mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-06 12:14:54 +01:00
Update imgui.
This commit is contained in:
parent
02195f5636
commit
7350397f9d
19 changed files with 496 additions and 233 deletions
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@ -1,4 +1,4 @@
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// dear imgui, v1.83 WIP
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// dear imgui, v1.84 WIP
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// (widgets code)
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/*
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@ -1537,7 +1537,9 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: ComboBox
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//-------------------------------------------------------------------------
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// - CalcMaxPopupHeightFromItemCount() [Internal]
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// - BeginCombo()
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// - BeginComboPopup() [Internal]
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// - EndCombo()
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// - Combo()
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//-------------------------------------------------------------------------
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@ -1552,79 +1554,91 @@ static float CalcMaxPopupHeightFromItemCount(int items_count)
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bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags)
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{
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// Always consume the SetNextWindowSizeConstraint() call in our early return paths
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ImGuiContext& g = *GImGui;
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bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0;
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g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiNextWindowDataFlags backup_next_window_data_flags = g.NextWindowData.Flags;
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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if (window->SkipItems)
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return false;
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IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together
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const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const float expected_w = CalcItemWidth();
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const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth();
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
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const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id, &frame_bb))
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if (!ItemAdd(total_bb, id, &bb))
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return false;
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// Open on click
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bool hovered, held;
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bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
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bool popup_open = IsPopupOpen(id, ImGuiPopupFlags_None);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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const ImGuiID popup_id = ImHashStr("##ComboPopup", 0, id);
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bool popup_open = IsPopupOpen(popup_id, ImGuiPopupFlags_None);
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if ((pressed || g.NavActivateId == id) && !popup_open)
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{
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OpenPopupEx(popup_id, ImGuiPopupFlags_None);
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popup_open = true;
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}
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// Render shape
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const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
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const float value_x2 = ImMax(frame_bb.Min.x, frame_bb.Max.x - arrow_size);
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RenderNavHighlight(frame_bb, id);
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const float value_x2 = ImMax(bb.Min.x, bb.Max.x - arrow_size);
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RenderNavHighlight(bb, id);
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if (!(flags & ImGuiComboFlags_NoPreview))
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window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft);
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window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft);
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if (!(flags & ImGuiComboFlags_NoArrowButton))
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{
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ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight);
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if (value_x2 + arrow_size - style.FramePadding.x <= frame_bb.Max.x)
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RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f);
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window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight);
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if (value_x2 + arrow_size - style.FramePadding.x <= bb.Max.x)
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RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down, 1.0f);
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}
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RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding);
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RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding);
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// Render preview and label
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if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
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{
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ImVec2 preview_pos = frame_bb.Min + style.FramePadding;
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if (g.LogEnabled)
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LogSetNextTextDecoration("{", "}");
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RenderTextClipped(preview_pos, ImVec2(value_x2, frame_bb.Max.y), preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
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RenderTextClipped(bb.Min + style.FramePadding, ImVec2(value_x2, bb.Max.y), preview_value, NULL, NULL);
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}
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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if ((pressed || g.NavActivateId == id) && !popup_open)
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{
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if (window->DC.NavLayerCurrent == 0)
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window->NavLastIds[0] = id;
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OpenPopupEx(id, ImGuiPopupFlags_None);
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popup_open = true;
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}
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RenderText(ImVec2(bb.Max.x + style.ItemInnerSpacing.x, bb.Min.y + style.FramePadding.y), label);
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if (!popup_open)
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return false;
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if (has_window_size_constraint)
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g.NextWindowData.Flags = backup_next_window_data_flags;
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return BeginComboPopup(popup_id, bb, flags);
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}
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bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (!IsPopupOpen(popup_id, ImGuiPopupFlags_None))
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{
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g.NextWindowData.ClearFlags();
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return false;
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}
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// Set popup size
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float w = bb.GetWidth();
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)
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{
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
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g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
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}
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else
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{
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if ((flags & ImGuiComboFlags_HeightMask_) == 0)
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flags |= ImGuiComboFlags_HeightRegular;
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_)); // Only one
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int popup_max_height_in_items = -1;
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if (flags & ImGuiComboFlags_HeightRegular) popup_max_height_in_items = 8;
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else if (flags & ImGuiComboFlags_HeightSmall) popup_max_height_in_items = 4;
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@ -1632,30 +1646,27 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
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}
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// This is essentially a specialized version of BeginPopupEx()
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char name[16];
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ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
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// Position the window given a custom constraint (peak into expected window size so we can position it)
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// This might be easier to express with an hypothetical SetNextWindowPosConstraints() function.
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// Set position given a custom constraint (peak into expected window size so we can position it)
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// FIXME: This might be easier to express with an hypothetical SetNextWindowPosConstraints() function?
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// FIXME: This might be moved to Begin() or at least around the same spot where Tooltips and other Popups are calling FindBestWindowPosForPopupEx()?
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if (ImGuiWindow* popup_window = FindWindowByName(name))
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if (popup_window->WasActive)
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{
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// Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us.
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ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window);
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if (flags & ImGuiComboFlags_PopupAlignLeft)
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popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left"
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else
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popup_window->AutoPosLastDirection = ImGuiDir_Down; // "Below, Toward Right (default)"
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ImRect r_outer = GetWindowAllowedExtentRect(popup_window);
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ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
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popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)"
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ImRect r_outer = GetPopupAllowedExtentRect(popup_window);
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ImVec2 pos = FindBestWindowPosForPopupEx(bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, bb, ImGuiPopupPositionPolicy_ComboBox);
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SetNextWindowPos(pos);
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}
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// We don't use BeginPopupEx() solely because we have a custom name string, which we could make an argument to BeginPopupEx()
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove;
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// Horizontally align ourselves with the framed text
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(style.FramePadding.x, style.WindowPadding.y));
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(g.Style.FramePadding.x, g.Style.WindowPadding.y)); // Horizontally align ourselves with the framed text
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bool ret = Begin(name, NULL, window_flags);
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PopStyleVar();
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if (!ret)
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@ -3579,12 +3590,12 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
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namespace ImStb
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{
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static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->TextW[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { return obj->TextW[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
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static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
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{
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const ImWchar* text = obj->TextW.Data;
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const ImWchar* text_remaining = NULL;
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@ -3597,19 +3608,20 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
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r->num_chars = (int)(text_remaining - (text + line_start_idx));
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}
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// When ImGuiInputTextFlags_Password is set, we don't want actions such as CTRL+Arrow to leak the fact that underlying data are blanks or separators.
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static bool is_separator(unsigned int c) { return ImCharIsBlankW(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
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static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
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static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
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static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (is_separator(obj->TextW[idx - 1]) && !is_separator(obj->TextW[idx]) ) : 1; }
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static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
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#ifdef __APPLE__ // FIXME: Move setting to IO structure
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static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx]) ) : 1; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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#else
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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#endif
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#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
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#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
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static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
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static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
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{
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ImWchar* dst = obj->TextW.Data + pos;
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@ -3625,9 +3637,9 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
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*dst = '\0';
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}
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static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
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static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len)
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{
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const bool is_resizable = (obj->UserFlags & ImGuiInputTextFlags_CallbackResize) != 0;
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const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
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const int text_len = obj->CurLenW;
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IM_ASSERT(pos <= text_len);
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@ -3681,7 +3693,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
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// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
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// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
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static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
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static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
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{
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stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
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@ -4067,7 +4079,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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backup_current_text_length = state->CurLenA;
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state->Edited = false;
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state->BufCapacityA = buf_size;
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state->UserFlags = flags;
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state->Flags = flags;
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state->UserCallback = callback;
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state->UserCallbackData = callback_user_data;
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@ -4420,7 +4432,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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// Clear temporary user storage
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state->UserFlags = 0;
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state->Flags = ImGuiInputTextFlags_None;
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state->UserCallback = NULL;
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state->UserCallbackData = NULL;
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}
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@ -6297,7 +6309,7 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
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// Plot/Graph widgets are not very good.
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// Consider writing your own, or using a third-party one, see:
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// - ImPlot https://github.com/epezent/implot
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// - others https://github.com/ocornut/imgui/wiki/Useful-Widgets
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// - others https://github.com/ocornut/imgui/wiki/Useful-Extensions
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//-------------------------------------------------------------------------
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int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
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@ -6882,11 +6894,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
|
||||
// Note that in this situation we render neither the shortcut neither the selected tick mark
|
||||
// Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
|
||||
float w = label_size.x;
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
|
||||
pressed = Selectable(label, selected, flags, ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
}
|
||||
|
|
@ -7762,7 +7774,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||
tab->Flags = flags;
|
||||
|
||||
// Append name with zero-terminator
|
||||
tab->NameOffset = (ImS16)tab_bar->TabsNames.size();
|
||||
tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
|
||||
tab_bar->TabsNames.append(label, label + strlen(label) + 1);
|
||||
|
||||
// Update selected tab
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue