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Add try_get_steam_client().
This allows the emulator to attempt to access the global steam_client object without creating it if it doesn't exist.
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@ -93,6 +93,7 @@ class GB_CCallbackInterImp : protected CCallbackBase
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Steam_Client *get_steam_client();
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bool steamclient_has_ipv6_functions();
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Steam_Client *try_get_steam_client();
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HSteamUser flat_hsteamuser();
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HSteamPipe flat_hsteampipe();
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