Create lobby even if the run callbacks function is never run.

This commit is contained in:
Mr_Goldberg 2019-06-01 13:11:27 -04:00
parent c4e0c855df
commit 794469c4cf
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GPG key ID: 8597D87419DEF278
4 changed files with 16 additions and 10 deletions

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@ -462,6 +462,7 @@ CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend )
bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
{
PRINT_DEBUG("Steam_Friends::IsUserInSource %llu %llu\n", steamIDUser.ConvertToUint64(), steamIDSource.ConvertToUint64());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (steamIDUser == settings->get_local_steam_id()) {
if (settings->get_lobby() == steamIDSource) {
return true;