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https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
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Update imgui.
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parent
02195f5636
commit
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19 changed files with 496 additions and 233 deletions
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@ -1,4 +1,4 @@
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// dear imgui, v1.83 WIP
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// dear imgui, v1.84 WIP
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// (headers)
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// Help:
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@ -60,8 +60,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION_NUM 18209
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#define IMGUI_VERSION "1.84 WIP"
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#define IMGUI_VERSION_NUM 18304
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -89,12 +89,12 @@ Index of this file:
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#endif
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// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__)
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__)
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#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__)
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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#else
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#define IM_FMTARGS(FMT)
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#define IM_FMTLIST(FMT)
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@ -1864,7 +1864,7 @@ struct ImGuiIO
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bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving!
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bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
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bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
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float Framerate; // Application framerate estimate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
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float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
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int MetricsRenderVertices; // Vertices output during last call to Render()
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int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
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int MetricsRenderWindows; // Number of visible windows
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@ -2243,6 +2243,9 @@ struct ImDrawCmd
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void* UserCallbackData; // 4-8 // The draw callback code can access this.
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ImDrawCmd() { memset(this, 0, sizeof(*this)); } // Also ensure our padding fields are zeroed
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// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
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inline ImTextureID GetTexID() const { return TextureId; }
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};
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// Vertex index, default to 16-bit
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