLE
|
||||
|
||||
#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
|
||||
#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
|
||||
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels()
|
||||
|
@ -2089,12 +2104,13 @@ struct ImGuiTableCellData
|
|||
ImGuiTableColumnIdx Column; // Column number
|
||||
};
|
||||
|
||||
// FIXME-TABLE: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct ImGuiTable
|
||||
{
|
||||
ImGuiID ID;
|
||||
ImGuiTableFlags Flags;
|
||||
void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[]
|
||||
ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[]
|
||||
ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
|
||||
ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
|
||||
ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
|
||||
|
@ -2146,22 +2162,11 @@ struct ImGuiTable
|
|||
ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped
|
||||
ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect.
|
||||
ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
|
||||
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
|
||||
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
|
||||
ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
|
||||
ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
|
||||
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
|
||||
ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
|
||||
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
|
||||
int HostBackupItemWidthStackSize;// Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
|
||||
ImGuiWindow* OuterWindow; // Parent window for the table
|
||||
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
|
||||
ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
|
||||
ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table)
|
||||
ImGuiTableColumnSortSpecs SortSpecsSingle;
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would work be good.
|
||||
ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
|
||||
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
|
||||
ImGuiTableColumnIdx SortSpecsCount;
|
||||
ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
|
||||
|
@ -2208,6 +2213,32 @@ struct ImGuiTable
|
|||
IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
|
||||
};
|
||||
|
||||
// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
|
||||
// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
|
||||
// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
|
||||
// FIXME-TABLE: more transient data could be stored here: DrawSplitter, incoming RowData?
|
||||
struct ImGuiTableTempData
|
||||
{
|
||||
int TableIndex; // Index in g.Tables.Buf[] pool
|
||||
float LastTimeActive; // Last timestamp this structure was used
|
||||
|
||||
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
|
||||
ImDrawListSplitter DrawSplitter;
|
||||
ImGuiTableColumnSortSpecs SortSpecsSingle;
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
|
||||
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
|
||||
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
|
||||
ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
|
||||
ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
|
||||
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
|
||||
int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
|
||||
|
||||
IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
|
||||
};
|
||||
|
||||
// sizeof() ~ 12
|
||||
struct ImGuiTableColumnSettings
|
||||
{
|
||||
|
@ -2246,8 +2277,6 @@ struct ImGuiTableSettings
|
|||
ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); }
|
||||
};
|
||||
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImGui internal API
|
||||
// No guarantee of forward compatibility here!
|
||||
|
@ -2269,7 +2298,6 @@ namespace ImGui
|
|||
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
|
||||
IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
|
||||
IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
|
||||
IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
|
||||
IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
|
||||
IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
|
||||
IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
|
||||
|
@ -2377,11 +2405,15 @@ namespace ImGui
|
|||
IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags);
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
||||
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
|
||||
IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window);
|
||||
IMGUI_API ImGuiWindow* GetTopMostPopupModal();
|
||||
IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
|
||||
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
|
||||
IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
|
||||
|
||||
// Combos
|
||||
IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags);
|
||||
|
||||
// Gamepad/Keyboard Navigation
|
||||
IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
|
||||
IMGUI_API bool NavMoveRequestButNoResultYet();
|
||||
|
@ -2470,6 +2502,7 @@ namespace ImGui
|
|||
IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
|
||||
IMGUI_API void TableRemove(ImGuiTable* table);
|
||||
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
|
||||
IMGUI_API void TableGcCompactTransientBuffers(ImGuiTableTempData* table);
|
||||
IMGUI_API void TableGcCompactSettings();
|
||||
|
||||
// Tables: Settings
|
||||
|
@ -2596,9 +2629,11 @@ namespace ImGui
|
|||
inline void DebugDrawItemRect(ImU32 col = IM_COL32(255,0,0,255)) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; GetForegroundDrawList(window)->AddRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max, col); }
|
||||
inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
|
||||
|
||||
IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void DebugNodeColumns(ImGuiOldColumns* columns);
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.83 WIP
|
||||
// dear imgui, v1.84 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
|
@ -343,6 +343,16 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||
if (instance_no > 0)
|
||||
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
|
||||
|
||||
// Acquire temporary buffers
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStackIdx++;
|
||||
if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
|
||||
g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
|
||||
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
|
||||
temp_data->TableIndex = table_idx;
|
||||
table->DrawSplitter = &table->TempData->DrawSplitter;
|
||||
table->DrawSplitter->Clear();
|
||||
|
||||
// Fix flags
|
||||
table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
|
||||
flags = TableFixFlags(flags, outer_window);
|
||||
|
@ -356,7 +366,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||
table->ColumnsCount = columns_count;
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
table->UserOuterSize = outer_size;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
|
||||
// When not using a child window, WorkRect.Max will grow as we append contents.
|
||||
if (use_child_window)
|
||||
|
@ -405,14 +415,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||
table->HostIndentX = inner_window->DC.Indent.x;
|
||||
table->HostClipRect = inner_window->ClipRect;
|
||||
table->HostSkipItems = inner_window->SkipItems;
|
||||
table->HostBackupWorkRect = inner_window->WorkRect;
|
||||
table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
|
||||
table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
|
||||
table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
|
||||
table->HostBackupItemWidth = outer_window->DC.ItemWidth;
|
||||
table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
temp_data->HostBackupWorkRect = inner_window->WorkRect;
|
||||
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
|
||||
temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
|
||||
temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
|
||||
temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
|
||||
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
|
||||
// Padding and Spacing
|
||||
|
@ -455,8 +465,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||
table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
|
||||
|
||||
// Make table current
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
|
||||
g.CurrentTable = table;
|
||||
outer_window->DC.CurrentTableIdx = table_idx;
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
|
@ -469,6 +477,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
|||
if (table_idx >= g.TablesLastTimeActive.Size)
|
||||
g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
|
||||
g.TablesLastTimeActive[table_idx] = (float)g.Time;
|
||||
temp_data->LastTimeActive = (float)g.Time;
|
||||
table->MemoryCompacted = false;
|
||||
|
||||
// Setup memory buffer (clear data if columns count changed)
|
||||
|
@ -1117,7 +1126,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
|||
// Initial state
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
else
|
||||
inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false);
|
||||
}
|
||||
|
@ -1205,6 +1214,7 @@ void ImGui::EndTable()
|
|||
const ImGuiTableFlags flags = table->Flags;
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiWindow* outer_window = table->OuterWindow;
|
||||
ImGuiTableTempData* temp_data = table->TempData;
|
||||
IM_ASSERT(inner_window == g.CurrentWindow);
|
||||
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
|
||||
|
||||
|
@ -1217,9 +1227,9 @@ void ImGui::EndTable()
|
|||
TableOpenContextMenu((int)table->HoveredColumnBody);
|
||||
|
||||
// Finalize table height
|
||||
inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
|
||||
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
|
||||
const float inner_content_max_y = table->RowPosY2;
|
||||
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
|
||||
if (inner_window != outer_window)
|
||||
|
@ -1266,10 +1276,11 @@ void ImGui::EndTable()
|
|||
#endif
|
||||
|
||||
// Flatten channels and merge draw calls
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
|
||||
ImDrawListSplitter* splitter = table->DrawSplitter;
|
||||
splitter->SetCurrentChannel(inner_window->DrawList, 0);
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
TableMergeDrawChannels(table);
|
||||
table->DrawSplitter.Merge(inner_window->DrawList);
|
||||
splitter->Merge(inner_window->DrawList);
|
||||
|
||||
// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
|
||||
|
@ -1311,18 +1322,18 @@ void ImGui::EndTable()
|
|||
|
||||
// Pop from id stack
|
||||
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
PopID();
|
||||
|
||||
// Restore window data that we modified
|
||||
const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
|
||||
inner_window->WorkRect = table->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
|
||||
inner_window->WorkRect = temp_data->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
|
||||
inner_window->SkipItems = table->HostSkipItems;
|
||||
outer_window->DC.CursorPos = table->OuterRect.Min;
|
||||
outer_window->DC.ItemWidth = table->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
|
||||
outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
|
||||
|
||||
// Layout in outer window
|
||||
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
|
||||
|
@ -1345,20 +1356,20 @@ void ImGui::EndTable()
|
|||
IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
|
||||
}
|
||||
else if (table->UserOuterSize.x <= 0.0f)
|
||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
|
||||
}
|
||||
else
|
||||
{
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
|
||||
}
|
||||
if (table->UserOuterSize.y <= 0.0f)
|
||||
if (temp_data->UserOuterSize.y <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
|
||||
}
|
||||
else
|
||||
|
@ -1374,8 +1385,15 @@ void ImGui::EndTable()
|
|||
|
||||
// Clear or restore current table, if any
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
g.CurrentTableStack.pop_back();
|
||||
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
|
||||
IM_ASSERT(g.CurrentTableStackIdx >= 0);
|
||||
g.CurrentTableStackIdx--;
|
||||
temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
|
||||
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
if (g.CurrentTable)
|
||||
{
|
||||
g.CurrentTable->TempData = temp_data;
|
||||
g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
|
||||
}
|
||||
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
|
||||
}
|
||||
|
||||
|
@ -1748,7 +1766,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
|||
// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0);
|
||||
}
|
||||
|
||||
// Draw row background
|
||||
|
@ -1820,7 +1838,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
|||
|
||||
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
}
|
||||
|
||||
if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
|
||||
|
@ -1935,14 +1953,14 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
|||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
//IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME-TABLE: Could avoid this if draw channel is dummy channel?
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Logging
|
||||
|
@ -2190,7 +2208,7 @@ void ImGui::TablePushBackgroundChannel()
|
|||
// Optimization: avoid SetCurrentChannel() + PushClipRect()
|
||||
table->HostBackupInnerClipRect = window->ClipRect;
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent);
|
||||
}
|
||||
|
||||
void ImGui::TablePopBackgroundChannel()
|
||||
|
@ -2202,7 +2220,7 @@ void ImGui::TablePopBackgroundChannel()
|
|||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Allocate draw channels. Called by TableUpdateLayout()
|
||||
|
@ -2228,7 +2246,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
|
|||
const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
|
||||
const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0;
|
||||
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
|
||||
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
|
||||
table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
|
||||
table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
|
||||
|
@ -2292,7 +2310,7 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
|
|||
void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImDrawListSplitter* splitter = &table->DrawSplitter;
|
||||
ImDrawListSplitter* splitter = table->DrawSplitter;
|
||||
const bool has_freeze_v = (table->FreezeRowsCount > 0);
|
||||
const bool has_freeze_h = (table->FreezeColumnsCount > 0);
|
||||
IM_ASSERT(splitter->_Current == 0);
|
||||
|
@ -2463,7 +2481,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
|||
return;
|
||||
|
||||
ImDrawList* inner_drawlist = inner_window->DrawList;
|
||||
table->DrawSplitter.SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
|
||||
table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0);
|
||||
inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
|
||||
|
||||
// Draw inner border and resizing feedback
|
||||
|
@ -2723,8 +2741,9 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
|||
TableSortSpecsSanitize(table);
|
||||
|
||||
// Write output
|
||||
table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
|
||||
ImGuiTableTempData* temp_data = table->TempData;
|
||||
temp_data->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
|
||||
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &temp_data->SortSpecsSingle : temp_data->SortSpecsMulti.Data;
|
||||
if (sort_specs != NULL)
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
|
@ -3279,8 +3298,9 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
|||
static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (int i = 0; i != g.Tables.GetSize(); i++)
|
||||
g.Tables.GetByIndex(i)->SettingsOffset = -1;
|
||||
for (int i = 0; i != g.Tables.GetMapSize(); i++)
|
||||
if (ImGuiTable* table = g.Tables.TryGetMapData(i))
|
||||
table->SettingsOffset = -1;
|
||||
g.SettingsTables.clear();
|
||||
}
|
||||
|
||||
|
@ -3288,12 +3308,12 @@ static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
|||
static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
for (int i = 0; i != g.Tables.GetSize(); i++)
|
||||
{
|
||||
ImGuiTable* table = g.Tables.GetByIndex(i);
|
||||
table->IsSettingsRequestLoad = true;
|
||||
table->SettingsOffset = -1;
|
||||
}
|
||||
for (int i = 0; i != g.Tables.GetMapSize(); i++)
|
||||
if (ImGuiTable* table = g.Tables.TryGetMapData(i))
|
||||
{
|
||||
table->IsSettingsRequestLoad = true;
|
||||
table->SettingsOffset = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
||||
|
@ -3422,8 +3442,6 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
|||
//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(table->MemoryCompacted == false);
|
||||
table->DrawSplitter.ClearFreeMemory();
|
||||
table->SortSpecsMulti.clear();
|
||||
table->SortSpecs.Specs = NULL;
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->ColumnsNames.clear();
|
||||
|
@ -3433,6 +3451,13 @@ void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
|
|||
g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
|
||||
}
|
||||
|
||||
void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
|
||||
{
|
||||
temp_data->DrawSplitter.ClearFreeMemory();
|
||||
temp_data->SortSpecsMulti.clear();
|
||||
temp_data->LastTimeActive = -1.0f;
|
||||
}
|
||||
|
||||
// Compact and remove unused settings data (currently only used by TestEngine)
|
||||
void ImGui::TableGcCompactSettings()
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.83 WIP
|
||||
// dear imgui, v1.84 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
|
@ -1537,7 +1537,9 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
|
|||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: ComboBox
|
||||
//-------------------------------------------------------------------------
|
||||
// - CalcMaxPopupHeightFromItemCount() [Internal]
|
||||
// - BeginCombo()
|
||||
// - BeginComboPopup() [Internal]
|
||||
// - EndCombo()
|
||||
// - Combo()
|
||||
//-------------------------------------------------------------------------
|
||||
|
@ -1552,79 +1554,91 @@ static float CalcMaxPopupHeightFromItemCount(int items_count)
|
|||
|
||||
bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags)
|
||||
{
|
||||
// Always consume the SetNextWindowSizeConstraint() call in our early return paths
|
||||
ImGuiContext& g = *GImGui;
|
||||
bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0;
|
||||
g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint;
|
||||
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags;
|
||||
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together
|
||||
|
||||
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const float expected_w = CalcItemWidth();
|
||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth();
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||
const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
if (!ItemAdd(total_bb, id, &bb))
|
||||
return false;
|
||||
|
||||
// Open on click
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
|
||||
bool popup_open = IsPopupOpen(id, ImGuiPopupFlags_None);
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id);
|
||||
bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None);
|
||||
if ((pressed || g.NavActivateId == id) && !popup_open)
|
||||
{
|
||||
OpenPopupEx(popup_id, ImGuiPopupFlags_None);
|
||||
popup_open = true;
|
||||
}
|
||||
|
||||
// Render shape
|
||||
const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
|
||||
const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size);
|
||||
RenderNavHighlight(frame_bb, id);
|
||||
const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size);
|
||||
RenderNavHighlight(bb, id);
|
||||
if (!(flags & ImGuiComboFlags_NoPreview))
|
||||
window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft);
|
||||
window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft);
|
||||
if (!(flags & ImGuiComboFlags_NoArrowButton))
|
||||
{
|
||||
ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
ImU32 text_col = GetColorU32(ImGuiCol_Text);
|
||||
window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight);
|
||||
if (value_x2 + arrow_size - style.FramePadding.x <= frame_bb.Max.x)
|
||||
RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f);
|
||||
window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight);
|
||||
if (value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x)
|
||||
RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f);
|
||||
}
|
||||
RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding);
|
||||
RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding);
|
||||
|
||||
// Render preview and label
|
||||
if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
|
||||
{
|
||||
ImVec2 preview_pos = frame_bb.Min + style.FramePadding;
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("{", "}");
|
||||
RenderTextClipped(preview_pos, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
|
||||
RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL);
|
||||
}
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
if ((pressed || g.NavActivateId == id) && !popup_open)
|
||||
{
|
||||
if (window->DC.NavLayerCurrent == 0)
|
||||
window->NavLastIds[0] = id;
|
||||
OpenPopupEx(id, ImGuiPopupFlags_None);
|
||||
popup_open = true;
|
||||
}
|
||||
RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
if (!popup_open)
|
||||
return false;
|
||||
|
||||
if (has_window_size_constraint)
|
||||
g.NextWindowData.Flags = backup_next_window_data_flags;
|
||||
return BeginComboPopup(popup_id, bb, flags);
|
||||
}
|
||||
|
||||
bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!IsPopupOpen(popup_id, ImGuiPopupFlags_None))
|
||||
{
|
||||
g.NextWindowData.ClearFlags();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set popup size
|
||||
float w = bb.GetWidth();
|
||||
if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)
|
||||
{
|
||||
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
|
||||
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((flags & ImGuiComboFlags_HeightMask_) == 0)
|
||||
flags |= ImGuiComboFlags_HeightRegular;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one
|
||||
int popup_max_height_in_items = -1;
|
||||
if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8;
|
||||
else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4;
|
||||
|
@ -1632,30 +1646,27 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
|||
SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
|
||||
}
|
||||
|
||||
// This is essentially a specialized version of BeginPopupEx()
|
||||
char name[16];
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
|
||||
|
||||
// Position the window given a custom constraint (peak into expected window size so we can position it)
|
||||
// This might be easier to express with an hypothetical SetNextWindowPosConstraints() function.
|
||||
// Set position given a custom constraint (peak into expected window size so we can position it)
|
||||
// FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function?
|
||||
// FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()?
|
||||
if (ImGuiWindow* popup_window = FindWindowByName(name))
|
||||
if (popup_window->WasActive)
|
||||
{
|
||||
// Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us.
|
||||
ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window);
|
||||
if (flags & ImGuiComboFlags_PopupAlignLeft)
|
||||
popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left"
|
||||
else
|
||||
popup_window->AutoPosLastDirection = ImGuiDir_Down; // "Below, Toward Right (default)"
|
||||
ImRect r_outer = GetWindowAllowedExtentRect(popup_window);
|
||||
ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
|
||||
popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)"
|
||||
ImRect r_outer = GetPopupAllowedExtentRect(popup_window);
|
||||
ImVec2 pos = FindBestWindowPosForPopupEx(bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy_ComboBox);
|
||||
SetNextWindowPos(pos);
|
||||
}
|
||||
|
||||
// We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx()
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove;
|
||||
|
||||
// Horizontally align ourselves with the framed text
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y));
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text
|
||||
bool ret = Begin(name, NULL, window_flags);
|
||||
PopStyleVar();
|
||||
if (!ret)
|
||||
|
@ -3579,12 +3590,12 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
|
|||
namespace ImStb
|
||||
{
|
||||
|
||||
static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; }
|
||||
static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->TextW[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
|
||||
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
|
||||
static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
|
||||
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
|
||||
static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
|
||||
{
|
||||
const ImWchar* text = obj->TextW.Data;
|
||||
const ImWchar* text_remaining = NULL;
|
||||
|
@ -3597,19 +3608,20 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
|
|||
r->num_chars = (int)(text_remaining - (text + line_start_idx));
|
||||
}
|
||||
|
||||
// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
|
||||
static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
|
||||
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
||||
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#else
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#endif
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
||||
|
||||
static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
|
||||
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
|
||||
{
|
||||
ImWchar* dst = obj->TextW.Data + pos;
|
||||
|
||||
|
@ -3625,9 +3637,9 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
|
|||
*dst = '\0';
|
||||
}
|
||||
|
||||
static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
|
||||
static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len)
|
||||
{
|
||||
const bool is_resizable = (obj->UserFlags & ImGuiInputTextFlags_CallbackResize) != 0;
|
||||
const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
|
||||
const int text_len = obj->CurLenW;
|
||||
IM_ASSERT(pos <= text_len);
|
||||
|
||||
|
@ -3681,7 +3693,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
|
|||
|
||||
// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
|
||||
// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
|
||||
static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
{
|
||||
stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
|
||||
ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
|
||||
|
@ -4067,7 +4079,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
backup_current_text_length = state->CurLenA;
|
||||
state->Edited = false;
|
||||
state->BufCapacityA = buf_size;
|
||||
state->UserFlags = flags;
|
||||
state->Flags = flags;
|
||||
state->UserCallback = callback;
|
||||
state->UserCallbackData = callback_user_data;
|
||||
|
||||
|
@ -4420,7 +4432,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
}
|
||||
|
||||
// Clear temporary user storage
|
||||
state->UserFlags = 0;
|
||||
state->Flags = ImGuiInputTextFlags_None;
|
||||
state->UserCallback = NULL;
|
||||
state->UserCallbackData = NULL;
|
||||
}
|
||||
|
@ -6297,7 +6309,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
|
|||
// Plot/Graph widgets are not very good.
|
||||
// Consider writing your own, or using a third-party one, see:
|
||||
// - ImPlot https://github.com/epezent/implot
|
||||
// - others https://github.com/ocornut/imgui/wiki/Useful-Widgets
|
||||
// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
|
||||
|
@ -6882,11 +6894,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
|||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
|
||||
// Note that in this situation we render neither the shortcut neither the selected tick mark
|
||||
// Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
|
||||
float w = label_size.x;
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
|
||||
pressed = Selectable(label, selected, flags, ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
}
|
||||
|
@ -7762,7 +7774,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||
tab->Flags = flags;
|
||||
|
||||
// Append name with zero-terminator
|
||||
tab->NameOffset = (ImS16)tab_bar->TabsNames.size();
|
||||
tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
|
||||
tab_bar->TabsNames.append(label, label + strlen(label) + 1);
|
||||
|
||||
// Update selected tab
|
||||
|
|
|
@ -7,12 +7,15 @@
|
|||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
|
||||
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
|
||||
// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
|
||||
// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state.
|
||||
|
@ -143,6 +146,11 @@ using namespace gl;
|
|||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
||||
#endif
|
||||
|
||||
// Desktop GL use extension detection
|
||||
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
|
||||
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
#endif
|
||||
|
||||
// OpenGL Data
|
||||
static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
|
||||
static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings.
|
||||
|
@ -151,6 +159,7 @@ static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
|||
static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location
|
||||
static GLuint g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location
|
||||
static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
|
||||
static bool g_HasClipOrigin = false;
|
||||
|
||||
// Functions
|
||||
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
||||
|
@ -230,6 +239,19 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
|
|||
GLint current_texture;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
||||
|
||||
// Detect extensions we support
|
||||
g_HasClipOrigin = (g_GlVersion >= 450);
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
|
||||
GLint num_extensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
|
||||
for (GLint i = 0; i < num_extensions; i++)
|
||||
{
|
||||
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
||||
if (extension != NULL && strcmp(extension, "GL_ARB_clip_control") == 0)
|
||||
g_HasClipOrigin = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -266,7 +288,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
|
|||
// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
|
||||
#if defined(GL_CLIP_ORIGIN)
|
||||
bool clip_origin_lower_left = true;
|
||||
if (g_GlVersion >= 450)
|
||||
if (g_HasClipOrigin)
|
||||
{
|
||||
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin);
|
||||
if (current_clip_origin == GL_UPPER_LEFT)
|
||||
|
@ -408,7 +430,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|||
glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y));
|
||||
|
||||
// Bind texture, Draw
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID());
|
||||
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
|
||||
if (g_GlVersion >= 320)
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset);
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
|
@ -5,12 +5,14 @@
|
|||
// [X] Renderer: User texture backend. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-05-19: DirectX10: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: DirectX10: Change blending equation to preserve alpha in output buffer.
|
||||
// 2019-07-21: DirectX10: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData().
|
||||
// 2019-05-29: DirectX10: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
|
||||
|
@ -236,7 +238,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data)
|
|||
ctx->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D10ShaderResourceView* texture_srv = (ID3D10ShaderResourceView*)pcmd->TextureId;
|
||||
ID3D10ShaderResourceView* texture_srv = (ID3D10ShaderResourceView*)pcmd->GetTexID();
|
||||
ctx->PSSetShaderResources(0, 1, &texture_srv);
|
||||
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
// [X] Renderer: User texture backend. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
|
@ -5,12 +5,14 @@
|
|||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-05-19: DirectX11: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: DirectX11: Change blending equation to preserve alpha in output buffer.
|
||||
// 2019-08-01: DirectX11: Fixed code querying the Geometry Shader state (would generally error with Debug layer enabled).
|
||||
// 2019-07-21: DirectX11: Backup, clear and restore Geometry Shader is any is bound when calling ImGui_ImplDX10_RenderDrawData. Clearing Hull/Domain/Compute shaders without backup/restore.
|
||||
|
@ -246,7 +248,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
|
|||
ctx->RSSetScissorRects(1, &r);
|
||||
|
||||
// Bind texture, Draw
|
||||
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->TextureId;
|
||||
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
|
||||
ctx->PSSetShaderResources(0, 1, &texture_srv);
|
||||
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
|
||||
}
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
|
@ -9,12 +9,14 @@
|
|||
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
|
||||
// This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-05-19: DirectX12: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-02-18: DirectX12: Change blending equation to preserve alpha in output buffer.
|
||||
// 2021-01-11: DirectX12: Improve Windows 7 compatibility (for D3D12On7) by loading d3d12.dll dynamically.
|
||||
// 2020-09-16: DirectX12: Avoid rendering calls with zero-sized scissor rectangle since it generates a validation layer warning.
|
||||
|
@ -237,7 +239,9 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
|
|||
const D3D12_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) };
|
||||
if (r.right > r.left && r.bottom > r.top)
|
||||
{
|
||||
ctx->SetGraphicsRootDescriptorTable(1, *(D3D12_GPU_DESCRIPTOR_HANDLE*)&pcmd->TextureId);
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE texture_handle = {};
|
||||
texture_handle.ptr = (UINT64)(intptr_t)pcmd->GetTexID();
|
||||
ctx->SetGraphicsRootDescriptorTable(1, texture_handle);
|
||||
ctx->RSSetScissorRects(1, &r);
|
||||
ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
||||
}
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
|
||||
// This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
|
@ -5,12 +5,14 @@
|
|||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-05-19: DirectX9: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-04-23: DirectX9: Explicitly setting up more graphics states to increase compatibility with unusual non-default states.
|
||||
// 2021-03-18: DirectX9: Calling IDirect3DStateBlock9::Capture() after CreateStateBlock() as a workaround for state restoring issues (see #3857).
|
||||
// 2021-03-03: DirectX9: Added support for IMGUI_USE_BGRA_PACKED_COLOR in user's imconfig file.
|
||||
|
@ -226,7 +228,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
|
|||
else
|
||||
{
|
||||
const RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) };
|
||||
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->TextureId;
|
||||
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID();
|
||||
g_pd3dDevice->SetTexture(0, texture);
|
||||
g_pd3dDevice->SetScissorRect(&r);
|
||||
g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
||||
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
|
||||
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
|
|
Loading…
Reference in a new issue